Super Mario World: Christmas Edition including the Winter/Ice EXGFX made by the SMWCentral Community. Each level ,except for the Switch Palaces, is Winter/Ice themed. I used all custom snow sprites that I could find and used them in many different ways.
This hack is very traditional and awesome to play during the Christmas days with your friends or family! It has the perfect length to be played in one sitting, expect 2 or 3 hours.
This hack restores the crosses that appeared in the background of stage 1 and on the zombie’s coffin from the Japanese version, and it also changes the names of Asutaroto to Astaroth and Sardius back to being called Samael once again as well.
It also removes most of the slowdowns, making the game much more enjoyable to play as well.
It also makes it where you can access the hidden menu with the first controller by holding L and pressing Start as well.
This hack also works with Lufia’s Super Arthur hack as well.
The 0xED hex editor was used to change the name of the final boss.
New Super Mario World 2: Around the World is a ROM hack/mod of Super Mario World by Pink Gold Peach (Rilla Roo). This hack features 16 different worlds and 90+ unique levels filled with challenge and secrets.
Use your secret ninja weapon, the mighty "Yo-Yo Shuriken" to defeat the robot hordes and their deadly bossess. Master the technique of throwing the shuriken to attack enemies from the front and then recalling it to hit them from behind!
Focus your energy into the Yo-Yo Shuriken to deliver a powerful charged attack that can cut through several enemies at once!
* 7 levels of intense action!
* Solo and 2-player co-op modes!
"hmm what if i removed everything in a level except for the sprites and made the level around them" is what I asked myself one day, before deciding to do a whole hack about that for some reason.
-The name is pretty self-explanatory: Levels built around the sprites already in them.
-There have been some minor-ish changes to spice things up, also, and the star world & special world levels are completely original.
-This hack's aimed at people that are new to SMW hacks or haven't played any, so it starts out pretty simple, but ramps up, with the post-game being much harder.
-There's 92 exits
Super Luigi Land choconilla hack starring the perpetual Player 2, LUIGI! In this hack, Luigi can do some things here that Mario couldn't in SMW, like jump higher, wall-jump, and collect coins with kicked objects.
As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.
Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.