Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
Educational game where the player is a member of the Secret Society of Dr. Brain, dedicated to exploration, adventure, and learning through time travel!
Originally announced as a "Director's Cut", It was released solely for the Power Macintosh by Bandai Digital Entertainment in North America. It contained a 4 disk set which required disk swapping during gameplay. There were plans to port the game to the PlayStation (with publisher Acclaim Entertainment) and Sega Saturn in the U.S., but these versions were never released. As a result, original disks of the Mac-only game have been very rare to find.
Halloween Night II is a 1989-1991 children's game by BugByte Inc. for Macintosh. On Halloween night, monsters knock at your door looking for candy. You hand them candy, cheer them up, and wait for the next monster to come by. While you're waiting, you can pet your cat or look out the window.
Kangaroo Court is a 1991 HyperCard game by Dave and P.F. Dumanis. Having been charged with an unknown, often absurd crime, you are forced to bargain for their innocence from a sadistic kangaroo judge who takes every opportunity to belittle and harass them. Players can take any number of strategies against the Kangaroo, including bribery, sucking up, and confrontation. They all invariably result in failure or death. The goal of Kangaroo Court isn't victory so much as seeing how long you can go against increasingly unfair and randomized odds.
Early interactive erotica program developed using MacroMind VideoWorks, featuring a pixellated woman named 'Maxie' and a selection of sex toys which can be used on her. One of the first games to include a 'panic button,' hiding the game behind a fake spreadsheet.
Ms. Pac Person is a clone of Pac Man (or Ms. Pac Man to be more specific). Graphics aside, the game is essentially identical to the original Pac Man. Ms. MacPerson (who is controlled with the keyboard) has to make her way through a maze, collect all the pills while staying away from the four ghosts that chases her. By eating special power pill things are turned around and she can go after the ghosts who then run away. A level is completed once all pills have been collected. The player has three lives and when they are used up it's game over. Like in the arcade original there are intermissions between some of the levels.
You woke up in an unfamiliar room, enshrouded in darkness. You listen to the silence that's been broken only by the quiet static noise coming from the TV speakers. You try to remember how did you got here. But your memories are gone. You can't get rid of the feeling that something terrible has happened. Writings on the walls. The feeling of being watched. You can hear someone's voice through that static noise... Or is it just your imagination..?
Land of Warfare is a skirmish map war strategy game. You will need to plan a strategy to build and defend your base from enemy attacks, collect resources to booster your regiment and then defeat your enemies by infiltrating their base. No missions, no unlocks, just load and play.
Manage your kingdom during a plague in this brief simulator for HyperCard.
This game was made in around 10-12 hours over two days for the Merveilles Hyperjam.
Patchwork Girl tells the story through illustrations of parts of a female body that are stitched together through text and image. The narrative of the story is divided into five segments, titled: "a Graveyard", "a Journal", "a Quilt", "a Story", and "& broken accents." The goal of the piece is to not only make the reader realize the structure of the Patchwork Girl as a whole but also realize all the pieces that must be "patched" together in order to create one unified structure.