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New Apple Ii Games - Page 13

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  • Pegasus II

    1981

    Pegasus II

    1981

    Shooter Arcade
    Apple II
    Introducing Pegasus II, a captivating variation of the classic Scramble game. Prepare for an exhilarating side-scrolling shoot 'em up experience as you navigate your ship across a majestic mountainous terrain. Engage in intense combat by strategically dropping bombs to obliterate enemy installations on the ground, while skillfully shooting down rockets with your ship's laser beams. Be prepared for aerial adversaries like birds, saucers, and dragons that emerge as you progress through the game. Remember, any contact with enemies or the ground results in a lost life, and you begin with five lives.
  • Snoggle

    1981

    Snoggle

    1981

    Arcade
    Apple II
    You are Snoggle, fleeing through a maze of ghosts who will eat you if they catch you. You have to be quick, you need to be bold, to master the eight levels of this fast-action puzzler. Basically, Snoggle is a Pac-Man clone, and one of the earliest ones on the Apple II computer.
  • Starship Commander

    1981

    Starship Commander

    1981

    Turn-based strategy (TBS)
    Apple II
    Turn-based strategy game set in space.
  • Autobahn

    1981

    Autobahn

    1981

    Racing Arcade
    Apple II
    Top-down racing game
  • Mission: Invasion Force

    1981

    Mission: Invasion Force

    1981

    Apple II
    A shoot 'em up developed by Computhings and published by Adventure International for the Apple II.
  • County Fair

    1981

    County Fair

    1981

    Shooter Arcade
    Apple II
    A shooting gallery game similar to Sega's Carnival written by Dan Illowsky and published by Datamost for Apple II.
  • Computer Foosball

    1981

    Computer Foosball

    1981

    Simulator Sport
    Apple II
    A table-soccer simulation game published by Sirius Software for the Apple II computers.
  • Copts & Robbers

    1981

    Copts & Robbers

    1981

    Puzzle Adventure
    Apple II
    A action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.
  • Gamma Goblins

    1981

    Gamma Goblins

    1981

    Shooter Arcade
    Apple II
    A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
  • Hadron

    1981

    Hadron

    1981

    Shooter Arcade
    Apple II
    A space shooter written by Larry Miller and published by Sirius Software for the Apple II computers.
  • Orbitron

    1981

    Orbitron

    1981

    Shooter Arcade
    Apple II
    In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.
  • Pulsar II

    1981

    Pulsar II

    1981

    Arcade
    Apple II
    A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.
  • Minotaur

    1981

    Minotaur

    1981

    Adventure Indie
    Apple II
    A wholesome family appropriate story of bestiality, human sacrifice, and graphic violence! Play as the Minotaur as you hack and slash your way out of the labyrinth, and experience freedom.
  • Classic Adventure

    1981

    Classic Adventure

    1981

    Adventure
    Apple II
    A text-adventure written by John Rausch and the first installment of the Other Venture series published by Adventure International.
  • Tawala's Last Redoubt

    1981

    Tawala's Last Redoubt

    1981

    Strategy Tactical
    Apple II
    The fourth and final game in the Galactic Saga written by Douglas Carlston.
  • International Gran Prix

    1981

    International Gran Prix

    1981

    Racing Arcade
    Apple II
    Early 1st person driving game
  • Space Quarks

    1981

    Space Quarks

    1981

    Shooter Arcade
    Apple II
    Glaxian clone
  • Palace in Thunderland

    1981

    Palace in Thunderland

    1981

    Adventure
    Apple II
  • Alien Typhoon

    1981

    Alien Typhoon

    1981

    Shooter Arcade
    Apple II
    Galaxian clone for the Apple II.
  • RobotWar

    1981

    RobotWar

    1981

    Puzzle Simulator Strategy
    Apple II
    RobotWar is a strategy/puzzle/simulation hybrid by Silas Warner, creator of Castle Wolfenstein for MUSE Software. The game is best described as a cross between two later games: Origin's OMEGA and Maxis' RoboSport. Your task is to design robots, and program them to win fights in the arena. Using a language similar to BASIC, the game offers a surprisingly large number of commands you can use, a wide variety of robots.
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