Beatmania III: Append 7thMix - keepin' Evolution is a rhythm game developed by Konami. It is the fourth game in the beatmania III series, a spin-off of the beatmania series. It is part of the BEMANI franchise.
The game is played with a controller with one turn table, one foot pedal and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys, foot pedal and the turntable. When the bars reach the judgement line it is time to hit the key or scratch.
Introduces 1-Turn scratches to the beatmania III series. Unlike beatmania 7thMIX where the Single and Double charts have separate rating, here it remain the same.
As with the other APPEND titles, the songlist is mainly focused on brining over songs from beatmania 7thMIX. 32 songs were brought over and 6 song got LONG versions. 188 songs return from the previous entry in the series. The song list has a total of 225 songs.
A game that features 142 mini-games that are generated at random when you choose between modes. It has an interactive difficulty system, in which the difficulty changes depending on how many games you passed/failed in a row. Because of that, the difficulty between stages becomes increasingly more challenging. Each stage ends with a "boss battle". After the game, a score table will show up, comparing your score to the target score. If it matches, or is better than the target score, you will get rise in rank, which is shown at the bottom of the screen, and will not lose a life. If it is worse, a crowd booing sound will be heard, and you will lose a life.
A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.
Frenzy Express is a fast-paced simulation game that builds on the worldwide fad "Scooters." The machine's biggest feature is the level of interaction the player gets.
The machine contains a actual scooter which the player uses to travel around the stages. The handlebar enables the player to steer and the brake is locate at the back of the scooter. Acceleration is achieved by a wheel with grips, which is located on both sides of the scooter. The player push off the wheel much like he/she would push off the ground if you were riding a real scooter.
Gameplay is similar to Crazy Taxi, except instead of picking up and dropping off passengers, the player is a courier and must pick up and drop off packages. The way you reach the drop off point is entirely up to the player, but there is a time limit and each second that ticks by means less money at the drop off point.
To make the game more fun, there are many ramps and other objects suitable for jumping and performing aerial acrobatics which earns the player bonus points
Painstation is an art object and arcade game based on Pong developed by the artists' group, "/////////fur//// art entertainment interfaces", with pain feedback.
Players "walk" a virtual dog by walking on a treadmill and control the pet with a leash attached to a plastic dog in front of the player. Inu no Osanpo simulates the experience of walking a dog. Players first choose one of six breeds of dog to walk: Poodle, Pug, Pembroke Welsh Corgi, Shiba Inu, Labrador Retriever, or Siberian Husky. The difficulty of the game changes depending on the breed of dog chosen. After selecting a dog, the player selects one of three possible walking routes, each with a unique scenario. The goal of Inu no Osanpo is to maintain the dog's happiness long enough to complete the entire route.
Wyvern Wings Is a shooter with a selection of four different winged fighters to combat invaders. Each winged fighter differs in Power, Speed, Bomb quantity and Special gauge recharge rate. A winged fighter can shoot, activate a defensive barrier, a launch a special bomb and discharge a powerful final impact. The gauge charges over time allowing for the player to make use of the Barrier and Final Impact. As the player successfully destroys invaders, the gauge levels up to allow for multiple attack moves. The player fights through nine stages to find and destroy the big boss vehicles that lead the invasions.
Pop'n Music Animelo 2 (Pop'n Music アニメロ2) is a rhythm video game developed by Konami and released on Arcade platforms in 2001 in Japan. It is a spinoff entry in the Pop'n Music series. Unlike the previous Animelo entry, the game didn't have a console release.
A boxing fitness game released by Konami for the arcades in 2001. It is a motion-controlled boxing game, like the boxing mini-game in Wii Sports. Mocap Boxing also calculated calories lost, like Wii Fit.
Players take the role of Lupin III as they shoot through fifteen of The Wolf's wackiest endeavors. Driving scenarios where the player has to shoot left or right in order to control their vehicle appear as special levels. The game also offers a co-op mode where a second player can take up the role of Jigen and assist Lupin throughout the adventure.
The Crystal of Kings is an extremely rare arcade scrolling fighter developed by BrezzaSoft. It boasts very high-quality pre-rendered graphics, and a morality system that determines whether you get a good, neutral, or bad ending. Unfortunately, the gameplay is far behind the curve, resembling Golden Axe more than advanced brawlers such as Guardian Heroes or Gaia Crusaders.
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear.
It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.