Coded Arms Contagion is the sequel to Coded Arms.
The gameplay is similar to the first game, Coded Arms. However, this time player has only 13 levels (and a training) with no random geometry, plus challenges which are available upon completion of a level. Full Motion Videos, storyline and much bigger landscapes are present. The player has to collect special point to upgrade his armor, health, and weapons. A new feature is included: the ability to hack computer panels, doors and turrets. The game's levels are divided into three portions: Industrial Zone, Military Zone, and A.I.D.A. Core. The only step back (compared to the previous title) is the absence of ragdoll physics.
The seventh CBP was initiated by Supertanker back in January 2006. We decided to work under the old limits and focus on one theme - hitech (the level turned out to be very consistent with its theme)
World of Padman is an open source first-person shooter computer game available in both English and German. Originally it was a modification for the game Quake III Arena titled PadMod created in the year 2004. After the source code for Quake III Arena was released, the game became standalone. The idea is based on the Padman comic strip for the magazine PlayStation Games created by the professional cartoon artist Andreas 'ENTE' (German for "Duck") Endres, who is also the man who made many of the maps included with the game in 1998. The current version runs on an enhanced version of the ioquake3 engine, which is based on the Quake III Arena engine.
Somewhere in deep space, at an apparently abandoned mining base on the asteriod Alpha Prime, something has gone terribly wrong. Miners were warned that the hubbardium they were mining was too dangerous, but the lure of unimaginable wealth was too strong. Now, something has happened to them and it's up to you to save them and face an unknown threat.
Equipped with a surplus of advanced weapons and devices--including a variety of robots and manipulators, surveillance cameras and security systems that can be hacked, controlled and used to complete your task--your mission is simple: Get in, get 'em, and get out!
10 levels of fast-paced, unrelenting action including mining station, spaceship hangar, magnetic railway or asteroid surface
Non-playable characters aid you in your mission to save the miners and get off the asteroid
Countless enemies including Special Forces soldiers, robots and deranged miners
8 futuristic weapons including pistols, shotguns, machine guns, grenades…
Vehicles can
F.E.A.R.: First Encounter Assault Recon - Gold Edition features the Director's Edition of F.E.A.R. as well as the expansion pack, F.E.A.R. Extraction Point.
A complete collection of chapters from the modern combat entry in the Battlefield warfare saga, this package includes the original Battlefield 2 as well as three expansion packs: the Battlefield 2: Special Forces pack, the Armored Fury booster pack, and the Euro Force booster pack.
DOOM: A Megawad in Two Weeks is a 16-level megawad for Doom II and the ZDoom source port, created by members of the Doomworld community, led by Alexis Aiello (Vegeta). As the name implies, this project was built over the course of two weeks, and includes three new boss enemies via DECORATE – despite this though, the WAD otherwise follows the classic Doom gameplay formula.
Wonderful Doom is a 2007 megawad for The Ultimate Doom created by Eugene Guschin (Wraith777), containing 36 levels created in the style of the original levels.
A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.
Players take on the role of Sgt. Frank Keegan, a member of the 82nd Airborne Division, and 17th Airborne Division fighting the Axis forces of Nazi Germany and the Kingdom of Italy.
The first mission, which is Operation Husky places Keegan in a C-47 aircraft somewhere off the coast of Sicily Suddenly, the plane explodes, and Keegan is thrown out. He manages to deploy his parachute and make it to the ground, where he fights through a town against Italian forces. Once through the town, they make their way around the coast to a bunker somewhere in Sicily, and shoot their way in, defeating the German forces inside. For this level, you are armed with a Thompson submachine gun, you may pick up weapons such as the MP40 and the M1 Garand rifle.
"Call of Duty: Roads to Victory" is a first-person shooter developed by Amaze Entertainment and published by Activision, specifically designed for the PlayStation Portable (PSP). Released in 2007, the game brings the intense and immersive World War II combat experience of the Call of Duty series to handheld gaming.
The game features three interconnected campaigns, allowing players to fight as American, Canadian, and British soldiers. Each campaign offers a variety of missions that take place across iconic battlefields in Western Europe, including the Italian campaign, the Normandy breakout, and the airborne operations in the Netherlands.
"Call of Duty: Roads to Victory" is praised for its engaging gameplay, detailed graphics, and authentic sound design, all optimized for the PSP platform. The game includes a range of weapons and vehicles, along with multiple multiplayer modes that support up to six players via ad-hoc wireless play.
With its compelling narrative, challenging missions, and robust multiplayer optio