An episode for Heretic replacing the original first for Limit-removing ports. Made on the basis of different images from google for the query "dungeons maps". There are some textures from Hexen, Hexen II, Heretic II, Witchaven and a few of their own.
This 11-map set is a pseudo-reimagining of Doom I Episode 3: Inferno, except in Doom II and using Boom features and expanded limits. It should work in anything that can handle the equivalent of complevel-9. Expectations may be subverted, and there should be some surprises along the way!
The third season for Vanguard and Warzone is known as Classified Arms. Learn about prototype weaponry, updated Points of Interest on Caldera, S.O.T.F Harpy, and what Titans will make an impact during Operation Monarch…
This mod is a "remastered patch" for the Call of Duty: World at War stock zombie maps. The aim of this project is to modify these maps with bug fixes, quality-of-life tweaks, fixed inconsistencies, new features inspired by Black Ops 1, and a few creative additions such as adding back cut content or storyline-related Easter Eggs.
A short experimental bullet hell. Traverse a dubious reality. Talk to manifestations of your own insecurities. Avoid bullets like you avoid your real-life problems.
In Sway you play as a nameless girl who has suddenly found herself in a surreal and hostile world. With no other option, you must press forward through an onslaught of bullets in hopes of finding a way back home. This game features over 45 beautifully-drawn backgrounds paired with 4 original piano compositions. You'll fight 23 unique enemy types and face-off against 5 challenging bosses.
Block-Quake is a total conversion mod that replaces all of Quake's vanilla models with familiar looking "blocky" monsters, weapons, items and bosses! Included is a Block-Quake update that adds new plastic replacements for the Copper mod (you'll need the regular Copper mod for Block-Quake's version to work correctly)
Seven classic maps made in 1998-2001 by Peter Bisseker, also known as Tiddles. A variety of themes (base, rogue brick, wizmet) in an early yet distinct style.
All levels were released separately, but were intended to lead into each other. This release is a modern repackaging by historical map appreciator Greenwood, curating all of Tiddles' single player maps together into a convenient episode.
Become the ultimate assassin in Sniper Ghost Warrior Contracts, a highly realistic modern warfare shooter featuring an immersive single-player campaign across large, open-ended maps. Tactical thinking, high-stealth movement, and extreme precision required.
A big base map with intense fights... you are a treasure hunter who seeks riches in abandoned places. You heard about a factory that did brutal tests on people and decide to go there to see if there's anything left.
Large dark underwater base / temple adventure map with lots of exploration. Textures by Makkon, built on extras_r5 mod by Khreathor (already included) with features like ladders. Make sure to save often, and save powerups until you really need them.
This edition includes the following:
- Metal Dogs
- Tote Bag
- Wonderful Doghouse Limited Edition Box
- Wonderful CD Can Case (Frisbee Style)
- Special Soundtrack
- Special Coasters
Monuments of Mars 2 is an eleven-level episode WAD for Doom II designed for limit removing source ports created by various members of the Doomer Boards community, led by Jon Vail (40oz). It is the forty-sixth entry in the ongoing Doomer Boards Projects. The project is an add-on sequel to the first DBP in celebration of the series' fourth anniversary. It is intended to be loaded with and continue from its predecessor and starts at MAP08.