A text-based gameDrug Wars is a game where the player takes on the role of a street drug dealer in New York. The player character owes the local loan shark $5,500, but unfortunately only has $2,000. He has one month to earn money by selling drugs and repay the debt.
The area of commerce where the player may buy or sell drugs consists of six regions in New York: the Bronx (home town), Ghetto, Central Park, Manhattan, Coney Island, and Brooklyn. The identified drugs are (from most to least expensive): cocaine, heroin, acid, weed, speed, and ludes.
Additional features are banks (only in the Bronx) to stash cash in case the player gets mugged in the subway, the loan shark to pay off or borrow fresh funds from, and a place to stash surplus drugs (only in the Bronx). Random important features include someone offering the player to buy guns, a trench coat (more pockets to carry drugs), etc.
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
Based loosely on the Civilization biard game from Avalon Hill in which you guide your tribe towards a great nation, while competing with your neighbours and face catastrophes like earthquakes or plagues.
Sopwith is a side-scrolling flight sim. The player pilots a Sopwith biplane and attempts to score points by destroying enemy buildings without crashing or being shot down.
DND is the seminal mainframe classic, which started computer role-playing games. The name of the game clearly comes from the Dungeons and Dragons (D&D) pen and paper role playing systems, and it uses D&D rules. Further inspired by Pedit5, the game itself is a classic dungeon crawl. It could be counted as a "rogue-like" but doesn't have random dungeons.
The object of the game is to delve into a dungeon to retrieve the Amulet of Yendor, and perish with as much game points as possible. The player can start out with a different ability set, such as Wizard or Cave(wo)man. The player confronts various monsters: hobgoblins, leprechauns, acid blobs, bats, centaurs, chameleons, dragons, ghosts, imps, trolls, and has weapons, armor, potions, wands, rings and special items to aid in this, e.g. related to fire there is a scroll, a ring, a monster and a wand, and their interplay is to be discovered.
There is time pressure because you die if your food runs out, food is scattered around the dungeon. There is a limit to what you can carry, forcing you to leave valuable items behind. The gold and gems you carry when you die increases your score, but it is heavy too.
The player must enter Hell to recover the Amulet. Entering Hell for the uninitiated just means that "you burn to a crisp". (In NetHack, Hell is renamed.)
The player encounters special rooms such as shops, crypts, a
Pango is an action game released in 1983 for IBM PC/compatible computers. It is a clone of the arcade game Pengo and the gameplay is very similar. In the game, players controls Pango, a penguin like character, with the goal of clearing an ice maze of all the bees roaming around it within the one minute time limit. The maze consists of numerous ice blocks which Pango can either push around or destroy. The bees are constantly chasing the player throughout the maze and will cause Pango to lose a life if caught. The bees can be eliminated in two ways: they can either be squashed with ice blocks, or if they are near a wall that Pango is kicking the bee will become dazed allowing Pango a short time to squash it.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves).