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Most Popular Ps2 Games - Page 341

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  • Bomb Fusion

    1989

    Bomb Fusion

    1989

    Platform
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Single screen platform game for ZX Spectrum, Amstrad CPC and Commodore 64. Diffuse the bombs before time runs out.
  • Binky

    Binky

    Platform
    Amstrad CPC
    Binky the painter has gotten the job to paint the floors of a 21 storey building in the city. Other painting companies has quit the job due to it not being safe, but Binky has no such concerns and accepts the job despite all its hazards. Each level of the game is a floor of the building which is viewed from an isometric perspective. The objective is simply to paint the whole floor which is done automatically as Binky moves across it. Since the floors somehow are floating around in mid air it's possible to run off the edge of the floor and fall to a certain death if not careful. There are also various nasty creatures that Binky has to watch out for. These will suddenly appear on the floor and move in one direction until they either get to Binky or fall of the floor. There are also beasts that move straight for Binky but these can be killed if stepped on before they hatch. There are also balls that roll around the floors. Later levels need to be painted with two or three coats of paints and require Binky to move over
  • Atom Ant

    1990

    Atom Ant

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Arcade action game based on the popular cartoon by Hanna-Barbera Productions.
  • Astro Plumber

    1985

    Astro Plumber

    1985

    Platform
    BBC Microcomputer System Amstrad CPC
    Platformer for several 8-Bit home computers.
  • Scooby-Doo and Scrappy-Doo

    1991

    Scooby-Doo and Scrappy-Doo

    1991

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Scooby-Doo and Scrappy-Doo is a licensed platformer game where you play as Scrappy-Doo. When Scooby-Doo and Shaggy are abducted by the sinister Baron Von Drak, Scrappy-Doo sets out to rescue them.
  • Globdule

    1993

    Globdule

    1993

    Platform
    Amiga
    Globdule, the first ever Splatform game brings an entirely new type of game to the Amiga. Globdule wants to become the latest toy around and has to make his way through a world of caves, evil nasties and cunning traps using his phenomenal sticking abilities on his journey to that great toy shop in the sky. And believe it, with Globdule's unbelievable Splatform antics, he's bound to become a star on the Amiga.
  • Marvin's Marvellous Adventure

    1994

    Marvin's Marvellous Adventure

    1994

    Platform
    Amiga CD32 Amiga
    One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect. The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon). Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.
  • City Slicker

    1986

    City Slicker

    1986

    Platform
    Amstrad CPC
    A bomb has been planted in the Houses of Parliament by the dastardly Abru Caddabra and is due to blow up at midnight! As the hero, Slick, you must assemble a device (the BDU) to defuse the bomb.
  • Mousetrap

    1987

    Mousetrap

    1987

    Platform
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX Atari ST/STE Amiga
  • Bio Challenge

    1988

    Bio Challenge

    1988

    Platform
    Atari ST/STE Amiga
    The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge. You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive! Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).
  • Yogi's Great Escape

    1990

    Yogi's Great Escape

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Another winter has passed; it's time for Yogi to wake and begin his annual hobby of relieving innocent campers of their picnic baskets. A few days into the season, Ranger Smith receives a disturbing tele-phone call informing him that Jellystone Park must close and all the animals are to be moved to the zoo. Yogi hears the news and he secretly decides that the only way to avoid being sent to the zoo is to escape from Jellystone Park. When Yogi goes missing, a tracker and his faithful old dog are brought in to help with the search. Playing the part of Yogi Bear, you must progress through various scenarios, avoiding obstacles and hidden dangers. If for any reason Yogi slows down, Ranger Smith and the tracker are sure to capture him and take him to the zoo.
  • Trolls

    1992

    Trolls

    1992

    Platform
    Amiga CD32 DOS Amiga
    This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap.
  • Super Methane Bros

    1994

    Super Methane Bros

    1994

    Platform
    Amiga CD32 Amiga
    Super Methane Brothers is a 1993 platform arcade game released for Amiga by Apache Software Ltd.. The gameplay is similar to Taito's Bubble Bobble. Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected.
  • Strider II

    1990

    Strider II

    1990

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Strider II is a European-developed sequel to the original Strider, originally released for various computer platforms. The game is still plagued by shoddy programming and uninspired gameplay, product of the higher-ups being only interested in getting the game "written and out as fast as possible"
  • The Seven Gates of Jambala

    1989

    The Seven Gates of Jambala

    1989

    Platform
    Amiga CD32 Atari ST/STE Amiga
    It is a 1989 platform video game. The gameplay is focused on spell casting and exploring, like for example talking to merchants in order to find new info. Every gate of Jambala is guarded by a boss.
  • Rolling Ronny

    1991

    Rolling Ronny

    1991

    Platform
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
    Rolling Ronny is a scrolling screen platformer game released in 1991 by Virgin Games released on the Amiga, Commodore 64, Atari ST, and DOS.
  • Naughty Ones

    1994

    Naughty Ones

    1994

    Platform
    Amiga CD32 Amiga
    The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots. Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)
  • Monster Business

    1991

    Monster Business

    1991

    Platform
    Amiga
    Good Mario clone for 8Bit Atari Computers.
  • Magic Boy

    1993

    Magic Boy

    1993

    Platform
    Super Nintendo Entertainment System DOS Amiga
    Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.
  • Kid Gloves II: The Journey Back

    1992

    Kid Gloves II: The Journey Back

    1992

    Platform
    Atari ST/STE Amiga
    A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword. Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.
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