Ranger has gotten a hold of a new melee weapon: the Bonk Hammer!
The Hammer allows the player to jump higher, move faster, and fight harder!
This mod (built on Copper) also includes two additional monsters: our good friend the gaunt from Quoth (with reworked code), and Dwell's brute! Across the set of maps, you will encounter Bonk runes, which can be used to purchase awesome skins for the new hammer in the start map.
TWHL Tower: Source is the follow-up to the collaborative mods TWHL Tower and TWHL Tower 2. Each level is made by a different creator with the only limit being the size of the map. Other than that, every floor has unique and varied gameplay ranging from puzzles and platforming to intense combat sections.
TWHL Tower: Source expands on the previous mods by using Half-Life 2's Source engine together with the community made Mapbase mod to allow for even more unique gameplay possibilities. The mod features 18 floors by 15 different authors, 5 unlockable bonus maps, and over 20 in-game achievements for those seeking extra challenge.
"Dude Fighter" is an exciting side-scrolling 2D arcade game where you play as a boy who finds himself in a world populated by terrifying flying monsters. Your task is to survive and emerge victorious!
Jump into action-packed space dogfights with up to 8 players (or AI's) locally or over Remote-Play-Together. Use outlandish sci-fi weapons, including the wormhole maker and time altering munitions while avoiding asteroids, wormholes, planet gravity, and other hazards.
This is an abstract, chaotic and meaningless world. A man embarks on a strange adventure in pursuit of absolute power and truth. He becomes the protagonist in the story, a player. In this world, anything is possible. Many things have no explanations. Just accept the present and solve the problems. In this confusing and difficult journey, perhaps something can be understood until the end, or maybe there is still no knowledge or gain, and all the efforts end up in vain. But in any case, one cannot stop here. The road will keep extending. Keep moving forward and fighting. No matter what lies ahead, there is no fear.
Beep-Beep! Attention, Ace Pilot! The Ark of Hope has reached its destination. Welcome to Cloudia!
Dive into a marvelous world among the clouds, filled with candy-covered lands and witches' manors. Once a realm where fantastical creatures lived in harmony, Cloudia now faces a crisis.
The arrival of the Nightmare Legion has shattered the peace, driving creatures into a frenzy and plunging the world into chaos!
As our Ace Pilot, your mission is critical. Join forces with the Ark of Hope's crew to save Cloudia from destruction and restore peace to this magical realm.
There's no time to waste—your flying adventure begins now!
Burdensome regulations have long stymied the United Aerospace Corporation's ability to innovate in the energy sector. However, recent pro-business rulings represent a welcome change of pace, clearing the way for us to open an exciting new facility in the Lone Star State. Come on down 'n' see us sometime, y'all!
OSTERITY is a 7+1 map vanilla "mega episode" for the Doom 2 IWAD, powered by OTEX. A 3-episode, Doom 1-inspired megawad squeezed into just 7 maps. The basic formula is to alternate sprawling megamaps with short boss/challenge maps, though the rules are bent a little towards the end.
Defend humanity against the horde of Zeke with flair by decking your gear out with the Desert Defenders Weapons Pack, featuring the Kukri melee weapon and 4 premium weapon skins, one for each weapon.
You are Ranger, an operator of the UTJR stationed at a secret, multinational research facility in Finland. You are being deployed to investigate the disappearance of a survey team that went missing beyond the slipgate, cast into the farthest reaches of existence. Yet through the thin veil of reality, you find only a desolate plane of flesh and despair, and a dread voice that beckons your name.
This map is larger than an entire episode, if played in its entirety, and is best experienced in segments. It includes a story, extremely challenging fights, trick jumping, and a vast amount of large secret areas, but is difficulty scaled to accommodate everyone.
Three monumental maps (big, bigger, biggest), at least one secret map and a cosy grove to hang out in after completing the final map. The maps are combat-heavy and contain elements of slaughter, but the enemy counts are not out of this world and the combat is varied in style and intensity.