The game concept in Care Bears revolves around grabbing the "Tummy Icon" from each of the Care Bears as they slowly fell down the screen. Once all the icons were collected the player would have to arrange them in a certain order before time ran out. Although this may sound rather easy, one has to keep in mind that the game was geared toward young children, so things had to be kept simplistic. Care Bears made it to the beta testing stage before the marketing department decided to stop work on the game citing that the market for childrens games was diminishing, and the gameplay was too dull. Therefore it was decided that all further development on the game was to be stopped. According to programmer Laura Nikolich, part of the reason Care Bears was killed off, was that the marketing department really didn't know what they wanted. The Care Bears product line was aimed at the 8 and under age group, but marketing wanted a more action oriented game designed for older kids. Although Nikolich described the game as being alm
Boggle is an unreleased game for the Atari 2600 programmed by David Crane while he was still working at Atari. In Boggle, which is based on the popular word game of the same name, you must form as many words as possible from a random 4x4 grid of letters. The 2600 version of the game is for two players only, and each player can form a maximum of eight words (likely due to memory constraints of the 2600). The game appears to be fairly close to completion, although there are some glitches, such as all the letters not appearing in the grid right away when you start the game. Still, it's an interesting prototype and it's unknown why Boggle was not completed and released.
Zounds! Coco the crazy monkey is in quite a pickle this time! Dr. Storkus Z. Hopperdropper (Storky, to his friends) has gone a bit mad, and is dropping baby bunnies from the sky! In fact, it's raining bunnies! What's a crazy monkey to do? Get help, that's what! Coco and his brother Haggis are out to catch the bunnies and bounce 'em to safety. It's monkey business, for sure, and they need your help, so grab that trampoline, and start Bouncin' Baby Bunnies!! A copy of the nearly complete game surfaced in the collection of a former Telesys employee in 2007. According to programmer Alex Leavens, Bouncin' Baby Bunnies is based off the old Bugs Bunny cartoon, where the stork mistakenly delivers Bugs to a gorilla family and they think he's their baby. The only known prototype of Bouncin' Baby Bunnies seems to be fairly complete, but still needs some tweaks and bug fixes. The game didn't get released because of the collapsing game market of 83/84. According to the former Telesys employee: 'Bouncin' Baby Bunnies came too la
You’re a hard working Squirrel. All year you’ve been storing food in your treetop home. Suddenly, when you’re away, the Wily Weasel steals it all. Don’t let him get away with it! Throw nuts at him!. Knock him off the branch! Recover your goodies! It’s exciting! It’s crazy! It’s NUTS! It’ll drive you right out of your tree!
Wizard of Wor is an arcade shooter played from a top-down point of view.
The player controls a warrior who is trapped in a dungeon. The goal is to earn as many points as possible by shooting the numerous enemy creatures which wander about the maze like corridors. The creatures wander about at various speeds, may shoot darts at the player, and some even have the ability to disappear temporarily. At the bottom of the screen the player has a radar which can be used to locate creatures that are invisible.
When the the player completes a maze, a Worluk sometimes appears. This creature moves rapidly and will only be on the screen momentarily. If the player destroys the creature before it escapes, the next dungeon will become a double score dungeon and all creatures will be worth twice as many points. Occasionally the Wizard of Wor himself may appear! He moves quickly and can teleport around the maze. If they destroy him, the player will earn a large amount of points.
The game may be played by one player or two players
Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view.
Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield.
Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and add
Bring back those Atari 2600 memories and test your skills with this classic retro video game collection. These games are made to take advantage of the 2 Paddle Controllers included in this pack.
Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
This Enhanced Edition adds new features such as:
- Robot voice phrases - INTRUDER ALERT! and others
- Robots fire diagonally for more challenging gameplay
- New explosion animations
- Minor bug fixes from the original
Your mission:
You must redirect bombs that are falling from the sky onto the enemy (tanks and other war machines that are on the ground). To do this, you must fly over the bombs and press and hold the Joystick button (or SPACEBAR) to capture them.
To drop the bomb, just release the button (or spacebar).
Try to score 25 points (on the left scoreboard) before the tank reaches the left edge of the screen (or before the score on the right side reaches zero).
It’s a dystopian future. The year is 2112 and you find yourself on FOXHUNT, the world’s most popular game show.
But Foxhunt is not like any other game show. Of course there is prize money, Up to a million dollars, but in order to win, you must survive 7 rounds and 50 unique fields in the arena!
It will not be easy. There are three Hunters trying to kill you. You must fight through each round and collect the 2 codes that will set off the explosive charge placed in each Hunter’s neck.
There are objects stored in stations scattered around the arena that can help you. If you find yourself in a tight situation, use the Crossbow that you found. But watch out, someone dropped an XG-7 Laser-rifle into the Arena. Find it first!
Run fast, collect the cash, find every station, and fend off the Hunters before they find you….
Don’t let the audience down. give ‘em a good show!