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New Arcade Games - Page 124

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  • Pac-Man Plus

    1982

    Pac-Man Plus

    1982

    Arcade
    Arcade
    Pac-Man Plus is an Action game, developed and published by Bally Midway, which was released in 1982. Gameplay is nearly identical the original Pac-Man. However, the game features new gimmicks that make the game harder, such as faster speed, disappearing mazes, and invisible enemies.
  • Azurian Attack

    1982

    Azurian Attack

    1982

    Shooter Arcade
    Arcade
    Azurian Attack is a shoot 'em up arcade game released by Rait Electronics in 1982. The game features similar graphics and sounds to "Galaxian" except your fighter can move in 8 directions. The game was programmed inhouse by Rait Electronics who were based in Christchurch, New Zealand and the game code runs on a modified Galaxian Board.
  • Alpine Ski

    1982

    Alpine Ski

    1982

    Racing Sport
    Arcade
    Maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition.
  • Joyman

    1982

    Joyman

    1982

    Puzzle
    Arcade
    A clone of Pacman.
  • Jackson

    1982

    Jackson

    1982

    Shooter
    Arcade
    Bootleg version of Zaxxon.
  • Hot Shocker

    1982

    Hot Shocker

    1982

    Platform
    Arcade
    Dudley must change the color of the web by walking on it while being chased.
  • Disco No.1

    1982

    Disco No.1

    1982

    Arcade
    El jugador toma el papel de un muchacho en patines que debe evitar a los chicos malos para ganarse el amor de las chicas bonitas. Al patinar se va dejando un rastro en el suelo. Si con dicho rastro se forma un rectángulo que encierre a una o más chicas se ganan puntos, cuya cantidad depende de la cantidad de chicas encerradas y del tamaño del recuadro. También se ganan puntos recogiendo los elementos que se encuentran repartidos en la pista de baile.
  • Flyboy

    1982

    Flyboy

    1982

    Arcade
    ake off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.
  • Tazz-Mania

    1982

    Tazz-Mania

    1982

    Shooter Arcade
    Arcade
    You control a Q*bert-style character with a machine gun. The object of the game is to shoot all the "hoppers" (small non-moving characters) in room and then move onto the next. Each room has its own unique monster type that attacks you and the room is named accordingly. For instance, the first two are: The Face Room - Square face monsters that chase you The Evil Eyeball Room - Eyeball monsters that bounce around The Smart Bomb kills all the monsters currently on-screen and stops the walls that are slowly closing in from the left and the right. Every third screen is a bonus room containing two Smart Bombs and numbers that can be collected in ascending order to gain points. The walls in the bonus rooms close in much faster. Use an eight-direction machine to kill the hoppers. Hold the fire button down for rapid fire, but you will be unable to move while doing so. Bullets have a limited range and also bounce off of the walls. Running into hoppers or monsters will kill you. When all the hoppers are killed the top and b
  • Devil Fish

    1982

    Devil Fish

    1982

    Arcade
    Arcade
    The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.
  • Check Man

    1982

    Check Man

    1982

    Puzzle
    Arcade
    The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
  • Bubbles

    1982

    Bubbles

    1982

    Arcade
    Arcade
    Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering the bubble over ants, crumbs, and grease to absorb them. The bubble will grow larger the more objects it absorbs. The player is impeded by enemies—brushes, razor blades, roaches, and sponges—that are deadly to the character. Except for razors, enemies also compete with the player to absorb objects in the sink. Once the bubble reaches a certain size, it will acquire a smiling face and become invulnerable against brushes and sponges; contact with those will reduce the bubble's size to the point it becomes vulnerable again. After all the objects are gone, the player will progress to the next level if the bubble is large enough. If the bubble is not large enough at that point, or if the player enters the drain while the bubble's too small, a life is lost. Once the bubble becomes large enough, the drain in the center of the sink wil
  • Ghost Muncher

    1982

    Ghost Muncher

    1982

    Puzzle Arcade
    Arcade
    This is Pac-Man/Puck-Man except the colors have been changed as have the sounds and the names of the ghosts.
  • Thief

    1981

    Thief

    1981

    Arcade
    Arcade
    Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
  • Crazy Kong Part II

    1981

    Crazy Kong Part II

    1981

    Platform Arcade
    Arcade
  • Winners Circle

    1981

    Winners Circle

    1981

    Arcade
    Cocktail Horse Racing game in which 1 to 4 players can participate in determining the 1st and 2nd place winning horse from 7 that race against one another Winners Circle was produced by Corona in 1981. Corona released 2 machines in our database under this trade name, starting in 1981. Corona was based in United States. Other machines made by Corona during the time period Winners Circle was produced include:
  • Super Missile Attack

    1981

    Super Missile Attack

    1981

    Shooter Arcade
    Arcade
  • Dark Warrior

    1981

    Dark Warrior

    1981

    Shooter Arcade
    Arcade
    Fixed screen space shooter
  • Cosmos

    1981

    Cosmos

    1981

    Shooter Arcade
    Arcade
    Vertical space shooter similar to Sega/Gremlin's Astro Blaster.
  • Lil' Hustler

    1981

    Lil' Hustler

    1981

    Sport
    Arcade
    Game of pool
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