Bio-ship Paladin is a 1990 horizontally scrolling shoot 'em up arcade game. It was later ported to the Sega Mega Drive. While the game is essentially a standard horizontally scrolling shoot 'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game Missile Command. This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The game saw an almost arcade perfect port on the Sega Mega Drive. What few changes there were actually enhanced the look of the game such as added parallax scrolling backgrounds in level 2.
Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise. Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration.
(From The PC Engine Software Bible)
NOTE: "Darius Plus" is the TurboGrafx-16 PC-Engine port of the original Darius produced by Bits Laboratory and NEC Avenue. This is a different port than the title "Darius+", which was published by The Edge and developed by Softek for the Amiga, Atart ST, and ZX Spectrum.
Amidst the clutter of arcade shooters in the late 1980s, companies needed to make their games stand out in some way. Simply flying a ship into outer space simply wasn't going to cut it anymore. Taito had an idea. Yes, there was still a spaceship. And yeah, that "outer space" part was still there too. But instead of the usual aliens, you fought fish.
Yes, fish.
Not even regular, aquatic fish, but robotic fish with lasers equipped to their fins, giant metal teeth and missiles firing from their gills. And not just fish either. There are squid, snails, and other undersea variations out for your blood as well.
The requisite plot is about the people of the planet Darius, who are being terrorized by said intergalatic fish. Only the heroic pilots Proco
A.B. Cop is a futuristic 3D racing arcade game released by Sega in 1990.[3] Gameplay is similar to that of Chase H.Q..
The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various crimes (which changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.
Shanghai II is a variant of the puzzle game also known as solitaire mahjong. 144 mahjong tiles are arranged in rows and stacked upon each other in various patterns; the player's goal is to remove pairs of matching tiles that do not have adjacent tiles from both sides until the whole board is clear. This variant features six patterns named after animals: tiger, scorpion, monkey, snake, panther, and dragon. The player can choose to display hints or reverse any amount of moves. A mode with a time limit is available as well.
Released on Game Boy in 1990, this version of QIX has not lost its appeal! QIX is an acclaimed arcade classic in which your goal is to capture areas of the playing field by drawing Stix (lines) with your marker.
Rayxanber is a side-scrolling shooter video game developed and published by Data West for the FM Towns. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West.
You must save the world from evil magic by finding the four powerful swords that form Crystalis.
After the apocalypse, magic returns to Earth.
A blessed group of good-intentioned sorcerers have used their new magical powers to rebuild the Earth, but an evil sorcerer named Dragonia has combined his supernatural forces with man-made technology to devastate the rebuilt Earth. It is your mission to recover four mystical swords, and combine them to form the ultimate blade: the Sword of Crystalis. This legendary weapon is the only tool which can put an end to Dragonia's black reign.
In the game, the player goes through five levels, using throwing stars and special ninjutsu abilities called the "ninja arts", to stop a gang and the evil mastermind behind a slew of kidnappings, El Toro. One of the kidnapped is a student of the Black Manta's sensei, Taro.
The Black Manta has many powers, which he gets after beating a level. The player can choose which power to use by pressing start. These powers can help the Black Manta defeat enemies and bosses more quickly. The Black Manta can save kidnapped children hidden throughout each level, however, it plays no role in completing the game and does not warrant any kind of special bonus.
Part of the last level is seen through a first person perspective. Towards the end of this stage, the Black Manta has to defeat one of the bosses from the previous levels before he goes face-to-face with El Toro himself.
USAAF Mustang is a horizontally scrolling shoot 'em up arcade game originally developed by NMK, and published by UPL in 1990. It was ported a year later to the Sega Mega Drive by Taito while being renamed Fire Mustang. NMK Co. Ltd. also developed the Sega Mega Drive version.
The game is a very standard horizontal scrolling shoot em' up with only one type of available weapon and a bomb weapon. Players took on a fictional campaign in a World War II setting as a USAAF fighter pilot in a titular North American P-51 Mustang against the Nazi Luftwaffe and the Imperial Japanese Navy Air Service.
Serpent is a Game Boy snake game exclusive for the North American and Japanese markets.
In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed amount of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm.
There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long conquering a level. Missiles can be
Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel Namco 163 WSG sound chip on the cartridge.
Deep Dungeon IV: Kuro no Youjutsushi is the fourth and final installment in the Deep Dungeon series.
Unfortunately this game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to the standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. This isn't as bad as it seems as the maps in this game are also much smaller (whereas the previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map) In this game, the player can accept "requests" from the non-player characters. Th
Psycho Chaser is a vertically-scrolling sci-fi shooter. The player takes control of the titular battle android. There are multiple weapons which can be picked up and freely switched between, and also power-ups which allow for weapon and energy upgrades between stages.
The Ninja Ryu is back to avenge the death of his father, and stop the Evil Ashtar.
A year has passed since Ryu last faced his arch enemy, and still the activity down at the bottom of the realm of darkness continues. Ashtar, the evil lord who secretly controls Jaquio, is again on the move, and it is up to Ryu, the "Ninja Dragon" to put a stop to it. Use all of the secrets of the real Ninjitsu, along with the exciting audio and visual special effects and be drawn into the fantasy world of Ninja Gaiden II The Dark Sword Of Chaos.
The mutants are back and this time they're faster. In your Mk.II Fighter you have to stop the Raiders flying across the planet and picking up Earthlings and turning them to Mutants when they reach the top of the screen. When all Earthlings are gone then it's game over.
If you shoot a Raider holding an Earthling then it will drop him. You have to catch the Earthling and place him back on the surface. Other aliens to worry about are Hive, Dynamo, Technofighter, Firebomber and Lure.
To help you in your fight you have a long range scanner, smart bomb, energy cloak, Hive convergence indicator and hyperfate.
Guardian II is a Defender style 1 or 2 player horizontally sidewards scrolling shoot-em-up where you can go left or right. The joystick is used to steer your ship while the fire button fires your weapon. As well as your main playing area you can also see your radar, score and lives.
A mystery adventure game by Enix from 1990. Players control a musician named Kazuya Mizukami, who returns to Japan and, following the death of a music producer, becomes a prime murder suspect. To clear his name, he will need the help of friends in the music and modelling industries.