A DOS-based ASCII game creation program. Built for simple, top-down shooter or adventure games, with a built-in object-based programming language for added complexity.
After completing the mission in episode one, Keen learns of the Shikadi's enormous ship, which doubles as the largest weapon ever built. So in episode two, titled "The Armageddon Machine", Keen faces his greatest challenge yet - to save the Galaxy!
Following the Invasion of the Vorticons, the story arc of Goodbye Galaxy! takes Commander Keen to a planet to rescue the Keepers of the Secret of the Oracle, which know the location of the Shikadi's doomsday device, The Armageddon Machine.
A mean bunch of hungry aliens have your babysitter and they're planning to make her their main course. Now it's up to you, as Billy's alter ego Commander Keen, to climb into your homemade Megarocket and save her. Or risk explaining what happened to your parents. The only question is: Can you complete your mission before dinnertime?
In episode one of the fourth episode of the Commander Keen series, "Secret of the Oracle", Keen rockets to an alien planet to rescue the Keepers of the Oracle, who are the only ones capable of helping Keen find out more about the Shikadi.
Aldo's Assault" is the third in a series of MS-DOS platform/arcade titles inspired by the Super Mario Bros. series. The player controls Aldo who climbs ladders onto steel beams while dodging barrels and grabbing treasure. A timer counts down and each bit of treasure adds to the player's score at the end of each stage. Aldo eventually careens across the skyscrapers of Kong City attempting to steal a treasure chest from an enemy helicopter, and in the next stage we realize he is a wanted criminal. No giant ape makes an appearance, and barrels materialize from no where to torment Aldo. If a player loses all of their lives, they are pushed back to the DOS command prompt.
Catacomb 3-D is the third in the Catacomb series of video games, and the first of these games to feature 3D computer graphics. The game was originally published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy setting. The player takes control of the high wizard Petton Everhail, descending into the catacomb of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
Catacomb 3-D is a landmark title in terms of first-person graphics. The game was released in November 1991 and is arguably the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful and well-known Wolfenstein 3D.
Less of a traditional game and more of a cross between a benchmark tool and a time waster, Dr. Sbaitso was a talking artificial AI program that came with early Sound Blaster cards. He posed as a psychiatrist, but many of the answers Sbaitso gave the player were rambling and nonsensical.
After the success of the simulation titles Their Finest Hour: The Battle of Britain® and Battlehawks 1942 in the late 80s, LucasArts decided to follow up those games with another World War II simulation title: Secret Weapons of the Luftwaffe. Released in August 1991, the game followed the campaign by the US 8th Air Force to cripple the German Luftwaffe during the final years of World War II. Players could fly in either American or German warplanes. The game was remarkable because many of the playable airplanes were still under development during the war. In other words, the planes were never used extensively in battle, so players could explore “what if ” possibilities with the game. Those possibilities were further expanded by four Tour of Duty expansion packs. The planes in those expansions included the P-38 Lighting, a twin-engine escort fighter and the German Do335, an interceptor aircraft that featured a conventional tractor propeller in the nose as well as a pusher propeller behind the tail of the aircraf
Trade Wars 2002 is a classic BBS door game that has been actively played since the late 1980s. The player controls a spaceship in a Star Trek-inspired universe, trading resources at a profit to build up a space empire of planets and space stations. It was later adapted to play over the internet and external tools were built to automate repetitive tasks. The game is still playable on many web BBSes today.
Shredder wants to rule Manhattan, so he's saturated the neighborhoods with his henchemen. The heroes in a half-shell must out-ninja Shredder and his thugs before time's up in Times Square!
Put your best moves to the test against Bebop, Rocksteady, Triceratons, moussers, foot soldiers, gangs and assorted villains in 15 challenging missions.
For the first time ever two turtles can join forces to take on the enemy packed streets as a team. Choose Leonardo, Raphael, Michaelangelo or Donatello to shell out each turtle's unique ninja talents.
Time is not on your side. You've got to beat the clock as you round up clues and battle it out in the real time fight sequences.
This port of Lemmings is mostly on par with the original graphically. However, there is a slight downgrade in overall quality and color, most notably with the UI. The music has also been reproduced for the available sound cards, eliminating sample-based sounds (including the vocal sfx). The intro has also been cut entirely. This version was released as a 5.25" floppy disk, 3.5" floppy disc, and as a CD-rom
This is the second adventure in which the player takes on the role of the Inspector, a crime-solving fighter/mage. This time around, an apprentice at a school of wizardry has been murdered, and the player must investigate and find the culprit. The player must move around a rather tiny map of his or her surroundings, searching for clues, talking to other characters and occasionally fighting enemies through a menu-based combat system. There are items to collect and equip, experience points to gain, spells to cast and, of course, a crime to solve.
Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon. Elite Plus had a ninth galaxy that can only be reached by hyperspacing into Witch Space.
One of the first games of iD Software. Sometimes it's claimed to be the first FPS or even first 3D game for DOS. The game used the same combination of scaled sprites and drawn walls that would later show up in Catacomb 3D and Wolfenstein 3D, but the walls in it are solid colors with no textures.
Catacomb II from 1991 (later renamed The Catacomb for retail release in 1993) is the sequel to the original Catacomb (1990) and predecessor to Catacomb 3D (1991). Featuring much the same gameplay as its predecessor, it mostly builds on it with an extended 30 level campaign. It also adds the ability to save the player's current level position within nine save slots.
Catacomb II does not change the game principle of its predecessor. Still, players explore the ruins from a top-down perspective, use their magical powers to fight enemies, and discover hidden passages.
Petton Everhail, the most powerful magician in the world is hired to recover an enormous treasure buried deep beneath the ruins of the Kieralon Palace. However, the path to the treasure chamber is long and confusing and guarded by evil monsters such as goblins, skeletons, and worse.