Space Instigators is a version of the popular arcade game Space Invaders that is more faithful to the original than Atari's 2600 port. This version fits nine invaders in a row without flicker, an impressive feat on the Atari 2600. The graphics, colors and sounds are truer to the original version than Atari's effort.
In Space Treat Deluxe, you control a ship that must reach the top of the screen, collect the tasty treat located there, and get it back to its base at the bottom.
Strat-O-Gems Deluxe is a new Atari 2600 game by John Payson, originally created for the 2005 Minigame Competition that bears similarities to Columns, Jewel Master, and Salu's Acid Drop. In Strat-O-Gems Deluxe, colored gems fall from the top of the screen in groups of three. Any time three or more adjacent gems of the same color line up vertically, horizontally, or diagonally they will disappear. Any gems above them will then fall down; if these create new groups of three or more gems, those too will disappear, leading to chain reactions. Your job is to score as many reactions and chain reactions as possible before the gems reach the foul line. If any gems remain over the foul line after all reactions are complete, the game will end.
SWOOPS! is a collection of three 1K minigames that Thomas Jentzsch (author of Thrust+ Platinum) submitted in the 2004 Minigame Competition. Two of the games in this collection won first and second place in the 1K competition: Cave 1K won the category, and Splatform came in second place. All three of these games offer addicting gameplay that will keep you coming back for me! SWOOPS! contains a menu that allows you to select which game to play, as well as a "3-Athlon" mode that allows you to play all three games in succession.
Traffic Cop is a cops and robbers sytle 2600 game created by Robbie Hill. This simplistic game has a simple concept, but is a challenge to play. Player 1 (the cop) has to ram Player 2 (the criminal) six times (or four depending on difficulty) before the gamers timer runs out. Player 2 must survive within the time limit.
The game contains 7 levels, 1-4 are multiplayer, some with various obstacles. Games 5-7 are singleplayer, were Player 1 goes up against the 2600 itself.
As the name implies the Venetian Blinds demo isn't a game, but a demo that simulates a pair of Venetian blinds! The joystick can be used to raise and lower the blinds by pushing up or down. When the blinds are raised a nicely done sunset is visible out the window. The story behind the Venetian Blind demo is rather interesting.
It was not released publicly until 2003, as part of Activision Anthology for Windows, macOS, and Game Boy Advance. It was later released in 2010 through the Game Room retrogaming service for Windows, Xbox 360, and Windows Phone 7.
As most people know, Activision was founded by several ex-Atari employees who had left due to Atari's policies on programmer recognition (or the lack thereof). One of these employees was Bob Whitehead, creator of the "Venetian Blinds" technique, which was first used in Atari's Video Chess to display eight objects in a row instead of the normal six. Even though Activision had never used the Venetian Blinds technique in any of their games, that didn't stop Atari fro
Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.
You are the commander of a Laser Base and you must counter an enemy invasion from outer space. Galactic robots attack with galatic death rays, spider and destroyer of probes
Spider Kong shares very similar gameplay to Donkey Kong, where the player is required to climb ladders and avoid obstacles to get to the top. In Spider Kong, however, the enemy throwing objects at you is not an ape but a giant spider.
Tuby Bird is a clone of the Activision title, Dolphin. The difference in this game is that, instead of playing as a dolphin trying to avoid a squid, you play as a small bird while trying to avoid a bird of prey.
Hey! Stop! is a clone of the game Keystone Kapers, originally developed by Activision. The game is for the most part exactly the same except for a few color and sprite changes. In Hey! Stop!, you are not playing as a policeman, trying to chase down a thief but you instead play as a droid chasing down an alien (despite the fact that the box art displays a picture of the former).
Oystron is an action game in which the player controls a ship using the joystick controller, firing at enemies and collecting pearls dropped by "space oysters". The player's ship initially appears on the left side of the screen, and enemies attack from the right. Shooting the space oysters reveals a pearl; the player then collides with the pearl and brings it to the "pearl zone" on the left side of the screen. Other enemies appear that attempt to steal the pearls. Collecting eight pearls earns the player a bomb.
At the end of each level, a boss named "Oystron" appears; the player can defeat the Oystron by placing a bomb in its path, or waiting until it changes into a space oyster. Following the appearance of the Oystron is a warp phase, in which the player travels at high speed and must avoid colliding with enemies. The player is given four ships at the beginning of a game, and earns an additional ship every 4000 points
Your ship can move left or right but it does not move in a smooth scrolling fashion. Rather, it moves into one of several preset positions. When your ships is in the center of the screen, it fires directly upwards. As it moves towards the left or right, the firing angle adjusts accordingly with the aim point being the top middle of the screen.
Joe Grand has spent some time recently updating SCSIcide and has released a new version of the game titled Ultra SCSIcide. This latest version of the game contains many improvements over the original:
Added support for joystick controllers. Controller type is automatically detected when you press the paddle or joystick fire button to start the game.
Fixed the flicker that used to occur at the beginning of each level.
Changed background and data bit color palette to make bits easier to distinguish.
Reduced track size from 10 to 8 bits, for a more appropriate one byte per level.
Changed speed increase per level - only two random data bits increase in speed each level.
Modified the sound and scoring routines to account for longer gameplay and higher levels.
Changed title screen text and added GIS and Pixels Past logos.
Added a PAL version of the game.
Vault Assault is a game based on the old arcade game Space Zap, written by Brian Prescott for the Atari 2600. Brian released Vault Assault in cartridge form at the 2001 Classic Gaming Expo, selling out all the copies he brought with him.
K.C. has found himself trapped in a Atari 2600 system along with some enslaved O2 zombies! The Atari system maze is deadly, he cannot touch the maze walls, if he does his 02 code will mix with the 2600 code and destroy him!
Objective:
Increase your score! Gather Bullets (white dots) to shoot the O2 zombies for 10 points! Gather hidden vitamin tablets (red dash) to slightly protect you against O2 zombies for 1 point! O2 zombies and maze walls may kill you instantly if touched (you may be able to brush by them if you have some resistance given by a vitamin tablet but don't count on it every time)! O2 zombies take bullets out of your inventory when they reach a bullet before you do! They take a point out of your score if they reach a vitamin tablet before you do! You can only carry a maximum of 6 bullets at any one time! O2 zombies are sent back to the Graveyard (the center of the maze) whenever one is hit by a bullet, they will not hurt you when they are blue for a short time after they return to the Graveyard.