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Most Popular Amiga Games - Page 21

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  • Superleague Soccer

    1989

    Superleague Soccer

    1989

    Sport
    Amiga
  • Speedboat Assassins

    1989

    Speedboat Assassins

    1989

    Shooter Racing
    Amiga
  • Globdule

    1993

    Globdule

    1993

    Platform
    Amiga
    Globdule, the first ever Splatform game brings an entirely new type of game to the Amiga. Globdule wants to become the latest toy around and has to make his way through a world of caves, evil nasties and cunning traps using his phenomenal sticking abilities on his journey to that great toy shop in the sky. And believe it, with Globdule's unbelievable Splatform antics, he's bound to become a star on the Amiga.
  • Galactic Empire

    1990

    Galactic Empire

    1990

    Adventure Arcade
    Amiga
  • Future Bike Simulator

    1990

    Future Bike Simulator

    1990

    Shooter Racing
    Amiga
  • Boulder Dash Construction Kit

    1989

    Boulder Dash Construction Kit

    1989

    Puzzle Arcade
    Amiga
    A standalone level creator for the popular Boulder Dash game.
  • Warriors of Releyne

    1992

    Warriors of Releyne

    1992

    Strategy
    Amiga
  • Walker

    1993

    Walker

    1993

    Shooter
    Amiga
    It's the most awesome machine of mass destruction ever to stalk your screen. Fitted with the most powerful twin cannons yet developed and a real mean attitude, the Walker has the destructive powers of an H-Bomb and the charisma of a Kalashnikov. Featuring a unique control system which gives you total control over the movements and attack capabilities of this fearsome war monster, the only thing Walker leaves to the imagination is the smell of battle!
  • Valhalla and the Lord of Infinity

    1994

    Valhalla and the Lord of Infinity

    1994

    Point-and-click Puzzle Adventure
    Amiga
    You are the rightful heir to the Throne of the Kingdom of Infinity, but the evil Lords of Infinity have taken over and made a mess of the land. You must go after them and retrieve your birthright. The game is a top-down adventure using a joystick- and icon-based control system. When you walk up to an object you wish to investigate, press fire to gain access to the icons at the bottom of the screen, with which you can look at, pick up or use an object. There are also people who will talk to you. And I mean 'talk' - the game is full of speech for every action, including your character saying things such as "There's nothing here" and "I can't do that" in response to each instruction. Each level has one disk's worth of speech, and there's no disk swapping during the game. The level designs include hidden holes in the floor, but there are maps to locate these.
  • Valhalla & the Fortress of Eve

    1996

    Valhalla & the Fortress of Eve

    1996

    Point-and-click Puzzle Adventure
    Amiga
    A perplexing series of four click-and-point adventures for the Amiga.
  • Valhalla: Before the War

    1995

    Valhalla: Before the War

    1995

    Puzzle Adventure
    Amiga
    In this prequel to Valhalla and the Lord of Infinity, you play Infinity's mentor on his quest of hatred in which murder is the ultimate goal. Infinity has been jealous of his brother, the Good King Garamond, for as long as he can remember, and all for a twist of fate. Infinity had been born too late to be king. Set in the mystical castle of Valhalla, you encounter a horde of brain melting puzzles through four vast levels of dazzling graphics and exceptional gameplay in which the art of communication is the name of the game. Use the joystick button to bring up a series of icon that let you access a map of the level, or to look at, pick up, operate, or move objects. The disk icon that is among them allows you to save, load, or restart a game. Some of these icons are available when you choose to use an inventory object on something on the screen. There are two bars on either side of the screen. One bar is your stamina. Whenever you stand on a hazard, your stamina decreases. When you have no stamina left, y
  • Uridium 2

    1993

    Uridium 2

    1993

    Shooter
    Amiga
  • Turrican 3

    1993

    Turrican 3

    1993

    Shooter Platform
    Amiga
    After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.
  • Tip Off

    1992

    Tip Off

    1992

    Sport
    Amiga
    A basketball game from Anco Software.
  • Swords of Twilight

    1989

    Swords of Twilight

    1989

    Role-playing (RPG) Adventure
    Amiga
    A real-time RPG for 1-3 players.
  • Sword of Honour

    1992

    Sword of Honour

    1992

    Fighting Hack and slash/Beat 'em up Adventure
    Amiga
    You are a noble ninja, who has to prove the honour of shogun Yuichiro by recovering a stolen sword from the evil Toranaga. Walking from a village to a castle, you fight enemies and avoid traps using your skills in martial arts and Japanese weapons, collecting useful items and uncovering the twisty plot of the story.
  • SideWinder II

    1990

    SideWinder II

    1990

    Shooter
    Amiga
  • Ruff 'N' Tumble

    1994

    Ruff 'N' Tumble

    1994

    Shooter Platform
    Amiga
    Ruff Rogers has lost his marbles - in the literal sense of the small round balls used to play a game on drains. He's been armed with a gun to retrieve them from 16 levels of side-scrolling platform shooting. The gun you start with isn't especially powerful, but various machine guns and flamethrowers can be collected, which make much lighter work of the enemies. Your character can jump and duck responsively, and fire at all angles. There are 3 different colours of marbles, which a quota to recover from each level. Collecting enough of each particular colour sees all similar ones turned to coins, which can go towards extra lives and points bonuses. Switches are built into the levels; these act as restart points.
  • Rubicon

    1992

    Rubicon

    1992

    Shooter Platform Puzzle
    Amiga
    A browser-based programming game where players build contraptions in order to transport crates from point A to B.
  • Robin Hood: Legend Quest

    1992

    Robin Hood: Legend Quest

    1992

    Platform Adventure
    Amiga
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