The LCD game of Football is a Sega Sports-branded American football game created by Tiger Electronics. It was released as part of the Pocket Arcade series in 1994.
Tiger Electronics has released many American football games, including Electronic Football, Bo Jackson's Football, Electronic John Elway's Quarterback and Electronic Madden NFL 95. This Sega-branded version is currently thought to be a unique LCD game.
The LCD version of Eternal Champions is a handheld game created by Beck-Tech for Tiger Electronics and released as part of their Pocket Arcade series of LCD handhelds. It is based on the Sega Mega Drive game, Eternal Champions. This was one of the first Pocket Arcade games to be created, and was designed by cartoonist I.B. Nelson in the space of a month.
The LCD version of Ecco the Dolphin is a handheld game created by Beck-Tech for Tiger Electronics and released as part of their Pocket Arcade series of LCD handhelds. It is based on the Sega Mega Drive game, Ecco the Dolphin. This game was designed by cartoonist I.B. Nelson after Eternal Champions.
The LCD game of Baseball is a Sega Sports-branded baseball game created by Tiger Electronics. It was released as part of the Pocket Arcade series in 1994.
The game was re-released as Deion Sanders Baseball the following year, but aside from a title change and a different physical shell, the game is thought to be identical.
Sonic Blast is a 1994 LCD game released in the US by Tomy as part of the Pocket Arcade series. The screen comes out from the lower half of the device via a spring operated pop-up type mechanism.
Amazing Sonic is a 1994 LCD game distributed by Tomy, and part of the Pocket Arcade series. A pop-up lid must be lifted to play the game. The LCD is not backlit, and is hard to see without proper light. It is slightly hard to control since the directional pad is separated into two different sections, making the game hard to figure out without instructions. Sonic must navigate through 12 maze-like levels.
Sonic Spinball is an LCD game created by Tiger Electronics in 1994. It is the first Tiger-based LCD game to use the rectangular-shaped 3rd generation casing. The game features two flipper buttons (with the left one doubling as a ball launcher) and looks to have been a standard pinball game. It also contains four function buttons on the center of the console that turn off the system, toggle sound effects, displays the high score, and turns on the system and starts the game. The background of the game features a level similar to the Machine in its 16-bit counterpart.
Sonic the Hedgehog 3 is an LCD game created by Tiger Electronics in 1994. It was available in the Tiger's second generation casing and also as a Pocket Arcade version.
The game features a standard direction pad and 3 buttons, "Tails", "pick", and "spin". Both consoles also contain four function buttons to turn off the system, toggle sound effects, pause the game, and turn on the console and start the game. The standard version requires two AA batteries to operate. The background of the game is a rendering of the Blue Sphere, with the floor of Hydrocity Zone. When the game starts, the Sonic the Hedgehog 3 title screen theme is heard. The level theme is the Angel Island Zone theme.
Developed by Kaneko and released in 1994, Bonk's Adventure: Arcade Version is based on the original Bonk games for the TurboGrafx-16 and PC Engine. However, the gameplay and level design are drastically different to suit arcade style play.
PentaBlox is a single player, shareware implementation of the traditional puzzle Pentominoes. Pentas are shapes made from five connected squares, this means that they all have the same area but a different shape. The player’s task is to fit the shapes into a box. There are twelve shapes in total which must be fitted into a box. The shareware game has just a 6x10 box but the registered game has three other box sizes 5 x 12, 4 x 15, and 3 x 20.
Pieces may be rotated and/or flipped in order to position them in the box and there’s an optional grid setting to help with the planning.
This is the first game in the Redcat series. In this game you play as Redcat, who sets out to retrieve the stolen national treasure from the mice. The game has 10 levels in total. In these levels you will be killing different kinds of mice with your sword, bombs, a machine gun or a flamethrower. You will also be picking up money on your way to the final level, which will make your score go up. There are a number of traps set up throughout the levels as well, like spike pits and blocks that will crush you.
Genpei Kassen is a historical simulation game which focuses on the war between the Genji (Minamoto clan) and the Heike (Taira clan) at the end of Japan's Heian period (12th century).
Tactical Manager Italia is an updated version of Tactical Manager. The major change is that the player now works in the Italian instead of the UK soccer league; along with the necessary rule adjustments. There are also some graphical improvements.
Tactical Manager is a soccer/football management game, setting you in charge of one of the teams in the top 2 English divisions of the time and giving you control over transfers, tactics and training regimes as you aim to guide your team to success.
Initially you can only manage the lower teams, but if you succeed over a few seasons you will become respected enough to have a chance to get the top roles.
Front Lines is a tactical wargame of the "near" future (set in 2020 or 2044, depending on whether you play the U. S. or German version). It can run in either single-player or two-player mode, and can use a head-to-head feature by modem. All the usual forces of the modern army are present, but by this time heavy laser weapons have become practical, soldiers wear powered armor, unmanned ground strike aircraft are common, tanks can hover as well as roll, and artillery projectiles are even more powerful and accurate than they are today.
You command your army, which may incorporate some U. S. forces, in the European theater. Some of the opposing forces answer to a corporate conglomerate. The roles of offensive, defensive, and supply assets have to balanced properly. The game progresses through a series of land battles over various kinds of terrain -- and the terrain gives varying combinations of advantages and disadvantages. The game has some limited representation of Europe's real-world geographical features, which gi