In the year 4014, the planet Earth and the planet Mars are locked in a century-long war. The Martians have devised a plan to destroy Earth using the power from their latest weapon: the Destructo-Bomb!! The Martian forces have managed to construct five bombs and have placed them deep inside the Martian Caverns, awaiting the final command from their leader to attack!!! Do you have the skill to navigate to the depths of the Martian caverns, active the Destructo-Bombs, and escape before they explode? Good Luck!
Conquest of Mars is an accurate translation to the Atari 2600 of a popular Atari 8-bit computer title. Destroy the Martian rebellion by descending through the six caverns of Mars to activate the main energy reactors and escape to the surface before they blow up! Do you have the skill and quick reflexes required to descend into the Martian depths without being annihilated? And once you reach the bottom, can you make it out alive?
Work your way through the evil wizard's maze-like dungeon to find the pieces of the Sword of Saros. When you've found all of the pieces, you can exit the dungeon, ending the game. However, the wizard has sent a bat to hunt you down. When the bat finds you, the wizard will teleport to your spot and send waves of skeletons after you. You must avoid the skeletons to reach the wizard and send him off looking for you again. Magical items you find along the way will help you in your quest.
This game is a port of the cancelled CBS Electronics' version of Targ with some minor changes.
Besides the different enemy graphics and slightly different sound effects, the screen changes color with each level. Also, most of the bugs present in Targ are absent, and the Spectar (called the 'Warlord’s shuttle' here – all the names have been changed) does appear.
As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world.
You start out with five tanks in each of the four variations. There are three different screens, each one harder than the last. In the first screen, you have many walls and corners to hide behind. In the second, you have only a small island to protect your base, and in the third it's just you against them.
n each screen you must defend yourself against 20 enemy tanks. Since they're not all on the screen at the same time, there's an indicator right under your base telling you the enemy's remaining strength.
Also, at the beginning of each game, or after one of your tanks is destroyed, or at the begin
The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn.
The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.
In the animal kingdom, bees are widely known as efficient workers. But there's an interesting fact that we as humans don't know--bees enjoy having fun! Every year bees from many places gather in one spot to play in a competitive tournament of Bee-Ball! This unique insect game is a mix of tennis and volleyball where bees hit a honey ball over a net using a racquet. A bee judge watches over the match and serves new balls as needed. If the ball touches the floor or flies out of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to block your opponent's shots, slam the ball to score, learn new tactics to outwit your opponent, and you could be the next Bee-Ball champion!
In the competitive sport of Bee-Ball, you must score 10 points against your opponent to win a match. You can swing at the ball to send it flying over to the net or block when your opponent is trying to get the ball past you. If the ball is about to fly over your head, you can head butt the ball in an attempt to prevent a point fr
You have just witnessed an incredible football game in which your home team defeated the visitors by a narrow margin. Little do you realize that your evening's excitement is just beginning.
Being a very important club seat season ticket holder, you had a valet parking pass for the game. Unfortunately, a disgruntled football fan turned valet parking lot attendant took out their frustration at not getting tickets on your car. They spent the entire game in a devious attempt to make it as difficult as possible for you to leave. Now the attendant has left, and you need to assist the other attendants to get your car out of the lot so that you can get home before the post game show is over.
"The future of gaming can be summed up in two words -- Pong and Joust." ...with these prophetic words on rec.games.video.classic, "Otter" planted the seeds for the game you see before you now. FlapPing, at its core, is an oldschool Pong Deathmatch... but with a "Flap" button. Each player flaps furiously to prevent the opponent from getting a ball past and scoring a point--first to 10 points win (3 points in a "poorlords" game).
FlapPing features two primary game variations, a "classic pong" mode which resembles the classic Pong arcade game, and "poorlords", where each player must defend a wall in a manner similar to the arcade game Warlords. You can play another human, or take on all the AI might of your Atari 2600. The Pterodactyl of Joust also makes an appearance in FlapPing, adding an unpredictable element to the gameplay!
FlapPing is descended from JoustPong, the name Kirk Israel originally chose for his original homebrew game. Unfortunately, this name stepped on the Pong trademark owned by Atari, and in earl
Go Fish! is an original game loosely based on the Intellivision game Shark! Shark! - you are a wee fish and, to survive, you must eat other, smaller fish to grow. But watch out for the shark, as he's also on the hunt for food and you could be his next meal! Go Fish! features extensive, continuously-playing music (with an option to turn it off for those who'd rather do their fishing in quiet), as well as a two-player battle mode.
Go Fish! is one of the first homebrew games to support Richard Hutchinson's AtariVox. Go Fish! takes advantage of the AtariVox to save your high score, which is retained when you turn your Atari 2600 off. When you come back later to play Go Fish! and power on your 2600, your previous high score will be restored!
Programmer Bob Montgomery teamed up with AtariAge to sponsor a contest to create original artwork for Go Fish! The winning label from Renato Brito will grace all copies of Go Fish!, as well as the full-color manual created by Tony Morse. Go Fish! can be purchased in cartridge form
Fans of the popular four-player Atari 2600 game Warlords (itself based on an arcade game of the same name) will be happy to learn that 2600 enthusiast Darrell Spice Jr. has created a new 2600 homebrew titled Medieval Mayhem, an updated take on Warlords. While the original version from Atari is still a blast to play, Medieval Mayhem adds arcade features such as the launch dragon, multiple fireballs and a level of polish missing from the original 2600 release. It also includes a menu to select options before starting the game. Medieval Mayhem is a frenetic multi-player game that you can enjoy against your friends (up to four people may play) or against the computer AI!
This is one of the more interesting Atari collectibles. Coca-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.
RealSports Basketball was an unreleased prototype developed by Atari, which would have filled out Atari's RealSports lineup nicely (Baseball, Football, Soccer, Tennis, and Volleyball titles were released). This version of the game is about 90% complete and fully playable. A version of this game with box, manual, and cartridge was sold at the 2002 Classic Gaming Expo.
We have a serious problem on Terra I. The colonies sole purpose is to mine Zenbar Crystals which are used for 72% of Earth's energy production. Mining dangers plus security needed to safeguard crystal shipments required the creation of the most complex computer-controlled robotics system ever devised. This system had been doing a tremendous job. But... something is wrong. Crystal shipments have stopped, and returning crystal freighters have been destroyed by Terra I's own planetary defense system...
Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.
The player controls a crane at the top of the valley that moves picks up crates when the button is pressed. Bonus items can be picked up for extra points. The level can be restarted in the following ways:
- The water reaches above Mary's head
- A crate is knocked into/dropped on Mary
- Mary is dropped from a high place.
There is no definite ending, since once all the levels are completed, the game starts over. Therefore, the game loops on into eternity. Save Mary was in production for over 2 years, longer than any other Atari 2600 game.