In Urusei Yatsura: Lum's Wedding Bell, the player controls Lum as she grows up and has to avoid alien invaders while trying to reach her rescue UFO. The game's storyline involves a severe earthquake striking in Tomobiki-cho (the town where the Urusei Yatsura series takes place) and tearing the space-time continuum, forcing Lum to have to travel forward through time in order to be reunited with her "darling" Ataru Moroboshi.
The player starts out at infant school, then works her way to elementary school, junior high school, high school, college, and finally the player gets married to a bridegroom (Ataru) in a white tie outfit. After that, the game starts over again. The game has never been released outside Japan.
Sun Wukong must assist the Buddhist monk Xuanzang with his task of collecting some sūtras as they make the treacherous voyage from China to India. Other guardians can be asked to join the adventuring party after meeting up with them. Most of the storyline in this video game is based on the Chinese novel Journey to the West. Players can enter a code that allows them to return to any stage at any time.
Space Hunter is a Japan-exclusive video game that was released in 1986 for the Family Computer. The game was published by Kemco; which was then known as Kotobuki System.
The plot apparently revolves around a robotic revolt led by a robot named De Gaulle. It is the year 2199 AD. By the explosions of global nuclear war, society has broken up into nine small expulsions, one of them disappeared and Venus collided with another celestial object. Humanity only slightly survived. Its thread of life barely connected to a body; which was rebuilt into a cyborg. The heroine is named Al Tiana and is also apparently a robot who does not support the rebellion. She is out to prove her loyalty to the humans.
In Super Xevious: Gamp no Nazo the player controls a spaceship named the Solvalou in its mission to destroy a powerful supercomputer named GAMP, which took over Earth during an ice age. Gamp no Nazo features a heavy focus on puzzle-solving, with each of the game's 21 levels posing a puzzle that must be solved to progress.
The game takes place in a world called Banana Land, which is populated by anthropomorphic moles. Mr. Mole is on a picnic with his wife and son when an earthquake strikes, trapping his wife and son underground! Help Mr. Mole rescue his wife (and sometimes son) and find their way to the exit through underground areas of varying design. The game features 105 stages and a custom stage design mode.
The object of each stage is to make it to the exit after picking up all the various food items and Mr. Mole's family members. There is no way to "die" as such, but the player can make a mistake and make a stage impossible to complete; for this reason the player can "give up" by pressing the A and B buttons simultaneously to re-try the stage.
Musashi no Ken: Tadaima Shugyou-chuu is a 1986 video game software developed and published by Taito exclusively in Japan. It is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode.
The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up and coming competitors. The anime is broken up in to two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series.
Hokuto no Ken for the Family Computer (Famicom for short) is a side-scrolling action video game published by Toei Animation and developed by Shouei Systems. It was released on August 10, 1986 exclusively in Japan and was the first of four Hokuto no Ken video games released for the Famicom. While it features gameplay similar to Sega's earlier Mark III version of Hokuto no Ken, it is an unrelated game made by a different developer.
The player plays as a bird and can either play the normal game or the single level practice game. The player must feed butterflies to the baby birds so that they can grow big and eventually leave the nest. It is suggested that they eventually become the "new mother birds" that take care of their offspring in the subsequent levels. Finishing all 999 levels of Bird Week actually results in the beginning of an endless loop instead that ends when the players loses all of his lives.
Each level represents a season in the ecosystem of a bird. The game starts out in early spring. As the virtual year progresses, the season evolves into summer and eventually into autumn. After autumn, the game repeats itself by portraying the following spring. If the proper amount of butterflies are not fed to the babies, then the babies end up starving to death. The player will automatically lose a life if any of the baby birds die. In addition to this, the player also loses a life when a predator catches the player trying to deliver butte
Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. A
GeGeGe no Kitaro: Yokai Daimakyou, known as Ninja Kid in the West, is an NES game developed by TOSE and published by Bandai. It was based on the manga series GeGeGe no Kitaro. This game was followed by a sequel titled Gegege no Kitarou 2: Youkai Gundan no Chousen, which was released the following year only in Japan also by Bandai. It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies.
The original Japanese version is notably different from the American version (Ninja Kid). The main character is Kitarō, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by "western" film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character
A side-scrolling action platformer based on Fujiko Fujio A's manga series of the same name, which later became an anime series. The game was released around the same time the anime was aired.
Gyrodine is a top-down vertical helicopter scrolling shooter for the Nintendo Entertainment System/Family Computer, MSX and arcade developed by Crux and published by Taito in 1984.