Large Metal/gothic lava fortress with a bunch of modified and new monsters, as well as a medium sized, hard secret map. Very high monster count in both maps, compensated by slight changes to some weapons and ammo system.
Huge and very detailed space colony level with custom textures, new monsters such as Shock Troopers and Battle Mechs, as well as some other additional progs.
A single player episode containing 10 maps inspired by the official Quake deathmatch maps. Features four previously released and now updated maps, as well as five completely new maps and a start map. Most levels are medium-sized and take 10-20 minutes to complete. All maps can be played in sp, coop or dm and support all skill levels.
Map pack centered around a Jump Boots item that adds a double jump ability. There are five levels set in Mayan ruins in canyons and caves, a miliary bases, and a crumbling castle. It also features a few custom monsters from Rubicon 2, new skyboxes and music tracks.
Large episode with 7 main levels + 3 secret levels + custom start map + new end boss, all inspired by Quake 1 episode 4 (Elder World) in a classic-ish id1 style. Supports co-op.
An episode of 9 small maps with various classic themes (base, medieval, wizard, runic, brick, etc.) for vanilla Quake, but also works well in Copper / with co-op support.
13 varied (some rather large) maps + custom start map. This year, there was no 1024^3 space constraint, and jammers used a mix of Halloween and Christmas themes since there was no Halloween jam.
This DLC contains one Legendary Hunter with two variations, two Legendary Weapons, and one Legendary consumable: Scourge: Morrigan (Hunter), Scourge: Midian (Hunter), Wing's Wake (Winfield 1893 Slate Riposte), Heart's Dowry (LeMat Mark II UpperMat), Cagebreaker (Sticky Bomb).
"Undead Uprising" immerses you in a post-apocalyptic world swarming with zombies. Battle through endless waves of the undead. Continuously evolving, the game offers regular updates and fresh content. The fate of humanity rests in your hands. Are you ready?
Re:Mobilize is a brand-new single-player Quake modification by EmeraldTiger and Inky that introduces three new movement-based mechanics to the game, opening up devious new challenges to players and a whole new dimension of possibilities for level designers.
Trampolines: Perform death-defying leaps of faith across even the most intimidating gaps and chasms.
Wiremeshes: Nothing can stop you, not even gravity itself. More than just simple ladders, these surfaces let you move up, down, sideways, and even hang from ceilings.
Lighthooks and Lightpanels: The lighthook's purely photonic composition allows it to instantly latch onto any visible lightpanel, regardless of distance. You'll be hooked in no time - literally.
Guncotton is an industrial/base styled two map pack (and start map). Architecturally very detailed, the maps are woven in modified Q2 Waste textures (MXoxide) and Than's Industrial set.