Plot: While Mario & Luigi were chasing after Bowser's minions, they find a way into the Subcon. While they're there, they hear that Wart's back.
Features
-Wall Jump
-SMB2 Health Bar
-Custom Music
-OW Coin Counter
-59 exits
The 9th Annual Vanilla Level Design Contest Collab Hack of 2016 features 108 contest submissions, along with various staff, judge, and post-game levels. There are a total of 152 exits spread across 117 levels.
Captain Toad Treasure Tracker is a ROM hack/mod of Super Mario World which adapts the mechanics of the homonymous official game for the Wii U to a 2D platformer.
Cartuchito World is a Super Mario World rom hack based on a web show called Cartuchito.
The Canella Edition is a later edition of the rom hack that replaces the character Ronaldo with Canella (putting Ronaldo in place of the character, Guitarrinha) and follows the cast replacement that took place on the YouTube channel.
This hack started as a small collab lead to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions. Some levels still retain the original feel, while many others have embraced more chocolate aspects.
Features:
-Intricate dragon coin reward system
-Dragon coins save upon collection
-Hint movies for more cryptic secrets
-Overworld pause menu with level information
-Multiple checkpoints for longer levels
-Retry system for the harder levels
This mod was created out of a long-lived frustration at how linear[limiting] the game is. While it was not to the extreme Fusion took linearity[which to be fair was for story telling reasons], SM still has a fair amount. This mod aims to remove as much linearity as possible granting the player the freedom to go nearly anywhere from the moment they set foot on Zebes.
Mario embarks on phantasmagorical peregrination through multifarious realms, possessing symbolic elementum. To hopefully bring glorious cessation by defeating devilish lordific presences in they're looming chateau's.
This hack was made by Vamperumbra and has 48 exits
In the magical land of Attitude City, Daniel Avidan has stolen all the stars, making the night as dark as Ninja Brian's soul! You are Arin Hanson ('cause Kirby don't give a damn about Attitude City), and you must play through over 150 golf courses to stop Danny and save Attitude City!
Grump's Dream Course is a ROM hack of Kirby's Dream Course for the Super Nintendo, created by a large and dedicated group of fans for the let's play comedy channel Game Grumps. It features over 150 custom-made levels, as well as new or redesigned sprites, chiptune versions of songs from the bands of hosts Arin Hanson and Dan Avidan, and a rewritten opening cinematic.
Hunter and Scorpion have set out on a bet for something called the Golden Dollar. You play as Hunter in this version of the refreshed original of Hunter's Path. Hack can be a bit demanding.
Romhack with 27 exits
Mario is back for more adventures! This time, Bowser has stolen the 12 Magic Orbs that were kept in Princess Peach's castle.
Mario, as a dedicated plumber and adventurer, decides to find the 12 Magic Orbs and put them back in their place.
This Super Mario World hack features 94 levels and 112 exits, music, enemies, original bosses and new power-ups.
"Entry for MetConst Summer Contest ""Race to the Finish""
Plot : A flying brain from another dimension is wrecking the galaxy, Samus has decided to put an end to this.
She has less than one hour to complete her task otherwise she'll die from heavy brain damage.
Goal : Defeat 4 main bosses in 4 distinct areas then head to the final area as fast as possible.
Each area can be completed in one run and in any order (no need to go back and forth between areas to progress).
There's a bit of exploration thrown in for good measure but for the most part, the main path is quite straightforward (I think?)
In case you're confused, look at the map - all area maps are available from the start.
Backtracking is usually needed when you're exiting an area to go the next one.
Most enemies has altered vulnerabilities, health and damage so you should be able to deal with them underequipped.
That includes bosses & zebetites weak to uncharged shots, etc.
Yet, as a general rule of thumb, bumping into everything (ie enemies, spikes) isn't