Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs – a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved – escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them.
The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task – lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas – do this and you will be placed in solitary confinement and have your equipment confiscated – if you attempt to run from the guards in such areas they will shoot at you.
Quiz game released by Taito for the Arcade (1990) and Super Famicom (1992). The game features teen idol Yukiko Iwai (the eponymous Yuuyu) both in the game and on the cover.
Yuuyu no Quiz de Go! Go! is a quiz game from Taito that uses the likeness of teen idol Yukiko "Yuuyu" Iwai. The player answers questions on various topics from anime to politics to score points, making sure not to accrue too many wrong answers. Success is based on a percentage rather than a quota: in order to pass a round with a requirement of 60, the player has to correctly answer three out of every five questions (or better).
Yuuyu was a member of the idol group Onyanko (Kitten) Club, which were hugely popular in Japan during the late 80s. She emcees the in-game quiz show via digitized photos and voice samples, introducing the many rounds and frequently chanting "Go! Go!".
Viz: The Game is an action game where the players run through various scrolling environments. It is based on a British comic magazine VIZ which, like the game, features lots of crude humour and fart jokes. The player controls one of the 3 Viz characters - Johnny Fartpants, Buster Gonad, or Biffa Bacon. The race takes place in five different scrolling environments; country, town, building site, beach and a disco. During the race you have to dodge traps and other characters from the VIZ comics.
There's no room for error when travelling at the speed of light, racing through star systems in a desperate search for a new world to house Mankind. But there are plenty of opportunities for mistakes. Alien races of every conceivable size, shape, temperament and sophistication seek to aid, use, corrupt or destroy you - and you don't know which.
1991 Du Ma Racing is an unlicensed horse racing game for the NES that was developed by Idea-Tek and published by Super Mega. The game offers two game modes.
In race mode, two players can compete in a race. By pressing a button at the right time, they can build up their horse's power, then press another button to release it and give their horse an edge in the race. The player who does this faster and more accurately will have a better chance of winning the race.
In gamble mode, 1 to 6 players start out with 500 credits to place bets on 5 horses. The race will be simulated without any player interaction, and at the end of each race event players will get their respective prize money. The goal is to earn more money this way than any other player.
Don’t let the Soviet Union collapse, and fall in the darkness of history or lead the Union by a new path – democracy and free market! But before you decide something, think – wouldn’t it cause more harm than good?
A beat-em-up in which you take control of policeman Grey, who sets out to avenge the murder of his partner Brody and destroy the gang "Soldiers of Darkness" lead by "M".
This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles.
Patience, cunning and a desire to be the best - the keys to becoming a master of chess. Sega Chess gives even the most seasoned player the game of a lifetime!
Just as you stole the enemy's secret weapon and started back, the enemy spotted you! Now you must fight your way back to safety. But be careful! You're in the line of fire.
Atomic Punk (alternatively known as Dynablaster or Bomberman) is an arcade game featuring a single and multiplayer mode. In the year 2091, robot contests have gained popularity. Only the strongest robot can survive.
The player assumes the role of Hudson Hawk, a cat burglar. He is sent on a mission to steal three Da Vinci artifacts. Walking through various levels in this platform game, the player must avoid sounding alarms. In addition, security guards and dogs show up to hamper the mission. Hudson Hawk can pacify the enemies by punching them or throwing a "ball" at them.
Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.
The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two.
Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compar
TetraVex is a puzzle computer game, available for Windows and Linux systems.
TetraVex was originally available for 16-bit Windows in Windows Entertainment Pack 3. It was later re-released as part of the Best of Windows Entertainment Pack.
TetraVex is also available as an open source game on the GNOME desktop as part of the GNOME Games collection under GNU GPL.
A 32-bit Windows version was written in Delphi by Mark Billig.
The original version of TetraVex (for the Windows Entertainment Pack 3) was written (and named) by Scott Ferguson who was also the Development Lead and an architect of the first version of Visual Basic. TetraVex was inspired by "the problem of tiling the plane" as described by Donald Knuth on page 382 of Volume 1: Fundamental Algorithms, the first book in his The Art of Computer Programming series.