Sonic games are notoriously hard to hack, and with not so great results. So what's better than creating a Sonic hack? Creating a Sonic hack out of Super Mario World... With some additional kaizo.
Welcome to Kochobo Lando!
Enjoy your stay and explore a chaotic island in search of a treasure that doesn't exist
on the first collab made by the Brazilian community Mario Hacks. YA-YA-YAHOOO!
This is a complete hack of Final Fantasy 4 (2 US) for SNES which shows off many of the features of the hacking utility, FF4kster. There are a few assembly hacks which cannot be achieved within the editor alone, but they are few in number and mostly for cosmetic purposes.
It may seem at first that the changes are limited to gameplay and the plot is unchanged, but don’t worry, there is a point in the plot after which it branches from the original and begins an entirely new chain of events.
In the adolescent year of 2018, one "stick mice in my head and then beat my head in with a hammer and let them back out" was birthed into the world via a purulent sludge. Quick, hasty, raw, it ended up being a moderate success.
"So 2 Mice Walk Into a Bar..." is not a sequel to that. There is no JUMP Team here. In fact, we hate JUMP Team now. This is instead a spiritual successor which focuses on the most fun aspect of "stick mice..." (quickly designed levels focused around an ASM gimmick of sorts) without the limitations of "stick mice..." (begone sole C3 resources!).
Much of this hack was designed during the month of December 2019, hastily and under the influence. We hope you enjoy it as much as we enjoyed making it.
This is a hack for Megaman X that changes the playable character X to Zero. Although the hack still uses the original game’s script.
This hack also show an increased difficulty in Bosses. For example: Spark Mandrill doesn’t freeze, Launch Octopus doesn’t lose his arms. Armored Armadillo is faster and doesn’t lose his armor…
Bonus: In the Sigma battle there are 2 Velguarders instead of one.
dlroW oiraM repuS is a ROM hack of Super Mario World by dotsarecool. It puts Mario at the end of every level and he must make his way back to the beginning. All 96 exits are modified, as well as the overworld.
"Fork Parker's Crunch Out is a collaboration between Mega Cat Studios, Devolver Digital, and Take This for the label's first-ever Super Nintendo Entertainment System release starring the company's larger than life CFO, Fork Parker. The game aims to raise awareness of the all too real issue of game dev crunch through a playful look at the pressures of game development, exaggerated by the menace that is a game publisher executive."