Hey kids, do you like Wall-E? You do? Then great news! Now you can help Wall-E clean up trash on your Atari 2600!
Go around the junkyard and clean up all that garbage, but watch out! Electrical storms are brewing and if Wall-E is hit, he shuts down.
An Atari 2600 demake of the iconic futuristic racer by Psygnosis / SCE Studio Liverpool.
Steer with the joystick, avoid the other racers, or shoot them with your missiles. Speed up with the speed boosts and refill the clock with the energy points.
Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genr
Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
This parody of The Texas Chainsaw Massacre sees Leatherface replaced with a bumbling idiot from Ohio who can't start his weedeater leading to an accident.
This is a "new" version of Pac-Man for Atari 2600 I've been programming since about 2007, but had left in 2008, then in 2013 I resume again to try to finish.
I've been trying to make it as close to the original looking at various sites on the "AI" Ghosts, game logic, etc.
This version has nothing to do with the other version called pacman4k, this is a completely new version, do not use any undocumented opcode.
Currently the rom is about 120 bytes free, so I'm trying to add other things.
A Port for Atari 2600, Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.
In Road Runner, the player takes control of the Road Runner. The Road Runner must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. The Road Runner must also eat birdseed along the way or he will become faint and Wile E. will catch him. The Road Runner can earn points for eating the birdseed and also by making Wile E. get hit by trucks, falling rocks, etc. The Atari 2600 version has a difference from the other versions, in that the Road Runner isn't required to eat the birdseed but can do so for the points.
In this adaptation of the original arcade game by Sega, try to prove your skill at hitting targets in a carnival shooting gallery. Shoot rabbits, ducks, and owls, but look out! Ducks can swoop down and eat your ammo Get extra ammo by shooting one of the "8"s. You'll have to hit all of the pipes spinning around then clear the board of animals before you can move on to the next level. The game ends when you're out of bullets.