Island of Kesmai is a discontinued multi-user dungeon (MUD) online game. An early entry in the genre, the game was innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern massively multiplayer online role-playing games (MMORPGs).
It was still text-based, with just a tiny ASCII view similar to that in a roguelike, but that simplicity allowed it to offer a depth that it would take years for graphical RPGs to rival. Up to 100 players at once could explore a large open world, killing monsters, doing elaborate quests and hunting “world bosses” that required a powerful party to take down.
Active from 1985 to 1995, Island of Kesmai received multiple expansions, adding new areas and challenges. A key feature was travelling from the Basic Game to the Advanced Game. Doing so would allow you to progress further, but it was a one-way journey to much more dangerous lands. And death in IoK could be permanent.
Thanks to a devout fan-base, Kesmai is one of the best-documented early
Ait Traffic Controller is a simulation of the duties of a sector air traffic controller. You must guide about 20 planes safely thru your sector, symbolized as a 13 by 13 grid.
In the shadowy dives of Hoboken, New York, a lust-crazed man seals a final tryst with an old flame on the eve of her permanent relocation to far Denmark with her husband.
This is a game that simulates a sexual exchange between a man (the player) and a simulated woman. Taking initial user input for the players' names, personality traits and measurements, it equips them with appropriate adjectives and behaviors and points them in the direction of the player's garret.
Actual game input overlooks the strengths of a text parser, with viable options including various combinations of vanilla erogenous zones with hands and mouths. When the arousal levels of both parties is sufficient (both the male being flagged with "hard" status and the woman with "wet" -- indicated by the game via the report command) simulated penetration is allowed.
Similar in concept to the later (and better known) Incredible Machine series, Creative Contraptions is all about creating silly machines from wacky parts to accomplish even wackier tasks. The puzzles consist of Rube Goldberg contraptions with wrong or missing parts, and the player must figure out the correct replacements - from basic devices such as pulleys and ramps to absurd objects like elephants, cannons and boxing gloves.
Three game modes are available: in the first, you pick a goal for your contraption, and your job is to fill in the basic mechanisms; the second puts you in charge of the "Zany Objects". The real challenge lies in third mode (Contraption Mix-Up), which takes you through a sequence of puzzles, complete with a time limit and a scoring system - the fewer mistakes you make, the more points you earn. Each sub-game can be played in two difficulty levels, and there's also a tutorial which explains (and demonstrates) how the basic mechanisms work.
Take on the role of the US President or the Russian General Secretary and make your country the most powerful over your eight years in office. Use diplomacy, make treaties, use direct military force or use covert CIA/KGB agents. Just remember there's a big red button.
Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
Xonix is a classic arcade-style DOS game which was probably inspired by Qix. In the game, the player controls a small marker that moves on a rectangular playfield. The goal is to claim a certain percentage of the playfield by drawing lines with the marker around areas that have not been claimed yet. The player must avoid collisions with balls bouncing around the playfield to avoid losing a life.
How deep can you go? In Pitfall you manoeuvre your ship down a seemingly neverending shaft while avoiding the rock edges and disembodied faces. Use the left right keyboard keys to move your ship side-to-side and use the up and down arrows to slightly speed your ship up or slow it down. Hitting rock faces will take points off your hit-points but hitting those creepy floating faces will mean instant death. Your ASCII graphics ship has ten hit points to start with. Five additional points are rewarded as you manoeuvre further down deeper into the shaft every three thousand points. Occasionally you will find a floating star in the depths which will reward you a bonus of two hundred points. There are no multiple attempts down the shaft. Each destroyed ship means you must start all over again.
Joe is the janitor on an automated space station. Unfortunately, the robots have gone berserk and are after Joe, the only human they know of. Joe must find all his keys and escape the space station, or be killed by the mad robots.