A nostalgic tile-, turn- and web-based MMORPG in a vast medieval fantasy open world. Gathering spots, crafting stations and over 20 professions to master. Many different biomes and enemies to discover. Create or join a Guild and have fun in the special World Events that change every holiday.
You're Troy, a rundown Park Ranger in the infamous Ishskwaday State Park, in Little Rock, Michigan. You spend your Sunday nights running drinking kids off their cabins and talking to your best friend Juno over a walkie talkie. Tonight is just like any other night, except there's something on the loose. Will you find it?
Painting a picture of love, but with a palette precariously limited by language.
A short interactive poem which placed second in the Valentwine's Game Jam. It has music and sound, so I strongly recommend having the volume on.
A new dating sim about finding and marrying the rat of your dreams. Choose from 21 eligible contestants and slowly narrow it down until you find true love.
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021.
This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game.
As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.