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New Games - Page 12134

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  • President Elect: 1988 Edition

    1987

    President Elect: 1988 Edition

    1987

    Simulator Strategy Tactical
    Commodore C64/128/MAX Atari ST/STE DOS Apple II
    An 1988 update of the election simulation game President Elect.
  • EOS: Earth Orbit Stations

    1987

    EOS: Earth Orbit Stations

    1987

    Simulator Strategy
    Commodore C64/128/MAX Apple II
    Earth Orbit Stations is a space station simulation game, and is one of the first in the genre. Build space stations, research different fields of science, and explore space for new life, all to earn sponsors and space credits to surpass your opponents.
  • Saracen

    1987

    Saracen

    1987

    Platform Puzzle Strategy
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC
    A combination puzzle/action game from Datasoft. In each of the 100 levels, the player moves a crusader through an obstacle filled maze trying to reach the Saracen Chief and detonate a bomb next to him. The chief does not move, instead remaining in a set position. Along the way, he must avoid roaming guards, bouncing cannonballs, and other traps. The crusader is armed with a bow and can pick up directionally specific arrows that are used to stop guards or destroy walls. The arrows being limited to shooting in one of the four compass directions is exacerbated by only being able to carry one object (key, arrow or bomb) at a time. For these reasons, the game's puzzle leanings and the need for a methodical approach are strong. There is generally only one way to solve each level and proper use of the given tools is key to finding it.
  • The Kingdom of Krell

    1987

    The Kingdom of Krell

    1987

    Role-playing (RPG) Adventure
    ZX Spectrum
  • Gunrunner

    1987

    Gunrunner

    1987

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum
    A Choplifter! variant with parallax scrolling written by Gavin Raeburn and published by The Power House for the Commodore 64.
  • Eagles

    1987

    Eagles

    1987

    Shooter Arcade
    Commodore C64/128/MAX
  • Rasterscan

    1987

    Rasterscan

    1987

    Puzzle Strategy Tactical Adventure
    Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC MSX
    As a floating orb, players must perform repairs to a spaceship.
  • Colony

    1987

    Colony

    1987

    Shooter Strategy Tactical
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
  • Doc the Destroyer

    1987

    Doc the Destroyer

    1987

    Fighting Role-playing (RPG) Adventure
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows)
    In this unique hybrid action RPG from 1987, take on the role of Doc the Destroyer, outcast and heretic in a post-apocalyptic wasteland, as he battles to save the dwellers of a life-saving dome from extinction. Make decisions in a branching storyline, and fight in one-on-one battle sequences.
  • Pocket Gal

    1987

    Pocket Gal

    1987

    Sport
    Arcade
    Pocket Gal is an arcade game released by Data East in 1987. The gameplay is similar to the NES version of Side Pocket, although the player has less lives, the two-player mode does not have lives (although a 20-second time limit between shots is added), and of course, the game contains nudity. There is an English version of the game called Pocket Gal 2, which was released in 1989. Also in 1989, a version of the game was released titled Super Pool III. This version of the game does not contain nudity, and it was released in North America by I.Vics. A sequel to Pocket Gal was released in 1993 called Pocket Gal Deluxe. The gameplay of Pocket Gal Deluxe is similar to the Sega Genesis version of Side Pocket. In Pocket Gal Deluxe, the art style is much more realistic than Pocket Gal. Each of the 4 stages is hosted by a corresponding girl, who's only function (not that I'm complaining) is to strip when the level is cleared. Additional points and shots can be gained by pocketing balls in order, in computer-predetermined po
  • Super Qix

    1987

    Super Qix

    1987

    Puzzle Strategy
    Arcade
    Super QIX is the 3rd installment in the QIX franchise where players try to reveal a hidden picture.
  • Psychic 5

    1987

    Psychic 5

    1987

    Platform
    Arcade
    A platform game that allows players to choose between five unique characters.
  • Sky Fox

    1987

    Sky Fox

    1987

    Shooter Arcade
    Arcade
    The game is a vertical shoot 'em up in the style of Galaga and Phoenix,but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies. The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. Th
  • Ninja Hamster

    1987

    Ninja Hamster

    1987

    Fighting
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    After a long journey over the seas, Ninja Hamster has come home to find his village being terrorised by a gang lead by Sinister Rat and The Lizard of Death. In this beat-em-up you must fight six members of the gang as well as the two leaders, one by one to save your village. The game is viewed from the side with the whole level shown on the screen. With a joystick or keyboard you use the fire button and a direction of the joystick/keyboard to pull off various kicks to hurt your opponent. Each fighter has a energy bar and an apple and when either is hit then their bar decreases but the bar will keep increasing when not hit. Once the bar is empty then the losing fighter is knocked down and part of his apple is removed. The winner of the fight is the fighter who removes the whole of his opponents apple. If you win then you move on to the next fighter. There is a two player option where the two players fight each other but both have two apples.
  • Butasan

    1987

    Butasan

    1987

    Arcade
    Arcade Sharp X68000 Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The object of Psycho Pigs UXB is to eliminate your opponents (who are pigs) by throwing bombs at them. When thrown, the bombs will count down from the number shown on the bomb, exploding when they reach zero or when they hit their target, whichever comes first. Items can be picked up along the way that will help you defeat opponents, like a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of holes.
  • Mask

    1987

    Mask

    1987

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    MASK is a vertically-viewed 2D game in which the player controls the Thunderhawk vehicle. The premise of the game is that V.E.N.O.M. have propelled Boulder Hill into a time vortex, and the player must rescue the other members of the M.A.S.K. team by collecting and re-assembling parts of a scan key, which then directs the player to the location of the missing personnel. The game received mostly favorable reviews at the time, although it was noted by some that the tie-in to the franchise was quite tenuous and only the graphics, rather than the storyline and gameplay, connected it to the M.A.S.K. franchise.
  • Mask II

    1987

    Mask II

    1987

    Shooter
    ZX Spectrum MSX
    MASK II is a 2D horizontal scrolling shoot-em-up. The game featured many more of the M.A.S.K. vehicles, and included a selection process in which the player chose which vehicles to use before the game began. Only one vehicle could be controlled at a time but these could be quickly interchanged. Again, the game was received favorably in the press, where it was noted that it was a better tie-in to the franchise than the first, because it featured more of the vehicles
  • Match Day II

    1987

    Match Day II

    1987

    Simulator Sport
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC Amstrad PCW MSX
    Match Day is a soccer simulator in which each team is made up of 7 players (6 field players and the goalkeeper)6 and the goals appeared one on each side of the screen, having to scroll to reach them (side view). It included new game modes as well as the popular level bar whose content controlled the power of the shot. The game had the possibility of performing different moves such as headers, crosses and heels; all of them responding quickly to the movements of the controls, which together with its graphic speed and meticulous design of the elements - players, court, public, ball; it was a great revolution in the world of the simulators of the time.
  • Bride of Frankenstein

    1987

    Bride of Frankenstein

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    In the middle of the night, outside an electrical storm is raging and you're all alone in Castle Frankenstein. Your task is to revive Frankie, the monster who wants you at the top of the tower while you hunt around for the vital organs that will make his life complete. You need to find a pair of lungs, a pair of kidneys, a liver, a heart and of course a brain if you want to make a man of him. But make sure you use only quality spare parts, as some of the older items may cause a breakdown. It won't be easy. The castle has many rooms, dungeons, dark corridors, crypts, graveyards and laboratories to explore (sixty screens in all). And who knows what may lurk behind those locked doors?
  • Final Assault

    1987

    Final Assault

    1987

    Simulator Sport
    Apple IIGS Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Final Assault is a mountaineering simulation game with a realism that will surprise you. You will find all the elements that characterize a mountain route: duration (day and night), season, snow consistency, fatigue, survival, dangers, impressive landscapes, abysses, glaciers, etc. From the beginning, the player must equip the climber with everything he needs to climb the chosen route. Each route is made up of a part of walking on the glacier, another of progression on the snowy slope and another on the rock. The danger is dying of cold and fatigue.
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