Reindeer Rescue is the "unlimited" release of the 2005 Holiday Cart. Reindeer Rescue is an original homebrew game written by Bob Montgomery, author of the captivating homebrew game Go Fish! In Reindeer Rescue you must help Santa rescue his lost reindeer in a journey that has you starting at the North Pole, racing through frozen tundra, ice caves, suburbia, and the big city! But Santa is not the athlete he used to be (1943 state champion in 400m)--he has grown a little...girthy...around the middle. His doesn't have quite the energy he used to, and if it drops too low he'll fail in his task! Along the way Santa will encounter many objects in the air and on the ground--some will help and some will hinder, so be careful!
Reindeer Rescue features in-game artwork by Nathan Strum, and included a beautifully illustrated label and manual by Dave Exton, whose brush graces many homebrew games.
The fourth and final game in the SwordQuest series. Ever since the glorious history of this franchise with it's comics, merchandise, and competitions, the story sadly never got it's conclusion back then with the 3rd entry: Waterworld, being considered the last... until now! The Atari and Digital Eclipse Heavens have opened up to finally allow us to experience the 4th and Final Entry!
Ascend into the the heavens in Swordquest: AirWorld!
The game finally release 2022 as part of the Atari 50: The Anniversary Celebration.
This extremely rare game was sold in the U.S. state New Jersey by Personal Games Company. The company marketed it as a great birthday gift. About ten copies of the game were sold. The cartridge was sold with a three folded manual sheet.
The cartridge has a red label with blue balloons on it and an empty space to write your name on. Each game is personalized to the boy or girl celebrating his or her birthday. When the game loads up it shows his or her name on the opening screen. The basic object of this game is to blow out candles as they fall toward you.
To serve, press the red button. You hit the ball by moving your player to where the shadow of the ball is about level with your feet. The racquet will swing automatically. When you serve, the ball must hit the front wall before it hits the floor. Your opponent can then hit the ball before it lands on the floor or he can let it bounce but you can only let it bounce once. It cannot bounce twice. You serve every time until you miss. If you are serving and your opponent misses, you get one point. You can only get points on rounds where you serve. First player to twenty-one points, wins.
In Elevators Amiss you are a maid working in a hotel gone crazy! Normally the night shift is pretty uneventful, but tonight the hotel's elevators have taken on a life of their own! You need to get to the top of the hotel, but the elevators are simply not an option. To get to the top floor you will need to race along each floor of the building to the stairs while avoiding the out-of-control elevators! And when you do reach the top, you're work isn't done as you need to tackle the next hotel, also suffering the same problem!
Space Tunnel is an action game developed by Bit Corp. and released on Atari 2600. In Space Tunnel\Space Robot you fly at hyper speed to an unknown galaxy's center and encounter strange creatures.
Bridge is a computerized bridge game for one player. The computer controls both your partner and your opponents, either of which can be set to an expert or novice skill level. In the novice game, you will be able to see your partners hand while bidding while in the expert game your partners hand remains hidden. For each game, you can choose to play to either 13, 21, 25, or 29 points. After a hand is finished, you have the option of replaying the same hand if you want to practice, or you can have the computer deal a new hand. If you don't like the way a hand is going, you have the option of restarting the hand to try again. Included with the game instructions is a complete guide to how your computer partner will bid in different situations in order to help you form your strategy. Bridge was designed for people who already know how to play the game, it won't teach you how to play.
You're the commander of a submarine in enemy waters. Use your skills, radar, and luck to take down the enemy ships. With 8 difficulty settings there is a lot of the game to master as you must start to keep an eye on your fuel, torpedoes, radar, and enemy while avoiding depth charges as the difficulty rises. You can fire up to two torpedoes at a time. While enemy shows go by your periscope sink as many as you can. The periscope can turn 360 degrees and look off into the horizon or close to your sub. Some ships move slower than others, and one of the ships moves so fast that the only way to hit it is by tracking it by radar instead of visually.
This game was never released under any name by Atari. It was a Sears exclusive.
Othello is a conversion of the board game. Each player tries to fill the game board with as many discs of his color as possible. On each turn the player places a disc on the board by selecting a location where the opponents discs will become trapped between two of his discs. The trapped discs are flipped over to the players color. The game ends when the board is filled or time runs out, and the player with the greatest number of his color discs on the board wins. Two players can play against each other, or one player against the computer.
Basic Programming attempted to teach simple computer programming on the Atari 2600. It was released in 1979, and it was one of only a few non-gaming cartridges ever designed for the 2600. The programming language was superficially similar to dialects of BASIC, but differed in many important aspects. The extremely small RAM size of the Atari 2600, 128 bytes, severely restricted the possibilities of this cartridge for writing programs.