Growth is, fundamentally a game about hope. It's also a game about abuse, and recovery from it. It's a game about being autistic and queer in a less than stellar environment.
A combination of classic Pac-Man mechanics with exploration elements similar to No Man's Sky. Players move through a universe containing planets, each one a procedurally generated Pac-Man-style level.
Bread Minus is a short narration of the process for baking sourdough bread, interspersed with some tangents on rocket countdowns, oven measurements, and the invention of time.
Four trans girlfriends go on a road trip to a dark sky park, to see the perseid meteor shower. A 6.5k-long story, with small branches but a single ending. There's very little conflict, drama, no-one dies. Just a good time.
Teleport Tower is a "Foddian" platformer where you navigate the map with a portal gun. It was created in 10 days as a submission for Ludwig Jam. It was made with plain old Typescript and HTML, using no preexisting game engine. Follow Dahlia's journey to recover her missing gem from her portal gun, so she can find her way back home.