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New Puzzle Games - Page 271

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  • Tetris 2 + BomBliss LT

    1998

    Tetris 2 + BomBliss LT

    1998

    Puzzle
    PC (Microsoft Windows)
    Windows 95 port of Super Tetris 2 + BomBliss.
  • Brain Drain

    1998

    Brain Drain

    1998

    Puzzle
    Game Boy
    Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit. In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). Clock and flash have to be activated manually; credits is applied automatically. Besides the regular playing mode, there is als
  • Jagot

    1998

    Jagot

    1998

    Puzzle
    PlayStation
    Net Yaroze Tetris-like game.
  • Susume! Taisen Puzzle Dama: Toukon! Marutama Chou

    1998

    Susume! Taisen Puzzle Dama: Toukon! Marutama Chou

    1998

    Puzzle
    Nintendo 64
    Susume! Taisen Puzzle Dama: Tōkon! Marutama Chō is a puzzle video game released in 1998 on the Nintendo 64 in Japan only. The game was developed and published by Konami. It is a port of the arcade and PlayStation game Susume! Taisen Puzzle-Dama (Let's Attack Crazy Cross), originally released in 1996, but also features characters and gameplay from the spin-off Taisen Tokkae-Dama.
  • Irritating Stick

    1998

    Irritating Stick

    1998

    Puzzle
    PlayStation
    Irritating Stick (originally Dengeki Iraira Bou), is a carnival game in which the player has to move a spinning stick through maze-like levels, without touching the borders. If the borders are touched, the player gets zapped and loses the game.
  • Puzzle Game

    1998

    Puzzle Game

    1998

    Puzzle
    Game Boy
  • Same Game

    1998

    Same Game

    1998

    Puzzle
    Game Boy
  • Pop!

    1998

    Pop!

    1998

    Puzzle
    PC (Microsoft Windows)
    The aim of the game is to lead the eponymous Pop, a dog made of balloons, through 87 levels, also made of balloons.
  • Sugobencha: Dragon Master Silk Gaiden

    1998

    Sugobencha: Dragon Master Silk Gaiden

    1998

    Puzzle
    Sega Saturn
  • Marby Baby Story

    1998

    Marby Baby Story

    1998

    Puzzle
    PlayStation
    Marby Baby Story is a game in which the player controls Marby, a baby trapped in a mysterious maze and have to help him to get out.
  • Pop'n Pop

    1998

    Pop'n Pop

    1998

    Puzzle
    Arcade PlayStation 3 PlayStation PlayStation Portable
    Pop'n Pop is a puzzle game similar to Puzzle Bobble; the player's goal is to release colored bubbles from the bottom on the screen within a limited amount of time, trying to match three or more bubbles of the same color. The difference in this version is that bubbles cannot bounce on the walls; the player can only release them vertically. The game features characters from various Taito games, such as Bub and Bob from the Bubble Bobble series, Tiki from The New Zealand Story, the dwarves from Doko Doko Don, and others.
  • Renketsu Puzzle Tsunagete Pon!

    1998

    Renketsu Puzzle Tsunagete Pon!

    1998

    Puzzle
    Neo Geo Pocket
    Renketsu Puzzle Tsunagete Pon! is a game where blocks have to be dissolved. New blocks constantly scroll into the screen from the top. The game is over when the first blocks reach the bottom of the screen.
  • Hypnotic Lights

    1998

    Hypnotic Lights

    1998

    Puzzle
    Intellivision
    [Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
  • Puzzle Uo Poko

    1998

    Puzzle Uo Poko

    1998

    Puzzle
    Arcade
  • Noon

    1998

    Noon

    1998

    Puzzle
    PlayStation 3 Sega Saturn PlayStation
    Noon is a Action-Puzzle game, published by Micro Cabin, which was released in Japan in 1998.
  • No One Can Stop Mr. Domino!

    1998

    No One Can Stop Mr. Domino!

    1998

    Puzzle
    PlayStation
    No One Can Stop Mr. Domino! is a puzzle video game developed by Artdink and released for the PlayStation console in 1998. The user controls one of five anthropomorphic dominoes, placing other dominoes in rows that will successfully topple while avoiding obstacles and working under a time limit.
  • Sentry

    1998

    Sentry

    1998

    Puzzle
    PC (Microsoft Windows)
    Sentry is a freeware remake of Geoff Crammond's all-time classic, The Sentinel. Gameplay remains true to the original, in this battle for dominance via height. Climb higher by building towers of boulders, gain energy by absorbing natural resources and teleport around the strange checkered landscape via robot shells. Meanwhile, you must avoid the deadly gaze of The Sentinel, who looks out from the highest peak. Get higher than him, then absorb him and take his place as ruler. This Windows version includes texture mapping, dynamic lighting, music, an infinite supply of levels and a host of options. There are even two different stereoscopic modes.
  • Bust-A-Move 3 DX

    1998

    Bust-A-Move 3 DX

    1998

    Puzzle
    Game Boy
    Game Boy Port of "Bust-A-Move 3/Puzzle Bobble 3"
  • Boovie

    1998

    Boovie

    1998

    Puzzle
    DOS
  • Puzzle Link

    1998

    Puzzle Link

    1998

    Puzzle
    Neo Geo Pocket Neo Geo Pocket Color
    Puzzle Link is a game where blocks of matching color have to be dissolved. New blocks constantly scroll into the screen from the top. The game is over when the first blocks reach the bottom of the screen. You can dissolve blocks by shooting at them. The shots form a line where they impact. If that line connects otherwise unconnected blocks of the same color they will dissolve. There are three different modes: In "Normal" you have to link two special blocks that appear after some time. If you manage to finish the level within the time limit you will unlock one of 50 collectible cards. In "Clear Mode" you have to clear a given constellation of blocks. "Battle Mode" is a two player link-cable mode.
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