Introducing Pegasus II, a captivating variation of the classic Scramble game. Prepare for an exhilarating side-scrolling shoot 'em up experience as you navigate your ship across a majestic mountainous terrain. Engage in intense combat by strategically dropping bombs to obliterate enemy installations on the ground, while skillfully shooting down rockets with your ship's laser beams. Be prepared for aerial adversaries like birds, saucers, and dragons that emerge as you progress through the game. Remember, any contact with enemies or the ground results in a lost life, and you begin with five lives.
You are Snoggle, fleeing through a maze of ghosts who will eat you if they catch you. You have to be quick, you need to be bold, to master the eight levels of this fast-action puzzler. Basically, Snoggle is a Pac-Man clone, and one of the earliest ones on the Apple II computer.
A action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.
A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.
A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.
A wholesome family appropriate story of bestiality, human sacrifice, and graphic violence! Play as the Minotaur as you hack and slash your way out of the labyrinth, and experience freedom.
RobotWar is a strategy/puzzle/simulation hybrid by Silas Warner, creator of Castle Wolfenstein for MUSE Software. The game is best described as a cross between two later games: Origin's OMEGA and Maxis' RoboSport.
Your task is to design robots, and program them to win fights in the arena. Using a language similar to BASIC, the game offers a surprisingly large number of commands you can use, a wide variety of robots.