Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.
Hard Head 2 is a much more reasonably assembled platformer than its predecessor, which almost makes it more boring. Luckily, the visual design is still crazy as hell. A damsel in distress waits to be rescued, here it is a hippy chick that got captured by the devil while dancing with Hard Head. In between levels, the devil joyfully chews on her, while the hero runs around in panic, mumbling stuff in hilarious Konglish.
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.
A politically somewhat explosive theme at the time, the player in Gulf Storm assumes the role of a military officer on the hunt for the worst Saddam Hussein double ever. On that mission, he doesn't settle with a simple plane, but switches between a speedboat, a helicopter and a motorcycle, all the while wondering where the Iraqi found all those biplanes in 1991.
Desert Assault or Thunder Zone is a isometric scrolling military themed shoot 'em up game where you take control of one of four commandos operating in the Persian gulf. Each commando has their own look and special limited bomb.
As you walk through the stages you fight a variety of enemies on foot, vehicles, static guns and bosses. While playing destroyed enemies drop weapons and items to restore hit points that can be picked up. Weapons include a shotgun, machinegun, bazooka, rocket launcher and flamethrower. Sometimes a vehicle must be mounted. These include a car and some kind of desert/snowmobile. There are two and four player versions. In the slightly different Japanese version the second stage takes place in the Artic while in the other versions the second stage takes place in the desert.
Detana!! TwinBee is a vertically scrolling shoot 'em up game following the same conventions established in the original TwinBee, where players assume the role of Light and Pastel taking control of TwinBee and WinBee across seven levels to defeat invading forces of the evil alien Iva and save planet Meru.
The Berlin Wall is a platform arcade game. The player takes control of a boy who must use his hammer to break the blocks that form part of the platform levels that form each stage. These holes act as traps for the many patrolling monsters and once one has fallen into a hole, the player may then use the hammer on the monster to make it fall through the hole and down to the platform below - causing it to change into fruit or power-ups, which can then be collected.
Big Karnak is a scrolling platform "Hack and slash" arcade game released in 1991 by Gaelco. The game takes place in an Ancient Egypt setting. You control a pharoh that attempts to fight through several different levels fighting deadly enemies like cobras and scorpions.
Dyna Blaster or Dynablaster is a name that has been given to the European releases of the game of the Bomberman. It's a strategic, maze-based video game franchise originally developed by Hudson Soft.
Most games in the Bomberman franchise largely revolve around two modes of play; single player campaigns where the player must defeat enemies and reach an exit to progress through levels, and multiplayer modes where players must attempt to eliminate each other and be the last one standing. Gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. The player can pick up various power-ups, giving them benefits such as larger explosions or the ability to place more bombs down at a time. The player is killed if they touch an enemy or get caught up in a bomb's explosion, including their own, requiring players to be cautious of their own bomb placement.
Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
Cadaver: The Payoff is an add-on that requires the original disc to play. It continues the story and offers four more isometric levels of fiendish puzzles.
After defeating Dianos, Karadoc returns to the inn only to find his employers gone, and every living person within the city either dead or transformed into a monster. Seeking the cause behind this, the dwarf fights his way to the local temple, and finds the answers - and his money - deep down in the crypts.
Gameplay is similar. Cadaver: The Payoff has only four levels, but they are significantly larger than those of the first game, and the second level has a large number of monsters and scant possibilities to heal.