Twilight Carnival is a free social game on Facebook where you play the role of a Director of an amusement park, and you have to build and manage your own carnival, share happiness with your friends, and play mini-games of your own Carnival Park!
NSFW parody of Winx Club, you control an unknown male spellcaster as you meet the cast of Winx Club, partake in events leading up to the first half of the first season and romance every female in the cast.
You can have erotic interactions with most of the cast of Winx Club aside from the protagonist Bloom and as most of these games work, the event will end with a minigame based on different erotic scenarios with the cast. You have dating sim interactions where you can choose between different dialogue choices and, like most dating sims, the routes for certain characters will end in an event, the aforementioned erotic scenes.
There are also time based combat mechanics.
Mush is an interstellar survival game, there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!
Crank It Up! was a game on the Arthur page of the PBS Kids website. It was made to promote the episode "D.W. Beats All." The game was removed from the website in October 2018.
As the world's foremost expert on Sir Alfred James Munnings, only you can differentiate his art from a series of creative works!
Some Munnings are present, but watch out for tricky counterfeits and increasingly-complicated certification requirements!
In this game, you’ll face off against a goalkeeper from the rival country of each match. Choose the nation you support and try to score as many penalties as possible, with the goalkeeper increasing in speed each time you score.
.if all the lonely nights. is a game based on a personal experience, one that happened to myself one early morning in the spring of 2024, in Malaga.
Dealing with whatever feelings have always been difficult for me—even if they are not necessarily unpleasant or sad—and, to my surprise, I have found in video games a way to channel this pressurized stream of complex thoughts.
If at any time you feel overwhelmed by the emotions that certain situations generate in you, I encourage you to try to create something with all of that. Although it doesn't have to be a little game, redirecting all that expressive power into a creative exercise can be a wonderful way to let off steam.