Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.
The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.
The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.
Kid Chaos (also known as Kid Vicious) is a side-scrolling platform video game that Magnetic Fields developed, and Ocean Software published, for the Amiga and Amiga CD32 in 1994
Graffiti artists live a hard life. Joe and Nat are always on the run, trying to escape New York's police. When they reach a mysterious castle, there's no way of knowing they're in deep trouble already.
Yo! Joe! Beat the Ghosts is a platform game featuring two characters. The protagonists can jump, crawl, kick, beat, slide, and swim. They are even able to hold their breath when under water. If you are playing the game solely, "Joe" is your character of choice. A friend can take on Nat's part at the same PC.
The game's purpose is to get rid of "Professor X", who is the bad guy. The players can attack opponents using several weapons, including molotovs, chainsaws and nunchakus. Yo! Joe! Beat the Ghosts doesn't offer save games. The copy protection requires the original disk at every start-up.
As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.
Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.
Enchanted Land is set in the peaceful land of Damiran. But as it is in video games, an evil wizard stops by and takes over. In this case, he broke the heart of wisdom and the only way to bring the story to a good end is to collect the pieces from the five levels of this game. The protagonist is the magician Kurgan who jumps through the multi-directional scrolling platform levels.
A big boss stands at the end of each level, but defeating him is not enough to get access to the next: the hidden parts of the heart need to be found first. Besides platforming, there are are lot of enemies to fight. To do so, the magician has twelve weapons at his disposal which need a certain amount of energy to use. Just like the other two bars (jumping and life energy) it can be refilled by collecting crystals.
The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters. He does this by collecting the right objects to cast the all important spells.
The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.
You take the role of Jethro. The aim of the game is to make your way through each level of the game, overcoming the various Rabbits allies you will encounter. For every six levels of the game that you complete, you will be given a code so that he can continue his struggle at a later date. However, the Rabbits don't take too kindly to this, so they send their biggest and most dangerous followers to attack you just prior to him being given the code. To defeat these large beasts, use your spin attack to propel the missiles back at them. Watch out, as rocks are too heavy to bat with your tail and you will use an energy point in trying.
In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.
Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.
Magic Pockets is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes and PC. The title track of the game is the instrumental version of a hit single "Doin' The Do", by Betty Boo, originally released in 1990 on the Rhythm King label.
Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so better make sure he's hair today, gone tomorrow.
The gameplay is platform based, although the player may move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. The seven levels are fairly short and linear.
The background story of Fire & Ice is quick to tell: a coyote (you) runs, throwing ice cubes, through various worlds. In the levels, you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world.
As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
CJ's Elephant Antics is a platform video game developed by Genesis for the Commodore 64 with conversions made for the Commodore Amiga, Atari ST, ZX Spectrum and Nintendo Entertainment System. All ports were handled by Genesis with the exception of the ZX Spectrum version which was handled by Big Red Software. The computer versions were published by Codemasters in 1991. with the NES game arriving in 1992 as part of the unlicensed compilation cartridge Quattro Arcade. The player controls a baby elephant by the name of Columbus Jumbo on his way home to Africa.
Chubby Gristle is one of the fattest car park attendants ever
and as the game progresses he is likely to get even bigger.
On a good day he's barking out instructions such as "You
can't park here" but if you happen to be in favour he'll
probably mumble "I'll have a word with t'Commissioner and
try and sort something out for you". Love 'em or hate 'em,
car park attendants can't be ignored!
Chubby's one passion in life is FOOD and plenty of it and his
aim is to eat his way through 20 screens stuffing himself silly
and reaching that one ton mark. If he doesn't, then the
consequences of being sent to a health farm just don't bear
thinking about!
Throughout the game you need to collect certain items to
help you later on but be choosy as not all items will help you.
If Chubby is successful in the mission through the screens and
weighs in at one ton, his reward will be to go home to Mrs.
Gristle for a good fry up or a steak and kidney pie followed
by Spotted Dick. So it's up to you to help Chubby in his
c
Your task as Arnie is to visit all eight worlds featured within the 48 levels. You have to drive around turning Captain Grim's evil back into good. You must rescue your kidnapped friends, make all the worlds a happier place again and then go on to defeat Captain Grim at the end of the game.
The game has five levels, each of which was divided into two different type of stages. The first stage involves controlling the international teen heroes (Planeteers) flying their Eco-Jet to an enemy fortress while trying to avoid the instant death that occurs by touching any of the scenery or getting hit by the various projectiles or birds. The second stage involves controlling Captain Planet himself as he fights his way to a ecovillain from the TV series.
Captain Dynamo is a platform game developed by Codemasters and released in 1992. Versions were published for the Commodore Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, and MS-DOS.
Captain Dynamo, an aging superhero, is brought out of retirement to recover a haul of stolen diamonds from the trap-infested rocket-ship of the villainous Austen Von Flyswatter.
The game is a vertically scrolling platformer in which the player attempts to collect as many diamonds as possible in each stage and then enter the teleport unit at the top. The task is complicated by various mechanical hazards and creatures.
The game was later ported for play on mobile phones.