Wacek and Andzia, a pair of school friends, are told by an old Professor that a flying saucer crashed somewhere on Earth. Poor little alien didn't make it on a sharp interstellar turn... The player guides the two kids trying to find him and help him out.
Dead of Night is a 2D platformer set in the world of Ancient Greek mythology.
The game was developed for the Enix International Entertainment Contest in the Fall of 1996. The released version of Dead of Night – which is only a demo – only contains the first quest given by Zeus to Heropheles: to slay the Hydra and retrieve the map of the Underworld. The continuation of the story is hinted at but was apparently never done, otherwise the game is feature-complete.
This game can be called an ancestor of the Worms game series. The goal is very simple: you need to destroy the enemy's fortress with the help of cannonballs. However, behind the simplicity, a far more intricate process is hidden.
The Castle allows the player to customize the game settings to diversify each duel: you can change the curvature of the landscape and the height at which the fortresses are relative to each other; you can change the degree of influence of the wind on the shots; you can even choose the magnitude of the gravitational force and the number of hits after which the fortress is considered defeated.
Shortline is a real-time railroad management game that eschews complicated financial aspects (as in A-Train) and all realistic factors in favor of the pure joy of creating a miniature railroad.
You goal is to assure an uninterrupted collision-free passage of different trains to target points, and your success both in traffic dispatch and railroad management and construction determines your score.
Angst: A Game Of Urban Survival is a single player, shareware adventure game based on the Los Angeles riots of 1992.
The game uses a DOS Window to frame and run the game. The player starts the game and is shown a scene which puts the player on a motorway junction outside the city. They then use the menu bar to select an attitude with which to approach the scene and an item, attitudes range from Conservative to Green while the items range from an uzi to a breath mint.
The player then enables their mouse and clicks on the picture, anywhere that is coloured yellow is a link to something, sometimes the link does not do a great deal, for example in 'The Fun Zone' clicking on another character brings up a message "You refrain from romance because you do not know your partner's antibody status". Other hot spots though open up other scenes and this is how the player progresses through the game.
What is the point of the game? Who knows? The game's documentation is deliberately enigmatic saying only:
"Object of Game : Up t
You start with almost no money and must travel from town to town looking for answers. Travelling isn't free of course so on the way you must do odd jobs to earn money to travel with car, bus, or airplane. Of course travelling with car or plane is the fastest but they're also the costliest. You've gotta take into account how much time you still have to solve the mystery otherwise you might have to ask your bosses for an extension. You have about eight chances to extend your deadline but each extension takes away a bonus point. Use your time wisely and accept jobs that pay the highest for the least amount of days to get to your destination.
Simulator where players identify safes through their manufacturer, model, class, and lock. Once identified, players are tasked with opening the safe via different methods.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves).
Corridor 8: Galactic Wars was the planned sequel to Corridor 7, a first-person shooter by Capstone Software. The sequel used the Build engine and was supposed to be released in early 1997. However, Capstone and its parent company Intracorp Entertainment went bankrupt in 1996. One of the former developers published an early prototype including the source code and a design document of this game.
According to the document, Corridor 8 was planned to have 6 episodes with 10 maps each. The episodes were broken up into two sides: the human "Allied" and the alien "Axis", three episodes for each side. This game was also supposed to feature 18 characters plus 6 aliens redone from Corridor 7, 20 weapons to choose from and a secret weapon, and multi-player network gaming for up to 8 players.
The player must find a captured elf who has been frozen by the evil Polar bear king. You must survive the journey past the roaming bears and enter the castle holding the frozen elf.
Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.