Firefight Descent: Quarantine is not your average firefight. Building upon the original Firefight Descent, a vicious enemy has been introduced into firefight that has rarely been seen before.
Welcome to Firefight Descent.
Firefight Descent is not your average firefight. With a focus on cinematic vibes and player interaction, this map takes cues from many of the things that made past firefights great.
Descent breaks away from the usual perceptions of firefight. The map makes use of infinite play, game-changing decisions, and cutscenes to give a new and fresh experience. It is also the first firefight map for Halo Custom Edition to use a bsp (or level geometry) specifically made for the purpose of firefight.
-Before you start the firefight, take a look around. Who knows what things you might find.-
Back 4 Blood: Ultimate Edition includes the base game, 4 character Battle Hardened Skin Pack, additional digital in-game items, and annual pass with three upcoming downloadable content drops and more.
High Noon Drifter is a GZDoom weaponset where you play as a gunslinger that's stuck around for a little longer than the end of the wild west era. The weapons and overall tone is relatively low-tech, complimenting more natural-style mapsets for roaming around castles, ruins, and other assorted gothic setpieces. You make use of some ordinary guns that any joe could scrounge up, a handful of antiquated pieces, and a couple dark artifacts in a quest to dispense frontier justice to an ethereal threat.
If you've been craving a "Weird West" sort of weaponset, or even more of an adventurer-type rather than a soldier using military tech, hopefully this'll be up your alley.
Neuro is a cyberpunk first-person shooter video game developed by Revolt Games and published by Russobit-M.
The game's plot and world is tech-noir and cyberpunk-themed, as well as dystopian, with inspiration drawn from Blade Runner and Akira, and the works of writers such as William Gibson and Philip K. Dick.
The Eye is a single-level PWAD for Doom II using a Boom-compatible source port. Its author is Cyriak Harris (mouldy) and it uses the music track Octo from Hexen. The Eye was awarded a Cacoward in 2012.
Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Egypt," by Zachary Stephens (Ribbiks). It received one of the 2017 Cacowards.
HaloMD (mini demo) extends the life of Halo and makes mods fun again.
Neither the retail nor demo version of Halo run on today's Macs.
This project relives the demo experience.
We have lost contact with an outpost on Mars. As part of the Elite Terran commando, you and your team will be sent to Mars to find out what is going on. Will you be up for the task?
After-H: Battle Arena is a competitive team-based first person shooter game in a post-apocalyptic world setting. Choose your team, weapons and build your squad to participate in epic battles of 4 to 16 players. After-H is an exclusive EVA game offering free roam VR on arenas from 4,300 sqft to 10,700 sqft large!
Breach is a map for Doom II requiring a limit-removing source port to play. It was designed by Alun Bestor (Viggles). It originally used the music track "Waiting For Romero To Play"; the /idgames version instead uses "Breach", an original music track by Conelrad. The par time defined in MAPINFO is 10:00.
Verdant Citadel is a single-level PK3 for Doom II using the GZDoom source port that was released in May 2019. It was designed by Dennis Meuwissen (Exl) and uses the music track "City of Ruins" and "Titan" by KhydroDjent. Verdant Citadel won one of the Cacowards in 2019.