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New Games - Page 12135

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New Most Popular Top Rated
  • Trantor: The Last Stormtrooper

    1987

    Trantor: The Last Stormtrooper

    1987

    Shooter Platform Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE PC (Microsoft Windows) DOS Amstrad CPC MSX
    Betrayed by his people, TRANTOR is abandoned alone on an Alien planet. His only chance of escape is to activate the planet's main computer that lies within the terminal building. Spectacular sound and graphics transport you light years to the future. Armed only with a flame thrower, fight your way to freedom as TRANTOR... THE LAST STORMTROOPER!
  • Freddy Hardest

    1987

    Freddy Hardest

    1987

    Shooter Platform Arcade
    Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC MSX
  • Gryzor

    1987

    Gryzor

    1987

    Shooter Platform
    Amstrad CPC
    The Amstrad CPC port of the Arcade game Contra. As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.
  • Sailing

    1987

    Sailing

    1987

    Simulator Sport
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Simulation game where you compete in top-level yachting competitions.
  • I, Ball II

    1987

    I, Ball II

    1987

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Firetrack

    1987

    Firetrack

    1987

    Shooter Arcade
    BBC Microcomputer System Commodore C64/128/MAX
  • How to be a Hero

    1987

    How to be a Hero

    1987

    Puzzle Strategy Arcade
    ZX Spectrum Amstrad CPC
  • Méwilo

    1987

    Méwilo

    1987

    Point-and-click Adventure
    Atari ST/STE DOS Amiga Amstrad CPC
    As a paranormal psychologist, you have been summoned to Saint-Pierre, Martinique to investigate a haunted plantation on May 7, 1902—the day before the catastrophic eruption of Mount Pelée. To solve the mystery, you must explore the history of Martinique and confront the legacy of French colonialism, how slavery and rebellion shaped the island.
  • Nether Earth

    1987

    Nether Earth

    1987

    Real Time Strategy (RTS) Strategy
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Nether Earth is a realtime strategy game that takes place in the distant future. A war is being waged between humans and ancient race of aliens called Insignian. On their mysterious planet there are four bases to capture - Kerberus, Tarras, Faretra and Diolkos. Use factories to build giant battle robots, similar to Mech units in other games. Commanding robots, capturing factories and defeating enemies in realtime are the player's primary goals.
  • The Equalizer

    1987

    The Equalizer

    1987

    Shooter Platform Arcade
    Commodore C64/128/MAX
    The Equalizer is a simple and slow paced 2D sidescrolling platformer for the Commodore 64 released by The Power House in 1987.
  • Bikkuri Card

    1987

    Bikkuri Card

    1987

    Puzzle Arcade
    Arcade
    A card matching game released in 1987 in Japan.
  • Mutant Night

    1987

    Mutant Night

    1987

    Shooter Platform Arcade
    Arcade
    Mutant Night is a shoot'em up game of the "run & gun" type : the players controls a walking character shooting at enemies while avoiding their attacks.[4] Unlike most run&gun games, Mutant Night has almost no platform part and the character's shooting power is very limited : short range and not multi-directional, the bubble are always shot in the direction the character is facing. The game is divided in various levels or acts and focuses on fast-paced action and memorization. The levels are very short and straightforward, with a level design relying only on enemies attack patterns and on the game's physics to challenge the player. Mutron-kun can walk left or right, shoot bubbles and jump, and hurries to reach a small trapdoor at the end of each level. The difficulty curve of the game increases significantly after the first level and can be somewhat unforgiving. Power ups are available in the form of small pink pods on the ground which when shot release a coloured orb into the air, which can do one of the followin
  • Thrust II

    1987

    Thrust II

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Shanghai Pocket

    1987

    Shanghai Pocket

    1987

    Puzzle Card & Board Game
    Game Boy Color WonderSwan Game Boy
    Shanghai Pocket is a Puzzle game, developed and published by SunSoft. It was first released for the Game Boy, then ported to the WonderSwan. The Game Boy version has Super Game Boy support.
  • Ninja-kun: Ashura no Shou

    1987

    Ninja-kun: Ashura no Shou

    1987

    Platform
    MSX2
    As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
  • Grange Hill

    1987

    Grange Hill

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Tai-Pan

    1987

    Tai-Pan

    1987

    Shooter Strategy Tactical Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amstrad CPC MSX
    Based on the novel by James Clavell.
  • Tomb of Syrinx

    1987

    Tomb of Syrinx

    1987

    Shooter
    ZX Spectrum
    A maze shooter written by Ayyaz Mahmood in which the player, only armed with a laser gun, finds himself alone in the Tomb of Syrinx and the only chance to escape is to find and collect the five keys of the tomb.
  • Frankenstein

    1987

    Frankenstein

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    I am Doctor Victor Frankenstein. I believed... Oh foolish man! I believed I could equal the wonders of God. For I, in my researches had discovered the secret of life! For two wearisome years I experimented with my secrets of life force. Long hours spent in the laboratory tolling over bloddy tissue. Re-animating dead animal muscle: Notes, experiments, more notes, adjustments to my apparatus. My experiments became an obsession! I forgot about food, my body became wasted. My eyes stared wildly from sunken sockets. Friends had deserted me, considering me eccentric, I did not care! For I was destined to stand among the gods! Their equal, a creator... A giver of life itself!
  • Nemesis the Warlock

    1987

    Nemesis the Warlock

    1987

    Shooter Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Nemesis the Warlock is an 1987 computer game developed by Creative Reality.
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