Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
Megabots is a futuristic strategy game that utilizes 3D graphics, animation, music and sound effects.
The game begins with an introduction to set the scene before the player enters a grid filled with robots that might be good or bad. The objective to find a power cell within the grid to move on to the next level. Good robots can be interrogated for information. Bad robots must be destroyed with the right weapon before you can move past them. The strategy element comes from choosing the right weapons for the bad robots, and navigating the grid based on the information received to find the power cell before the player's own power reserve is depleted.
Rebranded version of Taxman, a bootleg Pac-Man port released in 1981. Atari forced Taxman developer H.A.L. Labs to stop production of the game, and Atarisoft released it as a licensed Pac-Man port in 1983.
Blinky and Inky's names are swapped in this version.
After MECC began collecting the Apple II versions of its various timeshare programs, including Oregon and many others, they instituted a new method for distributing the Apple II versions of its software to Minnesota schools – by assembling collections of the programs on floppy disks.
One of the first releases in 1980 was Elementary Volume 6, containing five social studies simulation games, one of which was OREGON. Elementary Volume 6 soon became MECC’s most popular product for the Apple II.
The 1980 version of Oregon was a much simpler game than the 1985 version, lacking many of the features that people now associate with the game. The 1980 version is very similar to the original text-only version that people played on teletype machines in the 1970s. The main feature that distinguishes the 1980 version from its text-only predecessors is that the shooting activities include simple graphics. There is also a crude map available to indicate your progress
The famous and iconic 1980s graphical version of the game where settlers travel west, featuring dysentery, river crossings, and an entire family of characters.
The player has the ability to create a rocket by defining the nose, fins, payload, and engine of their rocket. They can even create a custom paint job. The rocket can then be launched to determine its maximum altitude. There is also an option called Cloud Chaser, where the player is given a desired height for their rocket's trajectory, and they must try to create a rocket that meets this requirement. Bonus points are awarded based upon the payload attached.
The player controls a small character, which can move horizontally on the bottom of the screen and fire vertically. In the background, an animated castle, dragon, and house can be seen. On each stage, a man on horseback, an alligator, and 4 birds which scroll horizontally across the screen appear. These creatures fire upon the player, and the player must avoid incoming shots. If the player shoots all four creatures, the player advances to the next stage, which is identical to the previous. The player has a total of 3 lives, and when all are list, it's game over.
Dig 'em is a 1-player Dig Dug clone for the Apple II.
The player needs to shovel their war through the dirt, and defeat the monsters which are found underground. Prohibiting this are two separate monster types, who will continually chase the player around. The player carries an air pump, which can be used to inflate the monsters to the point where they explode. Furthermore, rocks are scattered throughout the earth, which can be used to squash monsters. If the monsters do not find the player for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. The player advances by killing all monsters on the level. The player has a total of 4 lives, and it's game over when all are lost.
Depth Charge is a simplified variant of Gremlin's arcade game Depthcharge. Like in the arcade game the objective is to sink as many submarines as possible by dropping depth charges from a boat on the surface. What's difference is that the boat automatically moves from right to the left and all the player has to do is to press a single button to drop the depth charges. The boat makes three passes along the surface and the objective of the game is simply to score as many points as possible. More points are earned by hitting submarines at higher depths and upon reaching 600 and 900 points additional passes are given.
Dawn Patrol is a one-player real-time 3D flight simulation game that uses wire-frame style graphics to display opposing aircraft and terrain. The game puts you in a cockpit that features a simplified two-dimensional instrument panel. Your main instruments are an altimeter, compass, and airspeed indicator.