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New Games - Page 12146

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New Most Popular Top Rated
  • Xybots

    1987

    Xybots

    1987

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari Lynx Atari ST/STE Amiga Amstrad CPC MSX
    star 6.9
    Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other.
  • RoadBlasters

    1987

    RoadBlasters

    1987

    Shooter Racing Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari Lynx Sega Mega Drive/Genesis Atari ST/STE Amiga Amstrad CPC Nintendo Entertainment System
    star 6.8
    The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.
  • Dizzy: The Ultimate Cartoon Adventure

    1987

    Dizzy: The Ultimate Cartoon Adventure

    1987

    Platform Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    star 8.1
    Dizzy: The Ultimate Cartoon Adventure was the first in the Dizzy series of games which would spawn many more Europe-wide bestselling titles.
  • Blackjack Academy

    1987

    Blackjack Academy

    1987

    Simulator Card & Board Game
    Apple IIGS Commodore C64/128/MAX DOS Amiga Apple II
    Everything you wanted to know about blackjack but were too shy to ask. From the novice to the pro, BlackJack Academy will help you learn to play blackjack or brush up before you hit the tables. BlackJack Academy features a five player table so you and four friends can all play, multiple table rules like Las Vegas, Reno, Atlantic City as well as the ability to specify your own table rules. BlackJack Academy offers on-line help for all the different play options and will even give you the optimal play for the current hand if you like. Color selectability, game save and retrieve, and different play strategies are some of the other features of Blackjack Academy. We are sure you and your friends will have many hours of fun and education with Blackjack Academy. Microillusions is proud to have you sitting at our table. Other features include: sound toggle, play speeds from slow to very fast, card counting toggle, player card total toggle, money management guide, any dollar amount can be selected from table minimum to $99
  • Title Match Pro Wrestling

    1987

    Title Match Pro Wrestling

    1987

    Fighting Sport
    Atari 7800 Atari 2600
    Calling all wrestling maniacs! Tonight's the title match! Climb into the ring and strut your stuff - mix it up with some of the world's most savage wrestlers as you compete for the "Absolute Title Belt." But prepare yourself for Skin Head's pulverizing rope dives, Mad Dog's vicious ariplane spins, Big Chief's bone-crushing bear hugs and Mr. Mean's paralyzing body slams. The sizzling action never stops, whether you battle it out one-on-one, or go to war for the Tag Team Belt. And after it's all over, if you think you're really good, match yourself against the computer to see who's the ultimate ring warrior.
  • Jinks

    1987

    Jinks

    1987

    Arcade
    Atari 7800 Commodore C64/128/MAX Atari ST/STE Amiga Amstrad CPC
    You are about to embark on one of the most dangerous missions of your career. As a renowned Star Fleet pilot, you have been selected to command an exploration party in a journey across the galaxy to investigate the mysterious planet JINKS. An enigma for centuries, JINKS is a lush, resource-rich world, and could be the key to the desperate need for human expansion in space. It is apparently capable of supporting life, yet it is curiously uninhabited--or is it? A routine research mission goes haywire when scouting your probe across the planet's surface leads you and your crew into a deadly game of cat and mouse. Can you escape from these fiendishly clever traps before your probe and its occupants are miniaturized or annihilated?
  • Abyss

    1987

    Abyss

    1987

    Adventure Arcade
    Commodore C64/128/MAX Amiga Wii U
    Now Harry Bow has really done it! You're good. But are you skilled enough to find all eight Quake-O-Mates, and push each of them to a Swirl-Away Garbage Disposal? It's just you and your Anadome versus Harry Bow and his nasties. Are you up to the challenge? A colorful, fast-paced arcade style game featuring four levels of scrolling, super-bitmap game-play, a save game feature and a high-score table. Warning: Fast reflexes and quick thinking required.
  • 4x4 Off-Road Racing

    1987

    4x4 Off-Road Racing

    1987

    Racing
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    You're King of the Mountain on the Off-Road race circuit, winning events everywhere from the frigid Midwest to the muddy south. Now you're sitting on a ton of hot truck in the desert, racing toward a heat-rippled horizon dotted with sand traps and tire ripping rocks. And you're wishing you brought more water along for the ride... Off-road racing is a test of speed and survival. First you pick your challenge: The Georgia Mud Fest, The Michigan Winter Wreck-Off, the Death Valley Trek or the Baja Challenge. Then you choose a truck, customize it and stock it with tools. And survival supplies like food and water. Just in case. Those guys in fancy race suits don't use winches to lift rigs out of mud bogs. They don't change tires punctured by razor sharp cacti. And when it snows - they don't even have to race. In Off-road racing these rough and tumble conditions are all part of the exciting challenge!
  • Brian Clough's Football Fortunes

    1987

    Brian Clough's Football Fortunes

    1987

    Simulator Sport
    BBC Microcomputer System ZX Spectrum Amiga
    Footbal management game, based on a board game
  • Cosmic Relief: Prof. Renegade to the Rescue

    1987

    Cosmic Relief: Prof. Renegade to the Rescue

    1987

    Platform Puzzle Adventure Arcade
    Acorn Archimedes Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC MSX
    A asteroid is hurtling towards earth, you must travel to Tibet and find Professor K.K. Renegade. Once you have found him you must convince him to help build a anti-asteroid deflector to save Earth from being utterly destroyed.
  • Skate or Die

    1987

    Skate or Die

    1987

    Racing Sport Arcade
    Apple IIGS Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC
    star 6.7
  • Black Magic

    1987

    Black Magic

    1987

    Role-playing (RPG) Adventure
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) Apple II Amstrad CPC
    In this side-scrolling fantasy game, originally released in 1987, take on the role of a lone hero, fighting to defeat an evil warlock. Utilise a wide range of magical spells. Collect experience points to upgrade your character, until you are ready to face Zahgrim!
  • ALF: The First Adventure

    1987

    ALF: The First Adventure

    1987

    Arcade
    Commodore C64/128/MAX Atari ST/STE DOS Apple II
    ALF must collect parts of his spacecraft in this top-down action game.
  • Xenophobe

    1987

    Xenophobe

    1987

    Shooter Arcade
    Arcade Atari 7800 Atari 2600 Commodore C64/128/MAX ZX Spectrum Atari Lynx Atari ST/STE Amiga Amstrad CPC
    star 5.8
    Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.
  • Wizball

    1987

    Wizball

    1987

    Shooter Platform Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    star 7.9
    Wizball is a scrolling shooter in similar vein to Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. At the same time, each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets,
  • Knight Orc

    1987

    Knight Orc

    1987

    Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC MSX
    Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story. After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them. Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors. After the first chapter, the game switches to science fiction setting where Grindleguts is revelaled to be a malfunctioning non-player character in a futuristic MMORPG. Using his power of transitioning between fantasy and reality, he convinces several other bots to join him, and escapes from the simulated reality facility.
  • Jinxter

    1987

    Jinxter

    1987

    Adventure
    Acorn Archimedes Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    Just when a man thinks his luck is running out, things start getting even worse. He gets run over by a bus. Sprayed with cheese sandwich by a supernatural being. Smashed against a tunnel by a speeding train. He gets incinerated, widdled on, folded, bent, spindled, mutilated and generally mucked about with. And in return? He gets the leading role in a perplexing, hilarious race against time and chance, set in a jinxed land menaced by the impending death of good fortune. Look on the bright side - it could be your luckiest move yet. Don't expect tiresome trolls, obvious orcs, silly spells and wet, wimpish witches in JINXTER. Infuriating, enchanting, absurd and hilarious by turns, JINXTER will surprise you with every move you make. But don't forget: every silver lining has a cloud.
  • Hollywood Hijinx

    1987

    Hollywood Hijinx

    1987

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC Texas Instruments TI-99
  • Head Over Heels

    1987

    Head Over Heels

    1987

    Platform Puzzle Strategy Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Atari Jaguar Amstrad CPC MSX
    star 7.6
    Two distinct characters called Mr Head and Mr Heels are played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again). The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.
  • The Guild of Thieves

    1987

    The Guild of Thieves

    1987

    Role-playing (RPG) Adventure
    Acorn Archimedes Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC Amstrad PCW
    The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game also takes place in Kerovnia like the previous game The Pawn. The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" descriptions and 30 artistic renditions of key locations. Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of Kerovnia Trading Account Card, a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice.
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