The year is 2019 and the alien invasion is here. In a surprise attack, the aliens decimate Earth's military forces. Mankind's only hope is the surviving orbital space carrier Omaha and its squadron of F-177 pilots. As the young and unexperienced member of the squadron, it is your job to drive the aliens from the planet.
From the cockpit of your F-177 fighter, you can destroy the aliens who attack in vehicles like large walkers or quick and small aircraft. Use your lasers or missiles, but watch your ammunition and fuel and refill them from a supply depot if needed. The ten missions take you all over the globe, from Cairo to Los Angeles to the Congo. Between missions, live-action cutscenes continue the story.
In the future, mankind has been enslaved in a virtual reality simulation known as Perfect. This simulation is controlled by an entity known as Perfect1 and it has to be destroyed in order to shut down the system. You are Immercenary Number Five, and it's your job to do it.
From a secret lab you log into the simulation which sends you to a place in Perfect known as the Garden. Every entity in the game has a certain rank that determines its offensive and defensive capabilities. You start at 255, the lowest rank, and must rise in ranks to defeat Perfect1, who holds rank number 1. To do so, you destroy higher-ranked Rithms, as the other entities in the game are called. To pass beyond certain ranks, unique Rithms high in the Perfect hierarchy have to be destroyed.
Different weapons and power-ups can be collected and spent offensive and defensive energy can be recharged at energy spires. In the center of the Garden is a place called DOAsys, which functions as a neutral zone and healing center. There you can talk to oth
Sewer Shark is an FMV-based shooter, and one of the first games released for the Sega CD. You move a crosshair around the screen and shoot targets. Occasionally, you can also choose to change directions at fixed points.
Of course the real attraction in a game like this is the story. In the future, maybe in the year 2000, people will be forced to move underground and live in tunnels. Unfortunately, these tunnels are infested with mutated rat / alligator creatures known as "ratigators." You are pilot of a Sewer Shark, a craft designed to navigate the Sewers and rid them of ratigators. It's a dangerous job, but if you clear out enough vermin you can win a one-way trip to Solar City and sunny beaches.
Time is running out for the corporate mogul Tiron Korsby. A microscopic probe has been injected into his bloodstream by corporate rival Axiom Corporation. A probe that with every beat of his heart is cruising towards his brain to execute it's diabolical mission: total mind control.
Your mission: track down and destroy the probe. Using the latest in micro-submersible equipment, you'll course throughout the strange and menacing world of the veins, arteries and organs inside the body heading for the final confrontation with the "Gray M" probe. Microcosm blows apart the barriers between movies and computer software.
It's a movie packed with furiously addictive gameplay, or a game with visuals to match anything Hollywood can produce? With Microcosm you have the best of both worlds.
Music and Virtual Reality are your only escapes in a world gone mad. Transform into a rock superstar on a 3D virtual quest where the Angry Red Planet, Mars, awaits your invasion. Or enter an eerie Haunted House with a few spectres of its own. Submerge yourself in our underwater biosphere, but beware, the reefs ahead hold many dangers. Music Video Clips and a hard rock soundtrack set the stage in this head-banging cyberfantasy adventure!
Sitting in the gunner position of a "GeoSword" fightercraft, you must shoot your way through the enemy armada and bring the fight to their base planet, Redeye. Altogether you'll have around 10 missions to get through before the galaxy is safe and your wingmen will help you along the way. And during those missions, you'll be expected to shoot out the sides of huge enemy battlecruisers, travel inside of enemy carriers and travel through the canyons of Redeye to deliver your payload.
The PlayStation and the 3DO versions offer the choice between an arcade mode and an enhanced mode. In the enhanced modes that flat polygons are remade in fully textured polygons and the black bars on the sides have been removed to turn the image into a fullscreen view.
Sequel to Shikigami no Shiro, SS2 is a vertical-scrolling shooter with sci-fi elements.
As in most games in the genre, the game puts you in control of a small fighter as you attempt to make your way past several stages filled with enemy ships charging and attacking you in different patterns.
The game features 7 distinct characters with psychic powers (which manifest in-game as bomb-type attacks and other special moves) and unique fighters, and the game features a story mode for each character, in which they have different dialogue and plot-sequences for each boss fight.
Also included is a weapon system similar to Psyvariar's in which you can enhance your power and rate of fire by scraping incoming bullets.
Alien Front Online is a Dreamcast video game originally released for the console in 2001.
In the game, players use armored vehicles to fight tense battles staged in large, interactive arenas. Players could choose which side they wished to fight for, the aliens or the human defenders of Earth, and could also choose one of three different vehicles to combat with; each having its own advantages and disadvantages. Although Alien Front was fully playable for one person, it was primarily designed as an online game in which up to 8 players (up to 4 on each side) could battle it out. Players move around the arena attempting to blast each other with their weaponry, while also looking for power-ups that will enhance their ability to wreak massive destruction. Typically, the game was played for a set number of minutes, after which the team with the most kills would be declared the winners. Being killed while playing the game had no serious consequences (you simply respawned in a different part of the area you were in), but i
Dezaemon 3D is a video game and game creator for the Nintendo 64. It was released only in Japan in 1998. The game's editor allows players to design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game has a large number of options, from creating the stage boss or adding a custom soundtrack for each level. It was originally developed alongside an ultimately unreleased accompanying expansion disk title for 64DD.
In Bakuretsu Muteki Bangai-O, a multi-directional shooter video game developed by Treasure, two young mech-pilots, Riki and his sister Mami share command of the powerful humanoid-shaped Bangai-O and battle villains from the "Cosmo Gang", guilty of fruit contraband, and lots of gun turrets, bombs and robots through 44 levels.
ACES NEEDED! Join an elite group of international chopper pilots with one objective... hunt down and destroy a renegade terrorist group bent on world domination! Engage and destroy the enemy in 8 different intense missions. Blow up strategic enemy radar. Shoot ground troops and enemy aircraft as you rescue hostages or escort friendly aircraft from dangerous enemy territory. Cash rewards give way to an explosive arsenal of ground and air missiles. Transform enemy installations into explosive fireballs with devastating ground and air target lock-on cluster bombs. Fly one of 8 different choppers, each one with different weapon and flying capabilities.
BattleTanx for Game Boy Color is an adaptation of the N64 game of the same name. It puts its own spin on the original game's story, features adapted music tunes from the sequel, and turns the free-roaming 3D action into a top-down 2D game.
Ravaged is designed with a heavy focus on vehicular combat taking place on vast maps that will have you strategically fighting it out on land and in air with over 40 vehicles and weapons.
The Monkey Wrench Conspiracy "mod" puts you in the role of an intergalactic secret agent dispatched to deep space to rescue the Copernicus station from alien hijackers. It is a complete tutorial for a complex technical product, designed to teach industrial engineers how to use new 3-D design software.
Fearless cop Jack Slate is back in the first installment of the Dead to Rights series on a handheld system. As Jack, you must navigate the corrupt underworld of Grant City to rescue the lost informant before it's too late. Dead to Rights: Reckoning features a new storyline, as well as new moves and weapons.
An overwhelming military operation is in progress to cover up the landing of an alien spacecraft. Frustrating the military personnel involved, some aliens escape towards the city, where they are spotted by several eyewitnesses. You are one of those witnesses - the first who actually makes contact - and who is assigned a very special mission...
The goal in 3D Narrow Escape is to successfully navigate a ship through the narrow, fast-moving passages of the warlord's fortress, destroy the defense forces and avoid space debris. The player's ship must also be maneuvered through small holes in a series of walls where fuel cells can be picked up to restore the ship's constantly decreasing fuel supply. If the player pilots their ship successfully, they will be faced with the warlord's own escape ship which must be hit several times to be destroyed, liberating the star system from the warlord's tyranny.
Each level becomes more difficult as everything will move faster, fuel will be consumed more quickly, the holes in the walls will become smaller, and more menacing defense forces will appear.
Each level of game play consists of two phases:
1. Passages: During the first phase of each level, the player must maneuver their ship through the narrow, moving passages with the joystick while shooting six of the warlord's defense forces with button 4. If any of the
Furious 4 was initially revealed as a new title in the Brothers In Arms series by Randy Pitchford during the Ubisoft press conference at E3 2011. The game seemed like a major turning point in the series. Rather than focusing on realistic battles, the game introduces four comical characters who are out on a crusade to kill as many Nazis as possible during World War II with whatever weapons they can get their hands on.
In August 2012, it was announced that the game would no longer bear the Brothers in Arms name and become its own IP. Randy Pitchford has gone on record to say that he never wanted this game to be a Brothers in Arms game but got pushed by Ubisoft to attach it to a recognizable brand. They agreed to let the public decide by showing it at E3 2011 and the reactions clearly indicated that press and fans did not feel Furious 4 should be a Brothers in Arms title. Furious 4 was then to be re-revealed at Gearbox Software's Community Day on September 25, 2012.
In 2015, Randy Pitchford said in an interview that F