Crown of Arthain is a two-player fantasy game in which the board, a hex map drawn in hi-res graphics with features such as rivers, forests, and a mountain range down the middle, is home for two princes searching for their father's crown.
Ancient Glory is a side scrolling action game based on Greek mythology. It is based on the adventures of Hercules who the player controls as he travels the Greek countryside (as well as some other locations in the Mediterranean) in his quest to defeat the gorgon Medusa. To do so five magical items have to be collected which is done by completing tasks for Hermes and Athena. At the same time Hercules has to be aware of the wrath of Hera, who will try to stop him. Time is limited as the player only has seventeen days of in-game time to complete the quest.
Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.
You must stop the galactic jailbreak. The player controls a small character which can move up and down, while firing horizontally to the right. The screen is divided into 5 rows, and the player can fire high, medium, or low in each row. At the beginning of each level, 5 alien creatures attempt to escape to the left. Each monster must be shot in a specific location, and when they hit they are pushed back to the right. When a monster is pushed off the right of the screen, they are eliminated, but the empty rows can then produce small blue creatures which endanger the player. These creatures are destroyed in one hit. The player loses a life if any monster reaches the left side of the screen. Victory for each level is achieved by clearing the screen. Each level has monsters which take progressively more hits to push back, increasing the difficulty. The player starts with 3 lives, and gains an extra at 30,000 points.
The player controls a spider which attempts to eat a single fly on the screen. The fly will flit bout randomly, only staying in one place for a few seconds at a time. The player has a health bar on the left, and gains strength whenever they eat a fly. There are several dangers the spider faces, including cans of bug spray which move towards the player, and drops of water which fall from the sky. If the player is hit by water, they are pushed away from the fly. The player loses a life if their health falls to zero There are also leaves on the screen which move the player closer to the fly. The player has a total of 3 lives, and when all are lost it's game over.
Silvern Castle is a fantasy RPG that looks and feels very much like the original Wizardry. The player controls a party of 6 adventurers, chosen from orc, human, dwarf, elf, and gnome races. Characters can be fighters, clerics, thieves, or mages. The goal is to explore a large 1st person wire-frame maze. The player must travel continually downwards to eventually procure the Crystal Orb. A menu-driven down with a store, magic shop, and adventurer's guild sits atop the dungeon. Combat is text-based, with player and enemies parties taking turns attacking.
In this educational game from MECC the player travels through Africa in the place of an ill Henry Morton Stanley in search of Dr. Livingstone. The player runs into several native African tribes and learns of their cultures, their trade preferences, and how to manage a team of porters that aid in the search. There are also many geographical aspects to the game, such as learning about Africa's major rivers, lakes, swamps, mountain ranges, etc.
The player controls a bug jar, and attempts to catch all the fireflies which flit about the screen. Fireflies are represented by single pixel dots which intermittently turn on and off as they move randomly about the screen. The player must attempt to guess their location, and correctly open their bug jar while over the firefly.
The Elysian Fields and Other Greek Myths is a classical Greek themed graphical adventure game for the Apple II.
Game is played via typing VERB NOUN commands. All graphics are displayed using colored graphics, and there is also an option for a text-only mode.
Pro Golf 1 is a single player golf game featuring an eighteen hole golf course. Each hole is drawn using the Apple II's low resolution graphics mode and includes hazards such as water and sand traps. The keyboard is used to play the game. First the player has to enter which club to use and then shots are taken by entering the angle (0-360) of each shot. When putting, the length of the put is also entered.
The game consists of three parts: front nine, back nine and an intro. The first two include all the holes of the Silicon Pines Golf Course while the intro program contains instructions as well as a driving range and a putting green.
In Plasmania, you are a microscopic ship traveling through your patient's bloodstream destroying viruses and pathogens. Be careful though! Every time you shoot or run into enemies or the wall of the blood vessel, you make your patient sicker. The game ends when the patient sustains too much damage and dies.
You are an eyeball in outer space. You shoot at the floating objects in your quadrant until they're all gone at which point you begin a new level with different objects. Ad infinitum. This is very much like Asteroids.
You control Fred. Fred's job is to jump the cannonball barreling toward him. When he reaches the end of a platform, he has to climb a ladder to the next platform and do it all again. Reach the top of the screen and find yourself in a different challenge!
Sight enemy subs from your command post in your yellow submarine -- then blast away!
Since the first submarine of Leonardo da Vinci, men have wanted to engage in underwater combat in the oceans' depths. With Sub Stalker, this mode of warfare continues -- complete with powerful torpedoes!
This game and your Apple are all you need to experience the thrill of victory -- or the agony of you-know-what!
Dominos is an adaptation of the tile-laying game Dominoes. At the beginning you choose seven Domino tiles, but you can NOT see what you pick. Then when the game starts, the one with the 6:6 domino tile has to place that tile.
The opponent is on the turn then afterwards and places his domino tile and you have to place a tile with the same number of the last part of the tile or, if he places a tile where the ending is blank, you have to place a tile with one or two blank sites.
Shouldn't one of the players have a fitting tile, he can try his luck to pick one, just like at the beginning of the match.