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  • Metal Gear

    1987

    Metal Gear

    1987

    Shooter Tactical Adventure
    Commodore C64/128/MAX DOS Family Computer Nintendo Entertainment System
    star 6.9
    The NES version of Metal Gear. It differs from the original MSX2 release in level layout and enemy differences, including an alternative final boss. The game revolves around Solid Snake, an operative of the special forces unit FOXHOUND, who goes on a solo infiltration mission into the fortified state of Outer Heaven to destroy "Metal Gear", a bipedal walking tank capable of launching nuclear missiles from anywhere in the world, as well as rescue a number of fellow agents who have been captured by the enemy. This version was later released inside the Metal Gear Solid: The Twin Snakes - Special Disc, along with other extras.
  • Pro Yakyuu Family Stadium '87

    1987

    Pro Yakyuu Family Stadium '87

    1987

    Sport
    Family Computer
    Not so much a sequel to Pro Yakyuu Family Stadium than an enhanced rerelease with updated rosters. It was published by Bandai for the Famicom in late 1987. Pro Yakyuu Family Stadium '87 is the second game in Namco's long running Family Stadium series, also known as Famista. It's a traditional baseball game that allows one human player against the CPU, two competing human players and two competing CPU players in a "Watch" spectator mode. Rather than being a full sequel to Pro Yakyuu Family Stadium the game is instead an updated version of the original, which was reflected in its lower price at release. It adds a few features and updates the official rosters for the athletes, but is functionally identical to the original Family Stadium. This specific type of annualization would become common practice for sports game franchises such as Madden NFL and NHL. It's worth noting that this game is unrelated to R.B.I. Baseball 2 from Tengen. The original R.B.I. Baseball and Family Stadium were one and the same, the former
  • GeGeGe no Kitaro 2: Yokai Gundan no Chousen

    1987

    GeGeGe no Kitaro 2: Yokai Gundan no Chousen

    1987

    Role-playing (RPG) Adventure
    Family Computer
    GeGeGe no Kitaro 2: Youkai Gundan no Chousen is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yōkai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of GeGeGe no Kitaro: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller. GeGeGe no Kitaro 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou st
  • China Warrior

    1987

    China Warrior

    1987

    Fighting
    Nintendo 3DS Wii TurboGrafx-16/PC Engine Wii U
    Boss Kara and his evil horde has captured the entire kungfu province. You are summoned - You obediently go knowing full any of Kara's bullies could no doubt put out your lights. You must face them and their specialties one by one .. then finally Kara himself. A sip of a sacred tea releases hidden powers, but will it be enough? Play it so .... a hundred million Chinese are counting on it.
  • SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    Strategy
    Family Computer Disk System Wii
    Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
  • Kick Challenger Air Foot Yasai no Kuni no Ashi Senshi

    1987

    Kick Challenger Air Foot Yasai no Kuni no Ashi Senshi

    1987

    Family Computer Disk System
    You control the tomato by independently directing his two feet, one foot at a time. He make kick in eight directions with whichever foot is not planted in the ground at the given moment. Power ups are revealed by kicking trees, flowers, mushrooms, and other obstacles that are scattered throughout each stage. They may take the form of shoes which grant him the ability move on certain surfaces, or candy which gives him special abilities. Each stage has a "back side" which is accessed by stepping on holes in the ground reveal under kicked obstacles, and provide more power-ups to find.
  • Sorcerian

    1987

    Sorcerian

    1987

    Platform Puzzle Role-playing (RPG) Adventure
    PC-9800 Series PC-8800 Series Sharp X1 Wii Sega Mega Drive/Genesis PC (Microsoft Windows) TurboGrafx-16/PC Engine iOS DOS MSX2
    Sorcerian is a side-scrolling action-RPG. The player can create up to ten characters, from whom up to four members can be present in a party at the same time. Each character is highly customizable, with four different classes/races (fighter, wizard, elf, and dwarf) and over 60 possible jobs/occupations (ranging from clown to exorcist) available for them to perform; each has its own strengths and weaknesses, affecting the seven primary attributes (strength, intelligence, protection, magic resistance, vitality, dexterity, and karma) in different ways, as well as different equipment limitations. The player can choose from fifteen different scenarios, or quests, to play through in the order of their choice. The party must battle enemies and perform tasks within the given levels to clear each scenario, before moving onto another scenario of their choice. The player controls the entire party at the same time, with all four members running in a line, jumping in sequence, and attacking in unison. The party members follow
  • Phantasy Star

    1987

    Phantasy Star

    1987

    Role-playing (RPG)
    Wii Sega Master System/Mark III
    star 8.5
    The time: Space Century 3240. The place: The Algol Star System. It began when King Lassic turned evil and let hordes of hideous, magical creatures run amok on the three planets. When her brother was killed, Alis vowed to avenge his death and put an end to Lassic forever. Join her in a journey across time and space to worlds where creatures speak...where magic and science combine to take you on the ultimate video quest. Phantasy Star is total adventure role playing with towns full of people and shops...16 level dungeons full of traps and treasure...three companions who will help you if you find them and some of the most awesome graphics ever put in a video game.
  • Zeliard

    1987

    Zeliard

    1987

    Role-playing (RPG) Adventure
    PC-8800 Series Sharp X1 DOS
    star 5.6
    Zeliard is a side-scrolling action game with platforming and role-playing elements. The game world is divided into hostile labyrinths, which occupy its largest portion and contain maze-like passages for Duke Garland to traverse, as well as enemies that must be dealt with. Crests and keys must often be collected in order to ensure the progress to the next area. Garland takes damage from enemy attacks as well as the environment (hidden spikes, high temperature, etc.), but suffers no damage should he fall off a platform. The hero uses his sword to combat the enemies, and shield to defend himself. He can also learn and cast projectile offensive magic. Special items can restore his health, increase the damage inflicted with the sword, grant additional protection, etc. Various types of clothes can be equipped; these can bestow the hero with further enhancements and immunities, such as prevent him from slipping on ice, allow him to jump higher, etc. The Duke will visit different towns during his journey. In these towns,
  • Karnov

    1987

    Karnov

    1987

    Shooter Platform
    Family Computer Nintendo Entertainment System
    The NES port of Karnov. In the game, players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the original arcade flyer and again in Karnov's Revenge.
  • Mezase Pachi Pro: Pachio-kun

    1987

    Mezase Pachi Pro: Pachio-kun

    1987

    Sport
    Family Computer
    The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck. The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out. The overall goal is to keep playing each machine, winning either through a determined strategy or simple perseverance, until all the machines have been emptied of their contents. Doing so will win the game.
  • Final Fantasy

    1987

    Final Fantasy

    1987

    Role-playing (RPG) Adventure
    Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 7.3
    Final Fantasy, also known as FFI in re-releases, is the first role-playing game title in Square's flagship Final Fantasy series. The game puts players in control of four characters known as the Warriors of Light, and begins by asking the player to select the classes and names of each. The Warriors of Light can traverse the maps of dungeons and towns, which are connected by a world map, and will run into random encounters with enemies or fight bosses.
  • Mega Man

    1987

    Mega Man

    1987

    Shooter Platform
    Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 7.5
    Experience the game that started it all! Play as cybernetic hero Mega Man as you battle to stop the evil scientist Dr. Wily and his Robot Masters from taking over the world! A classic platformer in every sense of the word, Mega Man features timeless 8-bit graphics, a memorable soundtrack, and balanced but challenging gameplay that combine to create one of the most iconic video games of all time. Mega Man, known as Rockman in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.
  • Gaiflame

    1987

    Gaiflame

    1987

    Role-playing (RPG) Turn-based strategy (TBS)
    PC-9800 Series PC-8800 Series Sharp X1 Wii TurboGrafx-16/PC Engine
    Mecha strategy game developed by Masaya in 1987. Gaiflame is a turn-based strategy game from Masaya that was released on a number of Japanese home computers, as well as the PC Engine. No version of the game was ever released outside of Japan. The player moves around mecha and jet units around a world map, trying to conquer as much territory from the forces of darkness as possible in order to repel them. When two opposing sets of troops occupy the same area, the game switches to a hexagonal grid where the two forces clash. When units meet in combat, the game uses animated cutaways demonstrating the exchange of damage. Gaiflame is considered a precursor to Masaya's Langrisser series, along with Gaia no Monshou and Elthlead.
  • Ginga no San-nin

    1987

    Ginga no San-nin

    1987

    Role-playing (RPG) Simulator
    Family Computer
    In the year 2300, the human race created an Earth federation government and spread out into space to begin colonizing the surrounding planets. However, an alien species from the far reaches of outer space began attacking the human forces, putting the very survival of the human race at stake. Though it was only a matter of time before Earth fell to the enormous power of the enemy forces, the Earth's army commander issued an order calling all of the units dispersed around the colonized planets to return to Earth. The player takes the role of a young soldier who was stationed with the Rayieza unit on the planet Mars. The journey begins as he makes his way back to Earth along with the other members of his unit.
  • Dungeon Master

    1987

    Dungeon Master

    1987

    Role-playing (RPG)
    Apple IIGS Sharp X68000 Super Nintendo Entertainment System Atari ST/STE DOS FM Towns Amiga Super Famicom
    star 8.6
    Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness w
  • Zillion II: The Tri Formation

    1987

    Zillion II: The Tri Formation

    1987

    Shooter Platform Racing
    Sega Master System/Mark III
    star 6.9
    They're at it again. The dreaded Norsa Empire is back... and stronger than ever before. This time they won't make any mistakes. Others have tried to stop them and all have failed. The evil Baron Ricks knows you are coming. And it's a trap! But you're the galaxy's last hope. Can you do what's never been done before?
  • Tanigawa Kouji no Shogi Shinan II: Meijin he no Michi

    1987

    Tanigawa Kouji no Shogi Shinan II: Meijin he no Michi

    1987

    Sport Card & Board Game
    Family Computer Disk System Family Computer MSX
    An instructional Shogi game, that teaches the Japanese version of chess. It is hosted by Tanigawa Kouji, a top-tier Shogi player. It was released for the Famicom Disk System, NES and MSX. Shogi, a Japanese board game similar to chess, is a board game as popular as Mahjong in Japan. Tanigawa Kouji no Shogi Shinan II ("Tanigawa Kouji's Instructional Shogi II") is the second in a series of instructional Shogi games hosted by then-top tier champion and expert Shogi player Tanigawa Kouji to help improve the player's game. The first Tanigawa Kouji no Shogi Shinan was only released on MSX home computers, though this game first came out on the Famicom Disk System in 1987. It would later receive additional versions for the MSX and the regular cartridge-based Famicom in 1988. There also exists a second Famicom Disk System version, released after the MSX and Famicom ports, that contains additional puzzle arrangements. The third game in the series would only be released on the Famicom. Neither this game nor any of the games
  • After Burner

    1987

    After Burner

    1987

    Shooter Simulator Arcade
    Sega Master System/Mark III
    A watered down port of the arcade game, with many alterations to graphics and sound in order to accommodate the low end hardware.
  • Puzz'l

    1987

    Puzz'l

    1987

    Puzzle
    Mac
    Customizable jigsaw puzzle maker.
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