Dharma Dojo, or Daruma Dojo, is a puzzle game with stacks of blocks that the player bashes through to a gutter that collects the blocks at the bottom of the screen. By removing blocks of the same type, the player eliminates them. In the game's story, the daruma/dharma dolls and colored blocks are summoned by oni to terrorize the populace, and it's down to the player character (the player can choose from a male and a female character) to remove them.
Dharma Dojo was released to the Arcade in 1994 and ported to the Super Famicom the following year.
Freeze!
It was a wonderful day for our anonymous hero, at least until the moment when he was torn from his loved ones by a viciously sharp grappling hook.
Locked in a cramped cell on a planet far, far away, our hero could give in to despair and abandon himself to his fate. But with your help he can overcome gravity, turn worlds, and even – escape!
Solving the rotating, physics-based puzzles is easy; just use your finger to continuously turn the cell in both directions around our hero. Of course you also have to make clever use of the Freeze! button, which can overcome gravity. Sound simple? It is – at first...
Freeze! offers completely new and yet immediately intuitive game mechanics, delightfully gloomy graphics from the internationally renowned pop-up designer and illustrator Jonas Schenk, and a very sinister soundtrack from noted Swiss electronic/trance musician Karl Lukas.
Shadow Assault: Tenchu is a downloadable action puzzle video game developed and published by FromSoftware for the Xbox 360 on October 8, 2008.
The game places the player in charge of one of several selectable characters from the Tenchu universe. Players are given a task to complete on the level, playing out much like Bomberman, where players must place ninja traps and other items on the field for enemies to run afoul of.
Enemies in the game have a hit point total, displayed above their heads, and a line of sight grid, shown as yellow squares over the regular terrain. When a player is spotted by a unit, its sight turns to red squares, and it begins to chase the player. After a time, if the player has yet to be reacquired by the enemy, it will return to its original pathfinding.