Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
Navarone is a 1980 arcade shooter developed by Namco. Players maneuver a ship around the perimeter of an island, destroying targets while avoiding enemy fire from fixed positions.
Here are 32 shooting games for firing at small objects of every kind running, flying and swimming across your screen. One or two players can play this by steering their cursor using the analogue joystick.
Space Battle is a one-player game that pits you against the computer.
Six alien fleets of different sizes are attacking your mothership, and it's up to you to defend it using your three squadrons. Alien ships will dodge your attacks and will attack you with photon blasts.
Ozma Wars is a 1979 fixed shooter arcade game, and the very first game developed and published by SNK, who were still known as "Shin Nihon Kikaku" at the time. The game is also known as the second ever vertical shoot 'em up game, after Taito's Space Invaders (which ran on the same arcade hardware), but is also additionally known as the first game with disparate "levels". The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games. The game allowed the player to refuel energy between each level, and it featured a large variety of alien enemies.
The player controls a space craft which must fend off UFOs, meteors, and comets. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft,
The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.
They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.
If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.
If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central plane
A home console port of 1976 Outlaw for the Atari 2600 by then-Atari employee David Crane. This version is more directly comparable to Midway's Gun Fight, allowing two players to engage in a shoot-out using 2600's joysticks. There are also multiple types of play that differ slightly from the arcade game, including target practice and versions with obstacles that must be shot around or shot through.
This game is a colour sequel of Sea Wolf. The Atari 2600-game "Submarine Commander" is a loose port of Sea Wolf II, and thus not to be confused with the 8-bit game of the same name.
It's you versus the robotic armada of the Merciless Monstroth, a one-eyed tentacled entity bent on conquest. Use your laser base to take out the enemy cannons and the robots, being careful that you shoot them when their barriers don't block you and when they're not shooting at you! Get shot and you lose your laser base, but as long as you have barriers, you can run under one of them and convert it into another laser base to continue the fight. Run out of them and it's only a matter of time before you become a victim of the Merciless Monstroth.
The unusual part of this game is its scoring: if you destroy the robotic armada plus Merciless Monstroth, you earn a point; but if the armada destroys you and all your bases, Merciless wins a point. The game ends when either you or Merciless wins ten points.
An undersea shooting game where the player uses a mounted spear gun to kill sea creatures that move across the screen. Shoot the sharks, swordfish and octopuses but try not to hit any of the skindivers.
Futurewar is a first person shooter game on the PLATO network. Players walk around in a maze-like first person environment with a gun right in front of them. Monsters can be found in the maze which need to be shot, as well as other players. There are different types of hazardous terrain such as fire, water, and radioactive waste. Elevators allow players to change levels. The bottommost level is called Hell and features the devil himself as a monster.
Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Join up and get ready for the toughest dogfights since the Great Air War in 1 and 2- player versions of Spitfire.
Shooting Gallery is a cartridge of three more advanced shooting games for the PC-50x Family of consoles. Apart from graphic improvements, the other novelty was that it came with two guns, thus offering a two-player option.
There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.