Greendog is one unlucky surfer. He lost his board and got stuck with a cursed necklace. Greendog has to fight his way past a lot of crazed creatures and monsters to find the Aztec treasure or he'll never get rid of the curse!
The second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real player names), but not the NHL license (so it doesn't have NHL team names).
Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics.
A puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear.
Welcome to the exciting new world of FaceBall 2000, where 3D graphics, first person perspective and 360° maneuverability make you feel like you're inside your video game! What you see is where you are, as you team up, compete with a friend or play alone against computer-controlled opponents.
Transport yourself inside the walls of CyberZone, where you'll be surrounded by menacing enemies lurking in a series of treacherous mazes. Or, enter the Arena where " Have a Nice Day" takes on a whole new meaning in fast-paced rounds of high-tech combat.
Wherever you go in FaceBall 2000, it's your chance to wipe the smiles off those annoying happy faces - and maybe a few of your friends - once and for all!
RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.
An unknown alien race came to this planet and promptly laid waste to it. The remaining defense force has been sent out to try and defeat them. One lucky person gets to fly the latest line of defense ships made: the AX-77 Axelay. However, these ships are still in the prototype stage, and as such, only one exists.
In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn.
Super Bowling is a third-person bowling game. Players may bowl in several different environments, which range from ice ponds to neon-lit Chinese temples. Players can face-off against characters in their home stages, much like a fighting game. If the player wins they can then play on these stages in other play modes.
Multi-player modes are also available, with a number of different variations.
The game was also released as a downloadable game for the Satellaview.
The Simpsons: Bart vs. The Juggernauts is both a Simpsons game and a parody of the "American Gladiators" style TV shows that were popular in the early 90's. Gameplay is basically series of mini-games that vaguely mimic other sports such as skateboarding, wrestling, and basketball.
Alone in the Dark is one of the first survival horror games and the first to utilize 3D models superimposed on pre-rendered backgrounds, which would become a key inspiration for upcoming horror games at the time, like the Resident Evil franchise. The player can use various weapons, such as pistol, rifle, swords and knives, though it is possible to kill most enemies with melee attacks. Some opponents can be beaten by solving a particular puzzle, while a significant number of opponents cannot be killed at all or only with certain weapons.
Penta Dragon is a shooter developed by Japan Art Media and published by Yanoman Corporation for the Game Boy platform. Players take control of Sara, the mythical snake child. Sara is the child of a human and a dragon. When Sara was born she was given one of her mothers magical eyes, but the time has now come for her to set out and recover the other one.
Fleeing from his own race, Orgun—an alien being with superhuman abilities and unearthly weapons—travels to Earth to find an answer to his origin. There, he bonds with a young man named Tomoru to defend Earth against the Evoluders, who seek nothing but destruction of other civilizations.
Gimme A Break: Shijou Saikyou no Quiz Ou Ketteisen 2, released for the
Famicom in 1992, is the second game in a series by Yonezawa PR21 based on a
real Japanese game show. This game is significantly better than the first
game in the series, but also much harder. If you can't read Japanese very
fast and if you are not going to cheat using save states, then this game is
going to be a huge problem to beat. But it seems like a native Japanese
speaking person would find this game to be a lot of fun.
The game flow is the following. You choose a region of Japan that your
character lives in. Then you will compete in the regional quiz championships.
This is composed of a qualifying quiz that you have to get 10 questions right
to pass, then you compete against the other contestants from your region that
also passed the qualifying test. If you get first or second place, you will
move on to the national level of the game. Again, you must pass a qualifying
quiz. Then you will compete against the other contestants that made it
Ultra Baseball Jitsumei-ban is a baseball simulator from Culture Brain and part of their Ultra Baseball series of games, which take a slightly more surreal route than other baseball franchises by giving players special abilities to use. The first two games in the series are better known in the US as Baseball Simulator 1.000 and Super Baseball Simulator 1.000.
Jitsumeiban means "Real Player Version", due to the game being officially licensed by Nippon Professional Baseball, which allowed them to use actual team and player names. There would eventually be two more Ultra Baseball Jitsumeiban games for the Super Famicom, released in 1994 and 1995.