It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you.
So begins the undressing:
* You remove your eye-mask from your face.
* You remove your earplugs from your ears.
* You remove your phone from your mouth.
This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before.
It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward.
It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning.
You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data.
A taste you’ve begun to crave.
100th is a short but deep puzzle platformer with a fairly simple difficulty curve, plus optional and difficult challenge branches (for those who feel so inclined). It is not extremely difficult to complete, but there are a lot of secrets for those hardcore completionists out there.
In 100th, you play a small character with a balloon companion. There are no enemies, only environmental hazards; your fickle friend, however, makes for a uniquely challenging experience to the end.
Flip some pancakes to make it to the top of the world. But is flipping cakes all there is in life?
A short game from us as our monthly game done in two days.
Flip some!
I made this game in 2013 after I went to PAX East, where a dude I'd just met in person pissed all over my personal boundaries and slam dunked them into a trash can. I was angry and this helped me feel much better!
In Sculptorgeist, you are a poltergeist haunting a clay house. You can only effect the inanimate objects, not the easily frightened clay people that are trapped in the house.
A 2d puzzle platformer based on the concept of transforming into different "blocks", with their unique properties, and making you way to the end of the level with the provided transformations.