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Most Popular Arcade Games - Page 134

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  • Joust 2: Survival of the Fittest

    1987

    Joust 2: Survival of the Fittest

    1987

    Platform
    Arcade
    Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and gameplay elements absent from the original. The game uses more advanced hardware than the original Joust, allowing for the new elements. John Newcomer led development again, which began to create a conversion kit that allowed arcade owners to convert the cabinet into another game. Williams chose a vertically oriented screen for the kit as a result of the design's popularity at the time. Released during the waning days of the golden age of arcade games, Joust 2 did not achieve the success that Joust reached. The game was later released on home consoles as
  • Knuckle Bash

    1993

    Knuckle Bash

    1993

    Fighting Hack and slash/Beat 'em up
    Arcade
    Join clash, dice and devo as they make their stand against wrestling's underworld! This is the tale of how the young wrestlers saved the sport from evil and corruption. The Mad Bull Group is a corrupt wrestling organization that profits while draining the purity of the sport. Help the Knuckle Bash team overpower evil and convert the Mad Bulls to their side! Our young wrestlers know how millions of young fans look up to them as role models. It's for them they must TAKE A STAND!
  • A.B.Cop Air Bike

    1991

    A.B.Cop Air Bike

    1991

    Racing
    Arcade
    The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various criminals (that changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.
  • Arabian Fight

    1992

    Arabian Fight

    1992

    Fighting Hack and slash/Beat 'em up
    Arcade
    Arabian Fight is a scrolling beat 'em up video game released in arcades by Sega in 1992 (the displayed copyright year is 1991). Running on the Sega System 32 arcade system, the game displays pseudo-3D sprite-scaling graphics and supports cooperative multiplayer for up to four players.
  • Avengers in Galactic Storm

    1996

    Avengers in Galactic Storm

    1996

    Fighting Arcade
    Arcade
    Avengers in Galactic Storm is a 1995 fighting arcade game based on characters in the Marvel universe, primarily the Avengers but also the Kree. The game's plot and roster of playable characters are based on the Operation: Galactic Storm story arc. This was one of Data East's last fighting games, as well as their third and last game based on The Avengers.
  • Dungeon Magic

    1994

    Dungeon Magic

    1994

    Fighting Hack and slash/Beat 'em up
    Arcade
    The evil magician has brought an evil spirit back to life and is plotting to seize control of the kingdom, and has kidnapped the princess for use as a sacrifice. Four warriors venture into the world of magic to save the princess of the kingdom from the wicked magician: Ash the knight, Gren the roving warrior, Cisty the elf, who whole family was destroyed by the evil spirit in the past, and the old magician Vold with the magic staff must now set off to save the princess.
  • Eco Fighters

    1994

    Eco Fighters

    1994

    Shooter
    Arcade
    Eco Fighters, known in Japan as Ultimate Ecology (アルティメット エコロジー?), is an arcade game released by Capcom on the CPS-2 arcade system board on December 1993. The game is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battles and The Power Fighters.
  • Galaxy Ranger

    1983

    Galaxy Ranger

    1983

    Shooter Arcade
    Arcade
    Interactive Laser Disc space battle game with computer-generated overlaid graphics. Control a space craft to defend against attacking enemy waves then destroy the enemy command ship. Huge explosions. Video images are from a Toei film - Message From Space.
  • Golden Tee Classic

    2001

    Golden Tee Classic

    2001

    Simulator Sport
    Arcade
    Golden Tee Classic was produced by Incredible Technologies in 2001.
  • 1000 Miglia: Great 1000 Miles Rally

    1994

    1000 Miglia: Great 1000 Miles Rally

    1994

    Racing Arcade
    Arcade
    A driving game with top-down pseudo 3-D graphics. You can select one of ten cars and depending upon which vehicle has been chosen, you can select the starting point of the race. The game can be installed in a variety of cabinets using either a joystick and buttons or a steering wheel and foot pedals for control.
  • Guardians of the 'Hood

    1993

    Guardians of the 'Hood

    1993

    Fighting Hack and slash/Beat 'em up
    Arcade
    Three gangs have taken over your once peaceful neighborhood. Your job: break them up and convert their evil bosses to your side. Only then can you to regain your city and unmask the shocking identity of Mr. Big.
  • Funky Jet

    1992

    Funky Jet

    1992

    Platform
    Arcade
    In the beat 'em-up game Funky Jet you control one of two characters equipped with a jetpack, a goggle pilot head and boxing gloves. There are six stages to choose from that increase in difficulty. The goal of the game is to clear the screen of all enemies that are standing on several platforms by flying around and hitting them with your gloves. Time bonuses and bonuses for clearing a stage are rewarded when clearing the screen. To complete a stage you have to clear several screens and defeat bosses and numerous smaller enemies. The game can be played solo or with a friend.
  • Zarzon

    1981

    Zarzon

    1981

    Shooter Arcade
    Arcade
    Zarzon is a 1981 shoot 'em up arcade video game, inspired by gameplay from Space Invaders.
  • Zero Hour

    1980

    Zero Hour

    1980

    Shooter Arcade
    Arcade
    Zero Hour is a top view shooter where you control a spacecraft in multiple directions and try to blast and destroy three alien ships at the top of the screen. As you blast them, you will encounter meteors falling down the screen which can be avoided or shot, and other alien ships dropping bombs. If you hit a meteor, alien ship or its bombs then you lose one of three lives. Once the three aliens have been destroyed and the screen cleared of meteors and aliens then you move to a bonus screen. Your ship falls down the screen and you have to land on a landing pad for a bonus score. Two players can play and each player takes it in turns when the other player is killed.
  • Lady Master of Kung Fu

    1985

    Lady Master of Kung Fu

    1985

    Fighting Platform Hack and slash/Beat 'em up
    Arcade
    A sidescrolling action game by Taito, released to arcades in 1985. Unusual in that the player character was female.
  • Mario Kart Arcade GP 2

    2007

    Mario Kart Arcade GP 2

    2007

    Racing Arcade
    Arcade
    Mario Kart Arcade GP 2 is the second game of the exclusive Mario Kart series for arcades by Namco, which runs on the Triforce system.
  • Crazy Cross

    1994

    Crazy Cross

    1994

    Puzzle Arcade
    Arcade
    Taisen Puzzle-Dama is a puzzle video game and the first video game in the Taisen Puzzle-Dama series. It was released in July 1994 by Konami in Japanese arcades. It was released in Europe as Crazy Cross. The gameplay of the series is similar to other matching-based puzzle games, such as Puyo Puyo, being a battle game between one player and either a human or CPU opponent
  • Dingo

    1983

    Dingo

    1983

    Puzzle
    Arcade
    Big Ted the koala is so fond of fruit that he has cultivated an enormous melon patch in the jungle. But unfortunately the patch has been invaded by a pack of evil dingoes that love nothing more than stomping on poor Ted's melons and creating a lot of havoc in the process. Big Ted has to harvest the fruit as fast as he can to save them from the invading marauders. Big Ted has to run around the melon field to collect all the fruit to advance to the next level. Meanwhile he has to avoid the nasty dingoes who will terminate him upon contact and take away one of his three lives. Ted can defend himself by picking up fruit to throw at the Dingoes to stun them for a few seconds, but the dingoes can also pick them up and throw back at him, which can prove fatal. Thrown fruit is wasted and thus can not be used as further projectiles or to increase the score.
  • 800 Fathoms

    1981

    800 Fathoms

    1981

    Shooter
    Arcade
    The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. The game play is easy during the first five areas but it gets really tough at the later levels where the underwater landscape "grows" and there is not much space left for maneuvering the submarine. At the end of each area the boss-submarine appears and its firepower is not easy to overcome. US Billiards, the 800 Fathoms maker, released 10 different machines in our database under this trade name, starting in 1973. Other machines made by US Billiards during the time period 800 Fathoms was produced include Ab$cam, Variety, US Billiards, Video Pool, Survival, and Shark.
  • Ace Driver

    1994

    Ace Driver

    1994

    Racing
    Arcade
    Ace Driver made extensive use of the CPU Assist technique whereby a trailing player would be given a significant speed boost to allow them to catch the leading player. However, the speed boost continued for a short while after the losing player had overtaken the leader - leading to a tactic known as boosting where a player would deliberately allow themselves to lose the lead, then during the last half of the last game lap would easily take back the lead with no hope of the opposing player catching them. Boosting also meant that straight skill races were difficult to have as CPU assist would be continually changing the losing players speed and position.
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