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New Ps3 Games - Page 292

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Newest Most Popular Top Rated
  • The Fidgetts

    1993

    The Fidgetts

    1993

    Puzzle
    Game Boy
    star 5
    The Fidgetts is a puzzle side-scrolling platform game in a similar vein as 'The Lost Vikings'. The player can switch between two Fidgetts (cartoon-like animals) to get past obstacles. One of the Fidgetts can jump higher to reach objects or locations otherwise unreachable. They can also lift and drop items to help them climb over obstacles. Within each level the player must get both Fidgetts to the exit before a time runs out. There are pit traps and enemies that can cause the Fidgetts to loose lives or receive damage.
  • Mario's Early Years! Fun with Letters

    1993

    Mario's Early Years! Fun with Letters

    1993

    Puzzle
    Super Nintendo Entertainment System DOS
    Mario's Early Years: Fun With Letters is a collection of letter-related activities for kids ages 3 to 6. Playing with either Mario or Princess Toadstool, you select from 10 different activity worlds each filled with different activities that range from letter recognition to sentence fill-in, letter-sound recognition, vowel recognition, etc. Each activity can be played in either Discovery mode, where you are free to do what you wish, or in Learning mode, where Luigi guides you through the activities.
  • Dinolympics

    1993

    Dinolympics

    1993

    Puzzle
    Atari Lynx
    Come back to the dawn of history in this combination of puzzling problems, awesome adventures, and mind-bending mazes. The survival of your race is at stake!
  • Kero Kero Keroppi no Issho ni Asobou

    1993

    Kero Kero Keroppi no Issho ni Asobou

    1993

    Puzzle
    Arcade
    A one player misc. game published and developed by Sammy Industries in 1993. US version is called Kero Kero Keroppi's let's play together.
  • The Shinri Game

    1993

    The Shinri Game

    1993

    Puzzle
    Game Boy
    The Shinri Game is an Adventure game, published by Visit, which was released in Japan in 1993.
  • 10 out of 10: Maths Algebra

    1993

    10 out of 10: Maths Algebra

    1993

    Puzzle
    Amiga
    Educational game for children designed to expand the user's knowledge of algebra.
  • 10 out of 10: Junior Essentials

    1993

    10 out of 10: Junior Essentials

    1993

    Puzzle
    Acorn Archimedes Amiga
    This suite of SIX expertly designed games will give fun and motivation to all children. It is an invaluable aid to learning, revision and reinforcement of many of the facts needed for National Curriculum Key Stages. As children play the games, their progress is automatically monitored and recorded in 36 specific challenges with no input from parents or teacher. Each challenge has four graded practice levels - each of which is also monitored. With many user-customisable features, this is the package that grows with your child. You can watch the children learn, join in the fun or leave them and return later to check progress. You're in control!
  • 10 out of 10: French

    1993

    10 out of 10: French

    1993

    Puzzle
    Acorn Archimedes Amiga
    Educational game for learning French targeted at children of 11 years old.
  • 10 out of 10: Early Essentials

    1993

    10 out of 10: Early Essentials

    1993

    Puzzle
    Amiga
    10 Out Of 10 Early Essentials is an educational game for younger children.
  • Keeper

    1993

    Keeper

    1993

    Puzzle
    Sharp X68000 PC (Microsoft Windows) PlayStation Super Famicom
    star 3.6
    Keeper is an action/puzzle game developed by Fupac and published by Bullet-Proof Software, and released only in Japan for the Super Famicom.
  • Hebereke's Popoon

    1993

    Hebereke's Popoon

    1993

    Puzzle
    Arcade Super Nintendo Entertainment System Super Famicom
    Hebereke's Popoon is a block-grouping game closer in style to Dr. Mario than Tetris. There are eight playable characters, each having different abilities. In one-player mode, the player is forced to choose Hebereke and must play against Oh-Chan. After defeating Oh-Chan, the player is allowed to choose between Hebereke and Oh-Chan in the next match against Sukezaemon, and so on, until the player has "unlocked" all the characters. Each match consists of a single-round. A defeated player may elect to resume play by using a continue. In two-player mode, all characters are immediately available to either player and each match is the best of three rounds. Players can also select a handicap level (from 1 - 5) to increase or decrease the difficulty of the game.
  • Nazo Puyo 2

    1993

    Nazo Puyo 2

    1993

    Puzzle
    Nintendo 3DS Sega Game Gear
    Nazo Puyo 2 is a Puzzle game, developed by Compile and published by Sega, which was released in Japan in 1993 and is the second Nazo Puyo title for the Game Gear.
  • Super Puyo Puyo

    1993

    Super Puyo Puyo

    1993

    Puzzle
    Satellaview Super Nintendo Entertainment System Super Famicom
    Puyo Puyo is a series of tile-matching video games created by Compile and later Sonic Team. The Super Famicom port (Super Puyo Puyo) features a smaller screen resolution than most console versions, forcing the median to be thinned and the character portrait to be placed in the opponent's field. However, this port retains all of the original's voice acting. Banpresto released a version for the Super Famicom under the name Super Puyo Puyo on December 10, 1993. The object of the game is to defeat the opponent in a battle by filling their grid up to the top with garbage. The Puyos are little creatures with eyes who, in most variations of the game, fall from the top of the screen in a pair. The pair can be moved left and right and rotated. The pair falls until it reaches another puyo or the bottom of the screen.
  • Tetris 2

    1993

    Tetris 2

    1993

    Puzzle
    Game Boy
  • Gals Panic II

    1993

    Gals Panic II

    1993

    Puzzle
    Arcade
    New features includes 8-way joystick, stereo audio, and the Card Dispenser option. A stage begins with player at the edge of a randomly chosen rectangle. Capturing an area can no longer be done by moving cursor to the border of the background image. The gauge is now changed to a time-based gauge, called time gauge. Time gauge is full at the beginning of a round or when player continues. When the gauge reaches below a certain point (as indicated by purple arrow), the background image changes, with time gauge drains in slower rate, until the image is changed back to normal.
  • Oh My God!

    1993

    Oh My God!

    1993

    Puzzle
    Arcade
    Challenge The Lord Almighty in this puzzle game.
  • Athena No Hatena?

    1993

    Athena No Hatena?

    1993

    Puzzle
    Arcade
    A Japanese quiz game.
  • Kyuukyoku Mahjong II

    1993

    Kyuukyoku Mahjong II

    1993

    Puzzle
    TurboGrafx-16/PC Engine
    An adult mahjong game and the sequel to the original Kyuukyoku Mahjong.
  • Holiday Lemmings

    1993

    Holiday Lemmings

    1993

    Puzzle
    DOS Amiga
    Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday season. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.
  • Pac-Attack

    1993

    Pac-Attack

    1993

    Puzzle
    Super Nintendo Entertainment System Wii Sega Mega Drive/Genesis iOS Wii U
    star 5.7
    Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo. The objective of the game is to place ghosts and blocks that are arranged in a three part L-shaped piece, so that Pac-Man, after three or more pieces (who replaces one of the parts), can eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on in the game area (after you place him, of course), if he bumps against a block or the "walls" of the game area, he will change his direction. As Pac-Man eats ghosts and clear rows of blocks, the level increases, which affects the speed and gravity of the pieces one places, as well as the amount of pieces placed before Pac-Man will appear. If one is unable to fit the bottom two parts of a piece into a legal zone of the playing area, the game ends. However, by filling up a meter on the left of the screen via eating ghost
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