Super Sheffy World will test your Kaizo skills in a way that is different from most ROM hacks out there, instead of traditional platforming levels, this ROM hack consists of mostly item abuse that will test your knowledge with various items and how they interact with Mario.
Keys, keys everywhere.
In this hack you need to know how to use a key.
You will need frame perfect keyjumps, clips and lots of knowledge about this game to be able to beat it.
Entry level kaizo Super Mario World hack designed to be beatable by players newer to kaizo. Few extra challenging levels for people that want an extra challenge.
"Many brave adventurers have traveled to this manor. They never made it back. Enter the manor and rescue their souls."
"Il Maniero Spettrale" was originally made for the Halloween Level Design Contest (HLDC) 2014, in which it won first place. It's a single large level with a "Metroidvania" structure, inspired by the likes of Luigi's Mansion, Castlevania: Symphony of the Night and Banjo-Kazooie. The goal is to find the souls of the adventurers who visited the manor, and lead them to their eternal rest. For Halloween 2018, this was updated and released as a standalone hack, in order to make it more accessible to new players. There are several small improvements and fixes over the original and some rooms have been redesigned.
Invictus is a ROM hack/mod of Super Mario World by juzcook. It is a chocolate kaizo hack with a touch of vanilla that will challenge even the most experienced players. It aims to be fun, whilst remaining difficult albeit fair.
This is a hack I wanted to make for fun when I first joined this community.
I started making this hack with learning lunar magic for the first time and slowly throughout the creation of this hack I learned countless things about both the game and editor.
I fell in love with it all the moment I started tinkering with it and after helping a friend work on LoM I decided I'd make my own hack.
I'm glad to say that I am ready and happy to release this hack now.
This hack represents the humble efforts of a foreigner to pay tribute to the Japanese hacks that thrilled and delighted him when he first took to romhacking. VIP and OTL; Kaizo and Kouhai; SUI and SIG--these and many others caught and held my imagination, and their influence is obvious in this hack (and I have tried to acknowledge my sources whenever possible). But, as always, the line between tribute and theft is a difficult one not to cross. It may be that the ghosts of old hacks and levels will resent the violence done to their mortal remnants. I am prepared for that.
A refreshing remake of a classic hack, with improved physics, automated/streamlined mechanics for improved accessibility, an optional hint system, rebalanced enemy damage, neat features like area nameplates, and new secrets and puzzles. Even if you know where to go from playing Redesign, or just from using the hint system, it manages to feel like a whole new game. It even has extra stats at the ending under your percentage.
Drewseph has spent the last 9 years taking the criticism of Redesign to heart, and the result is Super Metroid Redesign: Axeil Edition.
"Super Mario Bros. 1X" pulls assets from all of the All-Stars remakes to craft an entirely new experience. The end result is a pretty great homage to Mario Bros. 1-4, with a hint of Land and Yoshi's Island. Basically every Mario title you can officially play on the SNES.
This is a hack that is largely inspired by Super Mario All-Stars and contains many references to the game.
Backwards Mario World is an easier hack that parodies the storytelling/style in most rom hacks.
This hack features an interesting overworld design where you play through the events/levels as if they already occurred. Additionally start-select is enabled because Mario has technically beaten the game already. Good Luck!
Golden Yoshi's Island is a ROM Hack of Yoshi's Island built to be played for live audiences in a speedrunning setting. It's a modified version of SMW2+2 by Golden Yoshi (with his full consent).
This hack features several optimizations to make it a faster run than its source material, based on feedback from the Yoshi speedrunning community:
-36 levels hand-picked from the original ROM Hack's 50 and rearranged into 4 worlds.
-Default egg aim setting is now Hasty
-Transformation sequence has been sped up
-World-clear cutscene has been removed
-Message box upon collecting first flower has been removed
-Autoscrolling sections removed
-New tech to skip vehicle sections
-Various other sections of levels have been modified for brevity and consistency
-Entering the top secret code now triggers the credits sequence
-Brand new title screen and credits sequence, courtesy of Mattrizzle