Having survived the events of part 1: Apocollapse, Duke tries to find his way towards the epicentre of the disaster, located right underneath a local venue called "The Kompleks". The situation is dire. The alien weapon is recharching for an even bigger blast and time is running out. Duke is the only one close enough to get there before it's too late. But deep chasms, collapsed buildings and unstable surfaces transformed the city into a very dangerous and hostile environment.
And that's without mentioning the constant assault of ruthless aliens, sent by their mysterious leader Froyd Eenakee..
Duke woke up from his slumber. The hotel room looked dark.
The sky outside still tried to go for as many shades of grey as possible, but at least it stopped raining.
What just happened? It felt like the entire room was shaking.. An earthquake?
As far as Duke knew, there were no major fault lines in Europe. Must have been his imagination.
Suddenly, the room started to violently shake again. But this time, it didn't stop...
FM4X is a four-part mod by Fernando Márquez that was created for Duke Nukem 3D: Atomic Edition. Released over the course of 16 years from 2004-2020, each of the four installments replaces one of the episodes from the base game.
Unique third-person shooter action game just made comeback to Nintendo Switch. Become Grave, a resurrected gunslinger and ruthless anti-hero, and rain down bullets on your enemies.
Fast-paced arena shooter with tons of different enemy types. You can play as one of two ships each with its own unique weapon to battle against vast amounts of baddies. The game also features upgrades and an achievement system.
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS roguelite featuring 100% destructible environments and procedurally-generated caves. Join a team of dwarven Reclaimers tasked with reestablishing control over lost deep mining operations on Hoxxes IV.
You are the commander of the anti-air defense in the area. The enemy is invading from the open sea with enormous battle groups of bomb-armed balloons. Win battles, gain experience, level up and use your commander points to gain access to upgrades and various weapons. The fate of your country is in your hands. Good luck, Commander!
Terminator: Resistance - Complete Edition bundles an enhanced version of Terminator: Resistance with the Annihilation Line Narrative Expansion and Infiltrator Mode in one complete package.
Marathon: EVIL, the first conversion for Marathon Infinity, was long regarded as one of the scariest and finest. Marathon: EVIL features a few new weapons and monsters.
Mararthon: Yuge is a 30-level scenario, plus 225 secret levels for extra gameplay.
Full of inside jokes, procedurally generated levels, and minimalist textures, Mararthon: Yuge combines serious Marathon 2-style combat with an irreverent setting.
A 35-level single player major conversion, Marathon: Phoenix is difficult and action-packed. Marathon: Phoenix features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.
In Tempus Irae the player travels back in time... to Renaissance Italy. Tempus Irae was created to be a FUN scenario to play, filled with mouth watering eye candy, and plenty of ammo to accomplish the tasks at hand.
Phase Zero is an unreleased action-shooter video game that was in development by Hyper Image Productions and originally planned to be published by Atari Corporation on a scheduled September 1995 release date exclusively for the Atari Jaguar. It was the only game in development by Hyper Image. Assuming the role of a newcomer pilot from the titular squadron assigned to fight against an rival organization only known as The Collective in a foreign planet, players take control of a windowless VTV hovertank craft called Hunter in order to complete a series of missions and tasks, while battling against enemy VTV hovertanks. Hyper Image was originally working on a top-down shooter for the Super Nintendo Entertainment System, before the team later moved to the Jaguar with Phase Zero and opted to use their own interpretation of the heightmap technique to render the landscapes and visuals, in addition of also placing emphasis on LAN play for multiplayer.