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Most Popular Arcade Games - Page 90

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  • Blast Off

    1989

    Blast Off

    1989

    Shooter Adventure Arcade
    Arcade
    As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers. Even though the game is the sequel to Bosconian (which used a synthesized, DAC-generated voice saying "Blast off!" at the beginning of every round), Blast Off had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian; t
  • Avalanche

    1978

    Avalanche

    1978

    Puzzle Arcade
    Arcade
    Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.
  • Space Invaders II

    1980

    Space Invaders II

    1980

    Shooter Arcade
    Arcade
    Like the classic original, this game requires the player to destroy advancing invader ships. This game has a competitive mode where two players fight to destroy each other in addition to the advancing attackers. Space Invaders II was only released in a cocktail table format.
  • Fixeight

    1992

    Fixeight

    1992

    Shooter
    Arcade
    Fixeight is a run-and-gun arcade game made by Toaplan in 1992. It is the Spiritual Sequel to "Out Zone." The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal.
  • World Rally

    1993

    World Rally

    1993

    Racing Sport
    Arcade
    World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal. Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly. Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. It became notable in recent years due to being extremely diffi
  • Speed Racer

    1995

    Speed Racer

    1995

    Racing
    Arcade
    A racing game based on the successful anime cartoon in which the player takes on the role of the young driver Speed Racer and his super racing GT car named Mach 5.
  • Fast Lane

    1987

    Fast Lane

    1987

    Arcade
    In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle.
  • Flying Tiger

    1992

    Flying Tiger

    1992

    Shooter
    Arcade
    Flying Tiger is a vertical scrolling space themed shoot 'em up game where you take control of a spaceship. You fight a variety of space crafts (ground and air based), static guns and bosses. While playing destroyed enemies drop power-ups. These include: plus one (limited) bomb (B), weapon power-up (P), plus one up and C to switch between the two weapon patrons. The weapon patrons are straight (white C) and three-way (red C). The game can be play solo or with a friend.
  • Pang Pang

    1994

    Pang Pang

    1994

    Platform
    Arcade
  • Twinkle

    1997

    Twinkle

    1997

    Puzzle
    Arcade
    An updated version of Semicom's "Hyper Pac-man" but having dropped the Pac-man name, most likely to avoid copyright issues.
  • Squash

    1992

    Squash

    1992

    Sport
    Arcade
    Squash lets players participate in squash matches playing against a computer opponent or with two players. The general rules are followed. The character can be steered around the court and two buttons are used: one for a hard shot and another for a light one. When hitting the ball the direction of the shot can also be determined. When a shot seems out of reach it is possible to perform a type of dive, but this has a recovery time usually long enough to miss the next shot when it returns. The players cannot collide or hinder each other. There are eight characters to choose from, each from a different country. The first player to score nine points wins the game. A single credit is not necessarily sufficient to complete an entire game. After too many faults an additional credit is required to continue playing. When a serve takes too long a clock appears. Games consist of a series of matches against an opponent who becomes more difficult with each match.
  • Avengers

    1986

    Avengers

    1986

    Hack and slash/Beat 'em up Arcade
    Arcade
    Avengers, sometimes known as Avenger, and known in Japan as Hissatsu Buraiken (必殺 無頼拳?, lit. "Deadly Ruffian Fist"), is a 1987 overhead-view vertically scrolling beat 'em up arcade game developed and published by Capcom. The game was directed by Takashi Nishiyama, who later co-planned the original Street Fighter and a few of SNK's early fighting games. The game takes place in Paradise City, where the villain, "Geshita", has captured 6 girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health. The game also features hidden areas on each level, accessed by breaking doors in structures on either side of the screen. The player's character has 3 normal means of attack: Punches, which are quick with short range, Kicks, which are slower with longer range, and the Roundhouse, which hits in a 360 degree motion.
  • Dead or Alive ++

    1998

    Dead or Alive ++

    1998

    Fighting
    Arcade
    Dead or Alive ++ (Plus Plus) is an updated version of Dead or Alive released in 1998. It includes new characters, improved graphics, and unlockable costumes. The updated version also features remixed stage designs.
  • SOS

    1979

    SOS

    1979

    Shooter Puzzle
    Arcade
    A black and white airplane shooter.
  • Baby Pac-Man

    1982

    Baby Pac-Man

    1982

    Pinball
    Arcade
    Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an elevated horizontal pinball game, and the combination fits into roughly the same size space as an upright arcade machine. The development of Baby Pac-Man was not authorized by Namco. It was designed and released entirely by Bally-Midway (as were Pac-Man Plus, Jr. Pac-Man, and Professor Pac-Man), which eventually led to Namco canceling its relationship with Bally-Midway. 7,000 units were produced.
  • Pac-Man Plus

    1982

    Pac-Man Plus

    1982

    Arcade
    Arcade
    Pac-Man Plus is an Action game, developed and published by Bally Midway, which was released in 1982. Gameplay is nearly identical the original Pac-Man. However, the game features new gimmicks that make the game harder, such as faster speed, disappearing mazes, and invisible enemies.
  • Ballistic

    1998

    Ballistic

    1998

    Puzzle Arcade
    Arcade
    Ballistic is a puzzle game in which the player must place 3 patterned balls next to each other in order to clear them.
  • The Killing Blade

    1997

    The Killing Blade

    1997

    Fighting
    Arcade
    The Killing Blade is a 2D fighting game released in 1998 by International Game System
  • Lode Runner II

    1984

    Lode Runner II

    1984

    Arcade
    In 1984, after developing the first arcade conversion of Lode Runner, Irem developed a sequel in a very short period of time. This second version contained 30 selected levels from the 150 original levels, in comparison to the first version's 24 levels. Other than the new levels, and some new looks for the enemies (all of whom behave the same) there is no difference in game play. Irem brought many of their arcade inspired levels to the Famicom Disk System under the names Super Lode Runner and Super Lode Runner II.
  • Lethal Thunder

    1991

    Lethal Thunder

    1991

    Shooter
    Arcade
    A simple shoot-em-up with multiple endings based on your performance in each level. Your guns build up power and get stronger as you tap the fire button rapidly, but the power gauge will drain if you stop tapping the button. After charging up enough power, you can press the bomb button for a smart bomb attack which uses up the whole power gauge. With more power it creates a bigger explosion. Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power.
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