Huge map featuring a cave system with a crypt beneath, a dungeon and some ruins; very high enemy count. It is based on the Progs_dump mod (included) and comes with a custom skybox as well as a few new sounds.
Huge hellish fortress using a combination of Apocrypha/Ogro/Zerstörer textures. Features a high monster count, a couple of technical additions, and a custom music track.
Digital Soul Data is a top-down bullet hell shooter. Play as a hacker, Mia, who uses avatar NB4 to blast her way through cyberspace and retrieve her sister's Digital Soul from eternal virtual slavery.
Insector X is a horizontally scrolling shooter.
The Genesis version has a number of differences: "realistic" sprite work (compared to the "cute" style of the original), brand new music, a reworking of the secondary weapon system, the removal of the autofire powerup, and new stage sections, among other things. Hot-B's original design for the game was better realized on the Genesis, as Taito requested a more comical style of game for the original release.
Aftercare Sessions is a short episode dedicated to provide very easy maps. It features light combat, very easy exploration and snack-sized pace, with each map taking no more than 2 minutes. Just jump in and unwind a little.
This mod started from a chat session about learning to map and ways of improving.
The idea is to allow maps that are not normally released to be part of something bigger and that keeps growing.
It was original conceived for Half-Life 2 / Orange Box but could easily be extended to other single player games.
In retrospect it is clear that HoloReality was influenced by a Half-Life mod called Project Quantum Leap and Portal, although at the time of concept it didn’t seem that way.
Welcome to Rogue Point, a 4 player, cooperative shooter. Team up with friends and build an elite tactical team. Plan and execute challenging missions in a dynamic Rogue-Lite structure with hundreds of ways to play.
QUMP is a project designed to get newcomers into mapping for Quake. Most of the mappers involved had never made a Quake map before, or had only made a few. Some of the maps are more seasoned mapper's first attempts from long ago. Ten small to large levels in varying themes/styles and a start hub map to access each of them.
Squadron: GHOST is a total conversion mod for Half-Life that was being developed in the early 2000s, inspired by anime, manga, and cyberpunk aesthetics. However, the mod's development was canceled at the time. Despite this, it still impresses considering the era in which it was being developed. There is little information available online about this mod.
Enchantress of the Sea is a 4-map themed miniwad for Boom with a water temple aesthetic style. The gameplay is varied, as it combines linear, sandbox and fight-oriented maps.
Semper Fidelis is a collection of 3 maps for Doom II that use plenty of Boom trickery to make this poor marine's hostile experience even more interesting.
Tales from Mars is a collection of 2 maps based on E1M1, a classic Knee Deep in the Dead map and E1M2 with latter leaning more into The Shores of Hell. It's got all the monster types and a couple of traps that will hopefully stress you a bit.
7 brand new detailed Limit Removing maps for Doom 2, made using Stock textures only. The premise is simple...kill the hoards of demons and escape. There's just one small problem...you're touching cloth. Better get moving before the unthinkable happens. As you massacre the hoards, you ask yourself the burning question...."should farts have lumps in them?"